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authorNicholas Chin <nic.c3.14@gmail.com>2021-08-28 09:40:41 -0600
committerMartin L Roth <gaumless@tutanota.com>2022-05-28 15:01:47 +0000
commit8d885577ce51a035828857079469d719249f5840 (patch)
treebbd0639ed3038bd57d8b9ec340a52bcf3aa99087 /Documentation/tutorial/part2.md
parentc217f31d0bd59a9d63787a40b1995b08c8dc683b (diff)
payloads/external: Add support for coreDOOM payload
coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com> Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Paul Menzel <paulepanter@mailbox.org> Reviewed-by: Martin L Roth <gaumless@tutanota.com>
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