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authorHung-Te Lin <hungte@chromium.org>2020-08-17 16:22:21 +0800
committerJulius Werner <jwerner@chromium.org>2020-08-28 21:40:58 +0000
commitd04b3883815e898ebd81dd426437964f87cfd6af (patch)
tree6ae2163590ed98b0ba7539d5e32651cdd7b1bd20 /src
parent6d7996439f71feb1ed041f0d6bcc809c585a7cfd (diff)
libpayload: cbgfx: Support buffered I/O
For payloads with UI based on CBGFX, they usually start by calling clear_canvas or clear_screen and then draw the UI elements. However, that makes the screen flicker. A typical solution is to identify and minimize the area to redraw. However for payloads with complicated UI and do not care about latency, an alternative is to enable buffered I/O. The new enable_graphics_buffer() will redirect all graphics I/O into an invisible working buffer. To flush (redraw) the buffer to the real screen, call flush_graphics_buffer(). To stop buffering, call disable_graphics_buffer(). BUG=None TEST=Add the enable, flush and disable calls to payload 'depthcharge', built a firmware and boots into Chrome OS recover UI. No more flickering. The average rendering time on x86 platform is 1.2ms. Change-Id: Id60a2824fd9e164feae16b92b68b003beabea8d3 Signed-off-by: Hung-Te Lin <hungte@chromium.org> Reviewed-on: https://review.coreboot.org/c/coreboot/+/44654 Reviewed-by: Julius Werner <jwerner@chromium.org> Reviewed-by: Yu-Ping Wu <yupingso@google.com> Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
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