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diff --git a/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c b/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c
deleted file mode 100644
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--- a/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c
+++ /dev/null
@@ -1,783 +0,0 @@
-/* $NoKeywords:$ */
-/**
- * @file
- *
- * Coherent Discovery Routines.
- *
- * Contains routines for discovery, along with Temporary routing.
- *
- * @xrefitem bom "File Content Label" "Release Content"
- * @e project: AGESA
- * @e sub-project: HyperTransport
- * @e \$Revision: 35136 $ @e \$Date: 2010-07-16 11:29:48 +0800 (Fri, 16 Jul 2010) $
- *
- */
-/*
- *****************************************************************************
- *
- * Copyright (c) 2011, Advanced Micro Devices, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Advanced Micro Devices, Inc. nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ADVANCED MICRO DEVICES, INC. BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * ***************************************************************************
- *
- */
-
-/*
- *----------------------------------------------------------------------------
- * MODULES USED
- *
- *----------------------------------------------------------------------------
- */
-
-#include "AGESA.h"
-#include "Ids.h"
-#include "Topology.h"
-#include "htFeat.h"
-#include "htInterface.h"
-#include "htNotify.h"
-#include "htNb.h"
-#include "htFeatDynamicDiscovery.h"
-#include "Filecode.h"
-CODE_GROUP (G1_PEICC)
-RDATA_GROUP (G1_PEICC)
-
-#define FILECODE PROC_HT_FEATURES_HTFEATDYNAMICDISCOVERY_FILECODE
-/*----------------------------------------------------------------------------
- * DEFINITIONS AND MACROS
- *
- *----------------------------------------------------------------------------
- */
-#define LOGICAL_PROCESSOR_NONE 0xFF
-
-/*----------------------------------------------------------------------------
- * TYPEDEFS AND STRUCTURES
- *
- *----------------------------------------------------------------------------
- */
-/**
- * Status result from exploring for a new node on a link.
- */
-typedef enum {
- ExploreNodeStatusNew, ///< A new node was discovered
- ExploreNodeStatusGood, ///< A new link to an already known node was discovered
- ExploreNodeStatusStop, ///< Discovery must halt now.
- ExploreNodeStatusIgnore, ///< A new node was ignored on purpose.
- ExploreNodeStatusMax ///< Use for bounds check and limit only
-} EXPLORE_NODE_STATUS;
-
-/**
- * Save all the information needed about a node at its discovery.
- *
- * When we can access the node at a known temporary route, read everything needed
- * to do node to socket mapping, post to ap mailbox at later times.
- */
-typedef struct {
- UINT8 LogicalProcessor; ///< Independent of Node,Socket group nodes into logical
- ///< processors based on discovery.
- UINT8 CurrentNode; ///< The node from which discovery occurred.
- UINT8 CurrentLink; ///< The link on that node which we explored.
- UINT8 PackageLink; ///< The package level link corresponding to CurrentLink.
- UINT8 CurrentModuleType; ///< The current node's module type, Single or Multiple.
- UINT8 CurrentModule; ///< This current node's module id.
- UINT8 HardwareSocket; ///< Save the hardware socket strap (for hardware socket method).
- UINT8 NewModuleType; ///< The new node's module type, Single or Multiple.
- UINT8 NewModule; ///< The new node's module id.
-} NEW_NODE_SAVED_INFO_ITEM;
-
-/**
- * A "no info" initializer for saved new node info.
- */
-STATIC CONST NEW_NODE_SAVED_INFO_ITEM ROMDATA NoInfoSavedYet =
-{
- LOGICAL_PROCESSOR_NONE, 0, 0, 0, 0, 0, 0, 0
-};
-
-/**
- * A list of all the new node info, indexed by each new node's nodeid.
- */
-typedef NEW_NODE_SAVED_INFO_ITEM (*NEW_NODE_SAVED_INFO_LIST) [MAX_NODES];
-
-/*----------------------------------------------------------------------------
- * PROTOTYPES OF LOCAL FUNCTIONS
- *
- *----------------------------------------------------------------------------
- */
-
-/*----------------------------------------------------------------------------
- * EXPORTED FUNCTIONS
- *
- *----------------------------------------------------------------------------
- */
-
-/*----------------------------------------------------------------------------
- * LOCAL FUNCTIONS
- *
- *----------------------------------------------------------------------------
- */
-
-/***************************************************************************
- *** GENERIC HYPERTRANSPORT DISCOVERY CODE ***
- ***************************************************************************/
-
-/*-----------------------------------------------------------------------------------*/
-/**
- * Ensure a request / response route from target Node to bsp.
- *
- * Since target Node is always a predecessor of actual target Node, each Node gets a
- * route to actual target on the Link that goes to target. The routing produced by
- * this routine is adequate for config access during discovery, but NOT for coherency.
