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author | Nicholas Chin <nic.c3.14@gmail.com> | 2021-08-28 09:40:41 -0600 |
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committer | Martin L Roth <gaumless@tutanota.com> | 2022-05-28 15:01:47 +0000 |
commit | 8d885577ce51a035828857079469d719249f5840 (patch) | |
tree | bbd0639ed3038bd57d8b9ec340a52bcf3aa99087 /Documentation/RFC | |
parent | c217f31d0bd59a9d63787a40b1995b08c8dc683b (diff) |
payloads/external: Add support for coreDOOM payload
coreDOOM is a port of DOOM to libpayload, based on the doomgeneric
source port. It renders the game to the coreboot linear framebuffer,
and loads WAD files from CBFS.
Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the
libgfxinit provided linear framebuffer.
Project page: https://github.com/nic3-14159/coreDOOM
Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com>
Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d
Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222
Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
Reviewed-by: Paul Menzel <paulepanter@mailbox.org>
Reviewed-by: Martin L Roth <gaumless@tutanota.com>
Diffstat (limited to 'Documentation/RFC')
0 files changed, 0 insertions, 0 deletions