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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_

#define PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_
#include "ppapi/c/pp_stdint.h"

class SpinningCube {
public:
    SpinningCube();
    ~SpinningCube();
    void Init(uint32_t width, uint32_t height);
    void set_direction(int direction) { direction_ = direction; }
    void SetFlingMultiplier(float drag_distance, float drag_time);
    void UpdateForTimeDelta(float delta_time);
    void UpdateForDragDistance(float distance);
    void Draw();
    void OnGLContextLost();

private:
    class GLState;
    // Disallow copy and assign.
    SpinningCube(const SpinningCube& other);
    SpinningCube& operator=(const SpinningCube& other);
    void Update();
    bool initialized_;
    uint32_t width_;
    uint32_t height_;
    // Owned ptr.
    GLState* state_;
    float fling_multiplier_;
    int direction_;
};

#endif    // PPAPI_EXAMPLES_GLES2_SPINNING_CUBE_SPINNING_CUBE_H_