- *
- * @param[in] TargetNode the path to actual target goes through target
- * @param[in] ActualTarget the ultimate target being routed to
- * @param[in] State our global state, port config info
- *
- */
-VOID
-STATIC
-routeFromBSP (
- IN UINT8 TargetNode,
- IN UINT8 ActualTarget,
- IN STATE_DATA *State
- )
-{
- UINT8 PredecessorNode;
- UINT8 PredecessorLink;
- UINT8 CurrentPair;
-
- if (TargetNode == 0) {
- return; // BSP has no predecessor, stop
- }
-
- // Search for the Link that connects TargetNode to its predecessor
- CurrentPair = 0;
- while ((*State->PortList)[CurrentPair*2 + 1].NodeID != TargetNode) {
- CurrentPair++;
- ASSERT (CurrentPair < State->TotalLinks);
- }
-
- PredecessorNode = (*State->PortList)[ (CurrentPair * 2)].NodeID;
- PredecessorLink = (*State->PortList)[ (CurrentPair * 2)].Link;
-
- // Recursively call self to ensure the route from the BSP to the Predecessor
- // Node is established
- routeFromBSP (PredecessorNode, ActualTarget, State);
-
- State->Nb->WriteRoutingTable (PredecessorNode, ActualTarget, PredecessorLink, State->Nb);
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Test Compatibility of a new node, and handle failure.
- *
- * Make the compatibility test call for the northbridge.
- * If the new node is incompatible, force 1P. Notify the event.
- * Additionally, invoke the northbridge stop link method, to
- * implement isolation of the BSP from any incompatible node.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] CurrentLink The Link on that node to explore.
- * @param[in] State Access to Northbridge interface.
- *
- * @retval TRUE Check is Ok
- * @retval FALSE Check failed and is handled
- */
-BOOLEAN
-STATIC
-CheckCompatible (
- IN UINT8 CurrentNode,
- IN UINT8 CurrentLink,
- IN STATE_DATA *State
- )
-{
- UINT8 NodeToKill;
- BOOLEAN Result;
-
- Result = TRUE;
-
- // Check the northbridge of the Node we just found, to make sure it is compatible
- // before doing anything else to it.
- //
- if (State->Nb->IsIllegalTypeMix ((CurrentNode + 1), State->Nb)) {
- IDS_ERROR_TRAP;
-
- // Notify BIOS of event
- NotifyFatalCohProcessorTypeMix (
- CurrentNode,
- CurrentLink,
- State->NodesDiscovered,
- State
- );
-
- // If Node is not compatible, force boot to 1P
- // If they are not compatible stop cHT init and:
- // 1. Disable all cHT Links on the BSP
- // 2. Configure the BSP routing tables as a UP.
- // 3. Notify main BIOS.
- //
- State->NodesDiscovered = 0;
- State->TotalLinks = 0;
- // Abandon our coherent Link data structure. At this point there may
- // be coherent Links on the BSP that are not yet in the portList, and
- // we have to turn them off anyway. So depend on the hardware to tell us.
- //
- for (CurrentLink = 0; CurrentLink < State->Nb->MaxLinks; CurrentLink++) {
- // Stop all Links which are connected, coherent, and ready
- if (State->Nb->VerifyLinkIsCoherent (0, CurrentLink, State->Nb)) {
- State->Nb->StopLink (0, CurrentLink, State, State->Nb);
- }
- }
-
- for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) {
- State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb);
- }
-
- State->HtInterface->CleanMapsAfterError (State);
-
- // End Coherent Discovery
- Result = FALSE;
- }
- return Result;
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Check the system MP capability with a new node and handle any failure.
- *
- * Invoke the northbridge MP capability check. If it fails, notify the event and force
- * 1P. Should not need to stop links on the BSP.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] CurrentLink The Link on that node to explore.
- * @param[in] State Access to Northbridge interface.
- *
- * @retval TRUE Check is Ok
- * @retval FALSE Check Failed and is handled
- */
-BOOLEAN
-STATIC
-CheckCapable (
- IN UINT8 CurrentNode,
- IN UINT8 CurrentLink,
- IN STATE_DATA *State
- )
-{
- UINT8 NodeToKill;
- BOOLEAN Result;
-
- Result = TRUE;
-
- // Check the capability of northbridges against the currently known configuration
- if (State->Nb->IsExceededCapable ((CurrentNode + 1), State, State->Nb)) {
- IDS_ERROR_TRAP;
- // Notify BIOS of event
- NotifyFatalCohMpCapMismatch (
- CurrentNode,
- CurrentLink,
- State->SysMpCap,
- State->NodesDiscovered,
- State
- );
-
- State->NodesDiscovered = 0;
- State->TotalLinks = 0;
-
- for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) {
- State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb);
- }
-
- State->HtInterface->CleanMapsAfterError (State);
-
- // End Coherent Discovery
- Result = FALSE;
- }
- return Result;
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Make all the tests needed to determine if a link should be added to the system data structure.
