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Diffstat (limited to 'src/vendorcode/amd/agesa/f15/Proc/HT/Features/htFeatDynamicDiscovery.c')
-rw-r--r-- | src/vendorcode/amd/agesa/f15/Proc/HT/Features/htFeatDynamicDiscovery.c | 783 |
1 files changed, 783 insertions, 0 deletions
diff --git a/src/vendorcode/amd/agesa/f15/Proc/HT/Features/htFeatDynamicDiscovery.c b/src/vendorcode/amd/agesa/f15/Proc/HT/Features/htFeatDynamicDiscovery.c new file mode 100644 index 0000000000..c42697ac17 --- /dev/null +++ b/src/vendorcode/amd/agesa/f15/Proc/HT/Features/htFeatDynamicDiscovery.c @@ -0,0 +1,783 @@ +/* $NoKeywords:$ */ +/** + * @file + * + * Coherent Discovery Routines. + * + * Contains routines for discovery, along with Temporary routing. + * + * @xrefitem bom "File Content Label" "Release Content" + * @e project: AGESA + * @e sub-project: HyperTransport + * @e \$Revision: 56279 $ @e \$Date: 2011-07-11 13:11:28 -0600 (Mon, 11 Jul 2011) $ + * + */ +/* +***************************************************************************** +* +* Copyright (C) 2012 Advanced Micro Devices, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of Advanced Micro Devices, Inc. nor the names of +* its contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL ADVANCED MICRO DEVICES, INC. BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +* *************************************************************************** +* +*/ + +/* + *---------------------------------------------------------------------------- + * MODULES USED + * + *---------------------------------------------------------------------------- + */ + +#include "AGESA.h" +#include "Ids.h" +#include "Topology.h" +#include "htFeat.h" +#include "htInterface.h" +#include "htNotify.h" +#include "htNb.h" +#include "htFeatDynamicDiscovery.h" +#include "Filecode.h" +CODE_GROUP (G1_PEICC) +RDATA_GROUP (G2_PEI) + +#define FILECODE PROC_HT_FEATURES_HTFEATDYNAMICDISCOVERY_FILECODE +/*---------------------------------------------------------------------------- + * DEFINITIONS AND MACROS + * + *---------------------------------------------------------------------------- + */ +#define LOGICAL_PROCESSOR_NONE 0xFF + +/*---------------------------------------------------------------------------- + * TYPEDEFS AND STRUCTURES + * + *---------------------------------------------------------------------------- + */ +/** + * Status result from exploring for a new node on a link. + */ +typedef enum { + ExploreNodeStatusNew, ///< A new node was discovered + ExploreNodeStatusGood, ///< A new link to an already known node was discovered + ExploreNodeStatusStop, ///< Discovery must halt now. + ExploreNodeStatusIgnore, ///< A new node was ignored on purpose. + ExploreNodeStatusMax ///< Use for bounds check and limit only +} EXPLORE_NODE_STATUS; + +/** + * Save all the information needed about a node at its discovery. + * + * When we can access the node at a known temporary route, read everything needed + * to do node to socket mapping, post to ap mailbox at later times. + */ +typedef struct { + UINT8 LogicalProcessor; ///< Independent of Node,Socket group nodes into logical + ///< processors based on discovery. + UINT8 CurrentNode; ///< The node from which discovery occurred. + UINT8 CurrentLink; ///< The link on that node which we explored. + UINT8 PackageLink; ///< The package level link corresponding to CurrentLink. + UINT8 CurrentModuleType; ///< The current node's module type, Single or Multiple. + UINT8 CurrentModule; ///< This current node's module id. + UINT8 HardwareSocket; ///< Save the hardware socket strap (for hardware socket method). + UINT8 NewModuleType; ///< The new node's module type, Single or Multiple. + UINT8 NewModule; ///< The new node's module id. +} NEW_NODE_SAVED_INFO_ITEM; + +/** + * A "no info" initializer for saved new node info. + */ +STATIC CONST NEW_NODE_SAVED_INFO_ITEM ROMDATA NoInfoSavedYet = +{ + LOGICAL_PROCESSOR_NONE, 0, 0, 0, 0, 0, 0, 0 +}; + +/** + * A list of all the new node info, indexed by each new node's nodeid. + */ +typedef NEW_NODE_SAVED_INFO_ITEM (*NEW_NODE_SAVED_INFO_LIST) [MAX_NODES]; + +/*---------------------------------------------------------------------------- + * PROTOTYPES OF LOCAL FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*---------------------------------------------------------------------------- + * EXPORTED FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*---------------------------------------------------------------------------- + * LOCAL FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*************************************************************************** + *** GENERIC HYPERTRANSPORT DISCOVERY CODE *** + ***************************************************************************/ + +/*-----------------------------------------------------------------------------------*/ +/** + * Ensure a request / response route from target Node to bsp. + * + * Since target Node is always a predecessor of actual target Node, each Node gets a + * route to actual target on the Link that goes to target. The routing produced by + * this routine is adequate for config access during discovery, but NOT for coherency. + * + * @param[in] TargetNode the path to actual target goes through target + * @param[in] ActualTarget the ultimate target being routed to + * @param[in] State our global state, port config info + * + */ +VOID +STATIC +routeFromBSP ( + IN UINT8 TargetNode, + IN UINT8 ActualTarget, + IN STATE_DATA *State + ) +{ + UINT8 PredecessorNode; + UINT8 PredecessorLink; + UINT8 CurrentPair; + + if (TargetNode == 0) { + return; // BSP has no predecessor, stop + } + + // Search for the Link that connects TargetNode to its predecessor + CurrentPair = 0; + while ((*State->PortList)[CurrentPair*2 + 1].NodeID != TargetNode) { + CurrentPair++; + ASSERT (CurrentPair < State->TotalLinks); + } + + PredecessorNode = (*State->PortList)[ (CurrentPair * 2)].NodeID; + PredecessorLink = (*State->PortList)[ (CurrentPair * 2)].Link; + + // Recursively call self to ensure the route from the BSP to the Predecessor + // Node is established + routeFromBSP (PredecessorNode, ActualTarget, State); + + State->Nb->WriteRoutingTable (PredecessorNode, ActualTarget, PredecessorLink, State->Nb); +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Test Compatibility of a new node, and handle failure. + * + * Make the compatibility test call for the northbridge. + * If the new node is incompatible, force 1P. Notify the event. + * Additionally, invoke the northbridge stop link method, to + * implement isolation of the BSP from any incompatible node. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] CurrentLink The Link on that node to explore. + * @param[in] State Access to Northbridge interface. + * + * @retval TRUE Check is Ok + * @retval FALSE Check failed and is handled + */ +BOOLEAN +STATIC +CheckCompatible ( + IN UINT8 CurrentNode, + IN UINT8 CurrentLink, + IN STATE_DATA *State + ) +{ + UINT8 NodeToKill; + BOOLEAN Result; + + Result = TRUE; + + // Check the northbridge of the Node we just found, to make sure it is compatible + // before doing anything else to it. + // + if (State->Nb->IsIllegalTypeMix ((CurrentNode + 1), State->Nb)) { + IDS_ERROR_TRAP; + + // Notify BIOS of event + NotifyFatalCohProcessorTypeMix ( + CurrentNode, + CurrentLink, + State->NodesDiscovered, + State + ); + + // If Node is not compatible, force boot to 1P + // If they are not compatible stop cHT init and: + // 1. Disable all cHT Links on the BSP + // 2. Configure the BSP routing tables as a UP. + // 3. Notify main BIOS. + // + State->NodesDiscovered = 0; + State->TotalLinks = 0; + // Abandon our coherent Link data structure. At this point there may + // be coherent Links on the BSP that are not yet in the portList, and + // we have to turn them off anyway. So depend on the hardware to tell us. + // + for (CurrentLink = 0; CurrentLink < State->Nb->MaxLinks; CurrentLink++) { + // Stop all Links which are connected, coherent, and ready + if (State->Nb->VerifyLinkIsCoherent (0, CurrentLink, State->Nb)) { + State->Nb->StopLink (0, CurrentLink, State, State->Nb); + } + } + + for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) { + State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb); + } + + State->HtInterface->CleanMapsAfterError (State); + + // End Coherent Discovery + Result = FALSE; + } + return Result; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Check the system MP capability with a new node and handle any failure. + * + * Invoke the northbridge MP capability check. If it fails, notify the event and force + * 1P. Should not need to stop links on the BSP. