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/*
*
* modified from original freebios code
* by Steve M. Gehlbach <steve@kesa.com>
*
*/
/*
* TODO:
* * make vga_console_init take FB location, columns, lines and starting
* column/line.
* * track a word offset, and not columns/lines. The offset is needed more
* often than columns/lines and the latter two can be calculated easily.
* * then implement real vga scrolling, instead of memcpying stuff around.
*
* -- libv.
*/
#include <arch/io.h>
#include <string.h>
#include <pc80/vga_io.h>
#include <pc80/vga.h>
#include <console/console.h>
/* The video buffer, should be replaced by symbol in ldscript.ld */
static char *vidmem;
static int total_lines, total_columns;
static int current_line, current_column;
static int vga_console_inited = 0;
/*
*
*/
void vga_console_init(void)
{
vidmem = (char *) VGA_FB;
total_columns = VGA_COLUMNS;
total_lines = VGA_LINES;
current_column = 0;
current_line = 0;
vga_console_inited = 1;
}
static void vga_scroll(void)
{
int i;
memcpy(vidmem, vidmem + total_columns * 2, (total_lines - 1) * total_columns * 2);
for (i = (total_lines - 1) * total_columns * 2; i < total_lines * total_columns * 2; i += 2)
vidmem[i] = ' ';
}
static void
vga_tx_byte(unsigned char byte)
{
if (!vga_console_inited)
return;
switch (byte) {
case '\n':
current_line++;
current_column = 0;
break;
case '\r':
current_column = 0;
break;
case '\b':
current_column--;
break;
case '\t':
current_column += 4;
break;
case '\a': /* beep */
break;
default:
vidmem[((current_column + (current_line * total_columns)) * 2)] = byte;
vidmem[((current_column + (current_line * total_columns)) * 2) +1] = 0x07;
current_column++;
break;
}
if (current_column < 0)
current_column = 0;
if (current_column >= total_columns) {
current_line++;
current_column = 0;
}
if (current_line >= total_lines) {
vga_scroll();
current_line--;
}
/* move the cursor */
vga_cr_write(0x0E, (current_column + (current_line * total_columns)) >> 8);
vga_cr_write(0x0F, (current_column + (current_line * total_columns)) & 0x0ff);
}
static const struct console_driver vga_console __console ={
.init = 0,
.tx_byte = vga_tx_byte,
.rx_byte = 0,
.tst_byte = 0,
};
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