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/* SPDX-License-Identifier: GPL-2.0-only */
/* TODO: Check if this is still correct */
#include <acpi/acpi.h>
#include <amdblocks/apob_cache.h>
#include <amdblocks/vbios_cache.h>
#include <bootmode.h>
#include <bootsplash.h>
#include <console/console.h>
#include <device/pci.h>
#include <fsp/api.h>
#include <program_loading.h>
static void fsp_assign_vbios_upds(FSP_S_CONFIG *scfg)
{
if (CONFIG(USE_SELECTIVE_GOP_INIT) && vbios_cache_is_valid() &&
!display_init_required()) {
scfg->vbios_buffer = 0;
printk(BIOS_SPEW, "%s: using VBIOS cache; skipping GOP driver.\n", __func__);
return;
}
printk(BIOS_SPEW, "%s: not using VBIOS cache; running GOP driver.\n", __func__);
scfg->vbios_buffer = CONFIG(RUN_FSP_GOP) ? PCI_VGA_RAM_IMAGE_START : 0;
}
void platform_fsp_silicon_init_params_cb(FSPS_UPD *supd)
{
FSP_S_CONFIG *scfg = &supd->FspsConfig;
fsp_assign_vbios_upds(scfg);
/*
* At this point FSP-S has been loaded into RAM. If we were to start loading the APOB
* before FSP-S was loaded, we would introduce contention onto the SPI bus and
* slow down the FSP-S read from SPI. Since FSP-S takes a while to execute and performs
* no SPI operations, we can read the APOB while FSP-S executes.
*/
start_apob_cache_read();
/*
* We enqueue the payload to be loaded after the APOB. This might cause a bit of
* bus contention when loading uCode and OPROMs, but since those calls happen at
* different points in the boot state machine it's a little harder to sequence all the
* async loading correctly. So in order to keep the complexity down, we enqueue the
* payload preload here. The end goal will be to add uCode and OPROM preloading
* before the payload so that the sequencing is correct.
*
* While FSP-S is executing, it's not currently possible to enqueue other transactions
* because FSP-S doesn't call `thread_yield()`. So the payload will start loading
* right after FSP-S completes.
*/
if (!acpi_is_wakeup_s3())
payload_preload();
}
void soc_load_logo(FSPS_UPD *supd)
{
size_t logo_size;
supd->FspsConfig.logo_bmp_buffer = (uint32_t)(uintptr_t)bmp_load_logo(&logo_size);
}
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