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/*
* This file is part of the coreboot project.
*
* Copyright (C) 2013 Google, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include <console/console.h>
#include <thread.h>
/* The stack frame looks like the following. */
struct pushed_regs {
u32 r4;
u32 r5;
u32 r6;
u32 r7;
u32 r8;
u32 r9;
u32 r10;
u32 r11;
u32 lr;
};
static inline uintptr_t push_stack(uintptr_t cur_stack, uintptr_t value)
{
uintptr_t *addr;
cur_stack -= sizeof(value);
addr = (uintptr_t *)cur_stack;
*addr = value;
return cur_stack;
}
void arch_prepare_thread(struct thread *t,
void asmlinkage(*thread_entry)(void *), void *arg)
{
uintptr_t stack = t->stack_current;
int i;
uintptr_t poison = 0xdeadbeef;
/* Push the LR. thread_entry()
* is assumed to never return.
*/
stack = push_stack(stack, (uintptr_t)thread_entry);
/* Make room for the registers.
* Poison the initial stack. This is good hygiene and finds bugs.
* Poisoning the stack with different values helps when you're
* hunting for (e.g.) misaligned stacks or other such
* weirdness. The -1 is because we already pushed lr.
*/
for (i = 0; i < sizeof(struct pushed_regs) / sizeof(u32) - 1; i++)
stack = push_stack(stack, poison++);
t->stack_current = stack;
}
/* We could write this as a .S and the first time around that's how we
* did it. But there's always the question of matching our ARM
* directives in the .S with how gcc is doing things. It seems best
* to follow the pattern of the rest of the ARM port and just use
* inline assembly and let gcc get all the ELF magic right.
*/
void __attribute__((naked))
switch_to_thread(uintptr_t new_stack, uintptr_t *saved_stack)
{
/* Definitions for those of us not totally familiar with ARM:
* R15 -- PC, R14 -- LR, R13 -- SP
* R0-R3 need not be saved, nor R12.
* on entry, the only saved state is in LR -- the old PC.
* The args are in R0,R1.
* R0 is the new stack
* R1 is a pointer to the old stack save location
* Push R4-R11 and LR
* then switch stacks
* then pop R0-R12 and LR
* then mov PC,LR
*
* stack layout
* +------------+
* | LR | <-- sp + 0x20
* +------------+
* | R11 | <-- sp + 0x1c
* +------------+
* | R10 | <-- sp + 0x18
* +------------+
* | R9 | <-- sp + 0x14
* +------------+
* | R8 | <-- sp + 0x10
* +------------+
* | R7 | <-- sp + 0x0c
* +------------+
* | R6 | <-- sp + 0x08
* +------------+
* | R5 | <-- sp + 0x04
* +------------+
* | R4 | <-- sp + 0x00
* +------------+
*/
asm volatile (
/* save context. */
"push {r4-r11,lr}\n\t"
/* Save the current stack */
"str sp,[r1]\n\t"
/* switch to the new stack */
"mov sp,r0\n\t"
/* restore the registers */
"pop {r4-r11,lr}\n\t"
/* resume other thread. */
"mov pc,lr\n\t"
);
}
void *arch_get_thread_stackbase(void)
{
return (void *)CONFIG_STACK_BOTTOM;
}
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