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author | Daisuke Nojiri <dnojiri@chromium.org> | 2015-09-24 12:42:51 -0700 |
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committer | Patrick Georgi <pgeorgi@google.com> | 2015-10-27 15:22:16 +0100 |
commit | f86515244a94c81484fa72884698acf322a9130f (patch) | |
tree | 8183b0c29da6d00ac77fc45c2333530c762e063c /COPYING | |
parent | bed16d9706a72921435ad6df7171daf3f008337c (diff) |
cbgfx: use bilinear interpolation to scale bitmap
This change replaces the current scaling algorithm (nearest neighbor) used
for bitmap rendering with the bilinear interpolation, which has much better
reproduction.
BUG=none
BRANCH=tot
TEST=Tested on Samus
Change-Id: I02520883debb7db40ffc19d4480244e0acabc818
Signed-off-by: Patrick Georgi <pgeorgi@google.com>
Original-Commit-Id: 764b383c1763a022728f2b2d9fb90e27c9e32e94
Original-Change-Id: I0ddd184343428904d04d8a76fe18a885529c7d3d
Original-Signed-off-by: Daisuke Nojiri <dnojiri@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/302195
Original-Reviewed-by: Randall Spangler <rspangler@chromium.org>
Reviewed-on: http://review.coreboot.org/11926
Tested-by: build bot (Jenkins)
Diffstat (limited to 'COPYING')
0 files changed, 0 insertions, 0 deletions