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] CurrentLink The Link on that node to explore. + * @param[in] State Access to Northbridge interface. + * + * @retval TRUE Check is Ok + * @retval FALSE Check Failed and is handled + */ +BOOLEAN +STATIC +CheckCapable ( + IN UINT8 CurrentNode, + IN UINT8 CurrentLink, + IN STATE_DATA *State + ) +{ + UINT8 NodeToKill; + BOOLEAN Result; + + Result = TRUE; + + // Check the capability of northbridges against the currently known configuration + if (State->Nb->IsExceededCapable ((CurrentNode + 1), State, State->Nb)) { + IDS_ERROR_TRAP; + // Notify BIOS of event + NotifyFatalCohMpCapMismatch ( + CurrentNode, + CurrentLink, + State->SysMpCap, + State->NodesDiscovered, + State + ); + + State->NodesDiscovered = 0; + State->TotalLinks = 0; + + for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) { + State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb); + } + + State->HtInterface->CleanMapsAfterError (State); + + // End Coherent Discovery + Result = FALSE; + } + return Result; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Make all the tests needed to determine if a link should be added to the system data structure. + * + * The link should be added to the system data structure if it is: + * - not being Ignored on this boot + * - not having a hard failure + * - coherent and connected + * - not already in the system data structure + * - not subject to some special handling case. + * . + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] CurrentLink The Link on that node to explore. + * @param[in] State Access to Northbridge interface. + * + * @retval FALSE This link should not be added. + * @retval TRUE This link should explored and added to the system. + */ +BOOLEAN +STATIC +IsLinkToAdd ( + IN UINT8 CurrentNode, + IN UINT8 CurrentLink, + IN STATE_DATA *State + ) +{ + BOOLEAN Linkfound; + UINTN Port; + FINAL_LINK_STATE FinalLinkState; + BOOLEAN Result; + + Result = FALSE; + + FinalLinkState = State->HtInterface->GetIgnoreLink (CurrentNode, CurrentLink, State->Nb->DefaultIgnoreLinkList, State); + if ((FinalLinkState != MATCHED) && (FinalLinkState != POWERED_OFF)) { + if (!State->Nb->ReadTrueLinkFailStatus (CurrentNode, CurrentLink, State, State->Nb)) { + // Make sure that the Link is connected, coherent, and ready + if (State->Nb->VerifyLinkIsCoherent (CurrentNode, CurrentLink, State->Nb)) { + // Test to see if the CurrentLink has already been explored + Linkfound = FALSE; + for (Port = 0; Port < State->TotalLinks; Port++) { + if ((((*State->PortList)[ (Port * 2 + 1)].NodeID == CurrentNode) && + ((*State->PortList)[ (Port * 2 + 1)].Link == CurrentLink)) || + (((*State->PortList)[ (Port * 2)].NodeID == CurrentNode) && + ((*State->PortList)[ (Port * 2)].Link == CurrentLink))) { + Linkfound = TRUE; + break; + } + } + if (!Linkfound) { + if (!State->Nb->HandleSpecialLinkCase (CurrentNode, CurrentLink, State, State->Nb)) { + Result = TRUE; + } + } + } + } + } else { + if (FinalLinkState == POWERED_OFF) { + State->Nb->StopLink (CurrentNode, CurrentLink, State, State->Nb); + } + } + return Result; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Explore for a new node over a link, handling whatever is found. + * + * Open a temporary route over a link on the current node. + * Make checks for compatibility and capability in the proper sequence. + * If the node found is new, set a token to it, so it will be recognized in the + * future, and notify an event for finding a new node. + * If the node is already found (token is set), just return status. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] CurrentLink The Link on that node to explore. + * @param[in] LogicalProcessor The processor to update in the maps. + * @param[in,out] NewNodeSavedInfo The saved info for nodes in that processor. + * @param[in] State Access to Northbridge interface. + * + * @retval ExploreNodeStatusNew A new node was found + * @retval ExploreNodeStatusGood This is a good link to an already known node + * @retval ExploreNodeStatusStop Stop Coherent Discovery + */ +EXPLORE_NODE_STATUS +STATIC +ExploreNode ( + IN UINT8 CurrentNode, + IN UINT8 CurrentLink, + IN UINT8 LogicalProcessor, + IN OUT NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo, + IN STATE_DATA *State + ) +{ + UINT8 Token; + EXPLORE_NODE_STATUS