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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef CONSOLE_CONSOLE_H_
#define CONSOLE_CONSOLE_H_
#include <commonlib/console/post_codes.h>
#include <console/vtxprintf.h>
#include <stdint.h>
/* console.h is supposed to provide the log levels defined in here: */
#include <commonlib/loglevel.h> /* IWYU pragma: export */
#define RAM_DEBUG (CONFIG(DEBUG_RAM_SETUP) ? BIOS_DEBUG : BIOS_NEVER)
#define RAM_SPEW (CONFIG(DEBUG_RAM_SETUP) ? BIOS_SPEW : BIOS_NEVER)
void post_code(u8 value);
void mainboard_post(u8 value);
void arch_post_code(u8 value);
void soc_post_code(uint8_t value);
void __noreturn die(const char *fmt, ...);
#define die_with_post_code(value, fmt, ...) \
do { post_code(value); die(fmt, ##__VA_ARGS__); } while (0)
/*
* This function is weak and can be overridden to provide additional
* feedback to the user. Possible use case: Play a beep.
*/
void die_notify(void);
#if CONFIG(CONSOLE_OVERRIDE_LOGLEVEL)
/*
* This function should be implemented at mainboard level.
* The returned value will _replace_ the loglevel value;
*/
int get_console_loglevel(void);
#else
static inline int get_console_loglevel(void)
{
return CONFIG_DEFAULT_CONSOLE_LOGLEVEL;
}
#endif
#define __CONSOLE_ENABLE__ \
((ENV_BOOTBLOCK && CONFIG(BOOTBLOCK_CONSOLE)) || \
(ENV_POSTCAR && CONFIG(POSTCAR_CONSOLE)) || \
ENV_SEPARATE_VERSTAGE || ENV_ROMSTAGE || ENV_RAMSTAGE || \
ENV_LIBAGESA || (ENV_SMM && CONFIG(DEBUG_SMI)))
#if __CONSOLE_ENABLE__
int get_log_level(void);
void console_init(void);
int console_log_level(int msg_level);
int printk(int msg_level, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
int vprintk(int msg_level, const char *fmt, va_list args);
void do_putchar(unsigned char byte);
/* Return number of microseconds elapsed from start of stage or the previous
get_and_reset() call. */
long console_time_get_and_reset(void);
void console_time_report(void);
/*
* "Fast" basically means only the CBMEM console right now. This is used to still
* print debug messages there when loglevel disables the other consoles. It is also
* used to compile-time eliminate code paths that only affect "interactive" consoles
* (which are all "slow") when none of those are enabled.
*/
enum { CONSOLE_LOG_NONE = 0, CONSOLE_LOG_FAST, CONSOLE_LOG_ALL };
#define HAS_ONLY_FAST_CONSOLES !(CONFIG(SPKMODEM) || CONFIG(CONSOLE_QEMU_DEBUGCON) || \
CONFIG(CONSOLE_SERIAL) || CONFIG(CONSOLE_NE2K) || CONFIG(CONSOLE_USB) || \
CONFIG(EM100PRO_SPI_CONSOLE) || CONFIG(CONSOLE_SPI_FLASH) || \
CONFIG(CONSOLE_SYSTEM76_EC))
#else
static inline int get_log_level(void) { return -1; }
static inline void console_init(void) {}
static inline int console_log_level(int msg_level) { return 0; }
static inline int
__attribute__((format(printf, 2, 3)))
printk(int LEVEL, const char *fmt, ...) { return 0; }
static inline int vprintk(int LEVEL, const char *fmt, va_list args) { return 0; }
static inline void do_putchar(unsigned char byte) {}
static inline long console_time_get_and_reset(void) { return 0; }
static inline void console_time_report(void) {}
#endif
#endif /* CONSOLE_CONSOLE_H_ */
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