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This reverts commit 9427ca151e44644238b1b52138894195a9f5175f
Looks like we were a bit too anxious to see this one get in. The devicetree.cb change seems to have broken things.
coreboot memory table:
0. 0000000050000000-000000005000ffff: RESERVED
1. 00000000bff00000-00000000bfffffff: CONFIGURATION TABLES
2. 0000014004000000-00000140044007ff: RESERVED
Before this patch:
coreboot memory table:
0. 0000000040000000-00000000bfefffff: RAM
1. 00000000bff00000-00000000bfffffff: CONFIGURATION TABLES
Change-Id: I618e4f1976265d56cfd6a61d0c5736c55a0f3cec
Reviewed-on: http://review.coreboot.org/2914
Tested-by: build bot (Jenkins)
Reviewed-by: David Hendricks <dhendrix@chromium.org>
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This does NOT turn on the graphics.
The device tree has been changed enough so that, at the very least, the correct
functions are called at the correct time, with the correct paramaters. We
decided to yank the I2C entries as they did not obvious function and might
not even have been correct.
Not working, seemingly, but we need to add a 4M resource for
memory, and it seems it needs to be fixed at the address shown.
This address was chosen from current hardware.
We realized that the display code should be part of the cpu -- that's how
the hardware works!
Change-Id: Ied65a554f833566be817540702f79a02e7b6cb6e
Signed-off-by: Ronald G. Minnich <rminnich@gmail.com>
Reviewed-on: http://review.coreboot.org/2615
Reviewed-by: David Hendricks <dhendrix@chromium.org>
Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
Tested-by: build bot (Jenkins)
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These are essential functions for setting up the display port and
framebuffer, and also enable such things as aux channel
communications. We do some very simple initialization in romstage,
mainly set a GPIO so that the graphics is powering up, but the complex
parts are done in the ramstage. This mirrors the way in which graphics
is done in the x86 size.
I've added a first pass at a real device, and put it in the mainboard
Kconfig, hoping for corrections. Because startup is so complex,
depending on device type, I've created a 'displayport' device that
removes some of the complexity and makes the flow *much* clearer. You
can actually follow the flow by looking at the code, which is not true
on other implementations. Since display port is perhaps the main port
used on these chips, that's a reasonable compromise. All parameters of
importance are now in the device tree.
Change-Id: I56400ec9016ecb8716ec5a5dae41fdfbfff4817a
Signed-off-by: Ronald G. Minnich <rminnich@gmail.com>
Reviewed-on: http://review.coreboot.org/2570
Tested-by: build bot (Jenkins)
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This patch will cause the resource allocator to actually set aside
the memory resources using methods in the previous patch. The coreboot
table output will include "RAM" entries (there were none before):
coreboot memory table:
0. 0000000040400000-00000000bff001ff: RAM
1. 00000000bff00200-00000000bff00fff: CONFIGURATION TABLES
2. 00000000bff01000-00000000bfffffff: RAM
Change-Id: I5cd76e93fc232fdae1754253efb4e9269b3a20c0
Signed-off-by: David Hendricks <dhendrix@chromium.org>
Reviewed-on: http://review.coreboot.org/2420
Tested-by: build bot (Jenkins)
Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net>
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
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This is the minimal set of sources that allow the board to build.
These need to be filled in with actual code. But if we get these in upstream
we can stop working against a WIP patch.
Change-Id: I9347a573bb40761f6a12be3ee8febe3ca4be55a3
Signed-off-by: Ronald G. Minnich <rminnich@gmail.com>
Reviewed-on: http://review.coreboot.org/2018
Tested-by: build bot (Jenkins)
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