Status; + + // Modify CurrentNode's routing table to use CurrentLink to send + // traffic to CurrentNode + 1 + // + State->Nb->WriteRoutingTable (CurrentNode, (CurrentNode + 1), CurrentLink, State->Nb); + if (!State->Nb->HandleSpecialNodeCase ((CurrentNode + 1), CurrentLink, State, State->Nb)) { + if (CheckCompatible (CurrentNode, CurrentLink, State)) { + // Read Token from Current + 1 + Token = State->Nb->ReadToken ((CurrentNode + 1), State->Nb); + ASSERT (Token <= State->NodesDiscovered); + if (Token == 0) { + State->NodesDiscovered++; + ASSERT (State->NodesDiscovered < MAX_NODES); + if (CheckCapable (CurrentNode, CurrentLink, State)) { + Token = State->NodesDiscovered; + State->Nb->WriteToken ((CurrentNode + 1), Token, State->Nb); + // Fill in Saved New Node info for the discovered node. + // We do this so we don't have to keep a temporary route open to it. + // So we save everything that might be needed to set the socket and node + // maps for either the software or hardware method. + // + (*NewNodeSavedInfo)[Token].LogicalProcessor = LogicalProcessor; + (*NewNodeSavedInfo)[Token].CurrentNode = CurrentNode; + (*NewNodeSavedInfo)[Token].CurrentLink = CurrentLink; + (*NewNodeSavedInfo)[Token].PackageLink = State->Nb->GetPackageLink (CurrentNode, CurrentLink, State->Nb); + (*NewNodeSavedInfo)[Token].HardwareSocket = State->Nb->GetSocket (Token, (CurrentNode + 1), State->Nb); + State->Nb->GetModuleInfo ( + CurrentNode, + &((*NewNodeSavedInfo)[Token].CurrentModuleType), + &((*NewNodeSavedInfo)[Token].CurrentModule), + State->Nb + ); + State->Nb->GetModuleInfo ( + (CurrentNode + 1), + &((*NewNodeSavedInfo)[Token].NewModuleType), + &((*NewNodeSavedInfo)[Token].NewModule), + State->Nb + ); + + // Notify BIOS with info + NotifyInfoCohNodeDiscovered ( + CurrentNode, + CurrentLink, + Token, + (CurrentNode + 1), + State + ); + Status = ExploreNodeStatusNew; + } else { + // Failed Capable + Status = ExploreNodeStatusStop; + } + } else { + // Not a new node, token already set + Status = ExploreNodeStatusGood; + } + } else { + // Failed Compatible + Status = ExploreNodeStatusStop; + } + } else { + // Ignore this node + Status = ExploreNodeStatusIgnore; + } + + return Status; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Process all the saved new node info for the current processor. + * + * When all nodes in the processor have been discovered, we can process all the saved + * info about the nodes. We add each node to the socket and node maps. + * + * @param[in] LogicalProcessor The processor to update in the maps. + * @param[in] NewNodeSavedInfo The saved info for nodes in that processor. + * @param[in] State Our system representation. + */ +VOID +STATIC +ProcessSavedNodeInfo ( + IN UINT8 LogicalProcessor, + IN NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo, + IN STATE_DATA *State + ) +{ + UINT8 NewNode; + UINT8 HardwareSocket; + + // Can't have more processors than nodes, just more (or equal) nodes than processors. + ASSERT (LogicalProcessor <= (State->NodesDiscovered)); + HardwareSocket = 0xFF; + // Find the Hardware Socket value to use (if we are using the hardware socket naming method). + // The new nodes are the ones in this processor, so find the one that is module 0. + for (NewNode = 0; NewNode < (State->NodesDiscovered + 1); NewNode++) { + if (((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) && + ((*NewNodeSavedInfo)[NewNode].NewModule == 0)) { + HardwareSocket = (*NewNodeSavedInfo)[NewNode].HardwareSocket; + break; + } + } + // We must have found a result, however, the hardware socket value doesn't have to be correct + // unless we are using the hardware socket naming method. Northbridge code should return the + // node number for the hardware socket if hardware socket strapping is not supported (i.e. no sbi). + ASSERT (HardwareSocket != 0xFF); + + // Set the node to socket maps for this processor. Node zero is always handled specially, + // so skip it in this loop. + for (NewNode = 1; NewNode < (State->NodesDiscovered + 1); NewNode++) { + if ((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) { + // For the currently discovered logical processor, update node to socket + // map for all the processor's nodes. + State->HtInterface->SetNodeToSocketMap ( + (*NewNodeSavedInfo)[NewNode].CurrentNode, + (*NewNodeSavedInfo)[NewNode].CurrentModule, + (*NewNodeSavedInfo)[NewNode].PackageLink, + NewNode, + HardwareSocket, + (*NewNodeSavedInfo)[NewNode].NewModule, + State); + } + } +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Create and add a new link to the system data structure. + * + * Add the two port list data structures, source first, initializing + * the two node ids and the link values. The node id of the remote + * node is its token value. Also, update the adjacency matrix and + * node degree table. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] CurrentLink The Link on that node to explore. + * @param[in] TempRoute The temporary node route that goes over that link. + * @param[in] State Access to Northbridge interface. + * + */ +VOID +STATIC +AddLinkToSystem ( + IN UINT8 CurrentNode, + IN UINT8 CurrentLink, + IN UINT8 TempRoute, + IN STATE_DATA *State + ) +{ + UINT8 Token; + + ASSERT (State->TotalLinks < MAX_PLATFORM_LINKS); + + Token = State->Nb->ReadToken (TempRoute, State->Nb); + + (*State->PortList)[State->TotalLinks * 2].Type = PORTLIST_TYPE_CPU; + (*State->PortList)[State->TotalLinks * 2].Link = CurrentLink; + (*State->PortList)[State->TotalLinks * 2].NodeID = CurrentNode; + + (*State->PortList)[State->TotalLinks * 2 + 1].Type = PORTLIST_TYPE_CPU; + (*State->PortList)[State->TotalLinks * 2 + 1].Link = State->Nb->ReadDefaultLink (TempRoute, State->Nb); + (*State->PortList)[State->TotalLinks * 2 + 1].NodeID = Token; + + State->TotalLinks++; + + if ( !State->Fabric->SysMatrix[CurrentNode][Token] ) { + State->Fabric->SysDegree[CurrentNode]++; + State->Fabric->SysDegree[Token]++; + State->Fabric->SysMatrix[CurrentNode][Token] = TRUE; + State->Fabric->SysMatrix[Token][CurrentNode] = TRUE; + } +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Start discovery from a new node. + * + * If the node is not the BSP, establish a route between the node and the + * BSP for request/response. + * Set the node id, and enable routing on this node. This gives us control + * on that node to isolate links, by specifying each link in turn as the route + * to a possible new node. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] State Access to Northbridge interface. + * + */ +VOID +STATIC +StartFromANewNode ( + IN UINT8 CurrentNode, + IN STATE_DATA *State + ) +{ + if (CurrentNode != 0) { + // Set path from BSP to CurrentNode + routeFromBSP (CurrentNode, CurrentNode, State); + + // Set path from BSP to CurrentNode for CurrentNode + 1 if + // CurrentNode + 1 != MAX_NODES + // + if ((CurrentNode + 1) != MAX_NODES) { + routeFromBSP (CurrentNode, (CurrentNode + 1), State); + } + + // Configure CurrentNode to route traffic to the BSP through its + // default Link + // + State->Nb->WriteRoutingTable (CurrentNode, 0, State->Nb->ReadDefaultLink (CurrentNode, State->Nb), State->Nb); + } + + // Set CurrentNode's NodeID field to CurrentNode + State->Nb->WriteNodeID (CurrentNode, CurrentNode, State->Nb); + + // Enable routing tables on CurrentNode + State->Nb->EnableRoutingTables (CurrentNode, State->Nb); +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Back up from exploring a one-deep internal node. + * + * When a newly discovered node has internal package links to another + * node in the same processor, discovery moves to that node to do the + * internal links. Afterwards, this routine provides recovery from that. + * The node needs to respond again using deflnk rather than routing, so + * that connections from other nodes to that one can be identified. + * + * @param[in] CurrentNode The node we are exploring from + * @param[in] State Access to Northbridge interface. + * + */ +VOID +STATIC +BackUpFromANode ( + IN UINT8 CurrentNode, + IN STATE_DATA *State + ) +{ + if (CurrentNode != 0) { + // Disable routing tables on CurrentNode + State->Nb->DisableRoutingTables (CurrentNode, State->Nb); + } +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Dynamically Discover all coherent devices in the system. + * + * @HtFeatMethod{::F_COHERENT_DISCOVERY} + * + * Initialize some basics like Node IDs and total Nodes found in the + * process. As we go we also build a representation of the discovered + * system which we will use later to program the routing tables. + * During this step, the routing is via default Link back to BSP and + * to each new Node on the Link it was discovered on (no coherency is + * active yet). + * + * In the case of multiple nodes per processor, do a one deep exploration of internal links + * to ensure those node pairs are always numbered n, n + 1. + * + * @param[in,out] State our global state + * + */ +VOID +CoherentDiscovery ( + IN OUT STATE_DATA *State + ) +{ + UINT8 CurrentNode; + UINT8 OneDeepNode; + UINT8 OneDeepLink; + UINT8 CurrentLink; + UINT8 LogicalProcessor; + EXPLORE_NODE_STATUS ExplorationStatus; + LINK_ITERATOR_STATUS LinkIteratorStatus; + NEW_NODE_SAVED_INFO_ITEM NewNodeSavedInfoItems [MAX_NODES]; + NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo; + + // Initially no info exists for any node, but the BSP is part of logical processor zero. + for (CurrentNode = 0; CurrentNode < MAX_NODES; CurrentNode++) { + NewNodeSavedInfoItems [CurrentNode] = NoInfoSavedYet; + } + NewNodeSavedInfoItems[0].LogicalProcessor = 0; + NewNodeSavedInfoItems[0].HardwareSocket = State->Nb->GetSocket (0, 0, State->Nb); + State->Nb->GetModuleInfo (0, &NewNodeSavedInfoItems[0].NewModuleType, &NewNodeSavedInfoItems[0].NewModule, State->Nb); + NewNodeSavedInfo = (NEW_NODE_SAVED_INFO_LIST) NewNodeSavedInfoItems; + + CurrentNode = 0; + CurrentLink = LINK_ITERATOR_BEGIN; + LogicalProcessor = 0; + // An initial status, for node zero if you will. + ExplorationStatus = ExploreNodeStatusGood; + + // + // Entries are always added in pairs, the even indices are the 'source' + // side closest to the BSP, the odd indices are the 'destination' side + // + + while ((CurrentNode <= State->NodesDiscovered) && (ExplorationStatus != ExploreNodeStatusStop)) { + StartFromANewNode (CurrentNode, State); + + // + // Explore all internal links + // + LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); + + while ((LinkIteratorStatus == LinkIteratorInternal) && + (ExplorationStatus != ExploreNodeStatusStop)) { + if (IsLinkToAdd (CurrentNode, CurrentLink, State)) { + ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State); + if ((ExplorationStatus == ExploreNodeStatusGood) || + (ExplorationStatus == ExploreNodeStatusNew)) { + AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); + } + } + LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); + } + if (CurrentNode == 0) { + // The BSP processor is completely discovered now. + ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State); + LogicalProcessor++; + } + + // + // Explore all the external links from this node. + // + + // Starting this iteration using the link that we last got in the iteration above. + while ((LinkIteratorStatus == LinkIteratorExternal) && + (ExplorationStatus != ExploreNodeStatusStop)) { + if (IsLinkToAdd (CurrentNode, CurrentLink, State)) { + ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State); + if (ExplorationStatus == ExploreNodeStatusNew) { + AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); + // If this is a new node, we need to explore to its internal mate, if any. + // This allows us to keep internal node pairs as ids n, n+1 + // We use special link and node variables so we can keep our context. + OneDeepLink = 0xFF; + OneDeepNode = State->Nb->ReadToken ((CurrentNode + 1), State->Nb); + StartFromANewNode (OneDeepNode, State); + LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb); + while ((LinkIteratorStatus == LinkIteratorInternal) && + (ExplorationStatus != ExploreNodeStatusStop)) { + if (IsLinkToAdd (OneDeepNode, OneDeepLink, State)) { + ExplorationStatus = ExploreNode (OneDeepNode, OneDeepLink, LogicalProcessor, NewNodeSavedInfo, State); + if ((ExplorationStatus == ExploreNodeStatusGood) || + (ExplorationStatus == ExploreNodeStatusNew)) { + AddLinkToSystem (OneDeepNode, OneDeepLink, (OneDeepNode + 1), State); + } + } + LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb); + } + // Since we completed all the node's internal links, we found all the nodes in that processor. + ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State); + LogicalProcessor++; + // Restore node to discoverable state. Otherwise you can't tell what links it is connected on. + BackUpFromANode (OneDeepNode, State); + } else { + if (ExplorationStatus == ExploreNodeStatusGood) { + AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); + } + } + } + LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); + } + CurrentNode++; + } +} |