- *
- * The link should be added to the system data structure if it is:
- * - not being Ignored on this boot
- * - not having a hard failure
- * - coherent and connected
- * - not already in the system data structure
- * - not subject to some special handling case.
- * .
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] CurrentLink The Link on that node to explore.
- * @param[in] State Access to Northbridge interface.
- *
- * @retval FALSE This link should not be added.
- * @retval TRUE This link should explored and added to the system.
- */
-BOOLEAN
-STATIC
-IsLinkToAdd (
- IN UINT8 CurrentNode,
- IN UINT8 CurrentLink,
- IN STATE_DATA *State
- )
-{
- BOOLEAN Linkfound;
- UINTN Port;
- FINAL_LINK_STATE FinalLinkState;
- BOOLEAN Result;
-
- Result = FALSE;
-
- FinalLinkState = State->HtInterface->GetIgnoreLink (CurrentNode, CurrentLink, State->Nb->DefaultIgnoreLinkList, State);
- if ((FinalLinkState != MATCHED) && (FinalLinkState != POWERED_OFF)) {
- if (!State->Nb->ReadTrueLinkFailStatus (CurrentNode, CurrentLink, State, State->Nb)) {
- // Make sure that the Link is connected, coherent, and ready
- if (State->Nb->VerifyLinkIsCoherent (CurrentNode, CurrentLink, State->Nb)) {
- // Test to see if the CurrentLink has already been explored
- Linkfound = FALSE;
- for (Port = 0; Port < State->TotalLinks; Port++) {
- if ((((*State->PortList)[ (Port * 2 + 1)].NodeID == CurrentNode) &&
- ((*State->PortList)[ (Port * 2 + 1)].Link == CurrentLink)) ||
- (((*State->PortList)[ (Port * 2)].NodeID == CurrentNode) &&
- ((*State->PortList)[ (Port * 2)].Link == CurrentLink))) {
- Linkfound = TRUE;
- break;
- }
- }
- if (!Linkfound) {
- if (!State->Nb->HandleSpecialLinkCase (CurrentNode, CurrentLink, State, State->Nb)) {
- Result = TRUE;
- }
- }
- }
- }
- } else {
- if (FinalLinkState == POWERED_OFF) {
- State->Nb->StopLink (CurrentNode, CurrentLink, State, State->Nb);
- }
- }
- return Result;
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Explore for a new node over a link, handling whatever is found.
- *
- * Open a temporary route over a link on the current node.
- * Make checks for compatibility and capability in the proper sequence.
- * If the node found is new, set a token to it, so it will be recognized in the
- * future, and notify an event for finding a new node.
- * If the node is already found (token is set), just return status.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] CurrentLink The Link on that node to explore.
- * @param[in] LogicalProcessor The processor to update in the maps.
- * @param[in,out] NewNodeSavedInfo The saved info for nodes in that processor.
- * @param[in] State Access to Northbridge interface.
- *
- * @retval ExploreNodeStatusNew A new node was found
- * @retval ExploreNodeStatusGood This is a good link to an already known node
- * @retval ExploreNodeStatusStop Stop Coherent Discovery
- */
-EXPLORE_NODE_STATUS
-STATIC
-ExploreNode (
- IN UINT8 CurrentNode,
- IN UINT8 CurrentLink,
- IN UINT8 LogicalProcessor,
- IN OUT NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo,
- IN STATE_DATA *State
- )
-{
- UINT8 Token;
- EXPLORE_NODE_STATUS Status;
-
- // Modify CurrentNode's routing table to use CurrentLink to send
- // traffic to CurrentNode + 1
- //
- State->Nb->WriteRoutingTable (CurrentNode, (CurrentNode + 1), CurrentLink, State->Nb);
- if (!State->Nb->HandleSpecialNodeCase ((CurrentNode + 1), CurrentLink, State, State->Nb)) {
- if (CheckCompatible (CurrentNode, CurrentLink, State)) {
- // Read Token from Current + 1
- Token = State->Nb->ReadToken ((CurrentNode + 1), State->Nb);
- ASSERT (Token <= State->NodesDiscovered);
- if (Token == 0) {
- State->NodesDiscovered++;
- ASSERT (State->NodesDiscovered < MAX_NODES);
- if (CheckCapable (CurrentNode, CurrentLink, State)) {
- Token = State->NodesDiscovered;
- State->Nb->WriteToken ((CurrentNode + 1), Token, State->Nb);
- // Fill in Saved New Node info for the discovered node.
- // We do this so we don't have to keep a temporary route open to it.
- // So we save everything that might be needed to set the socket and node
- // maps for either the software or hardware method.
- //
- (*NewNodeSavedInfo)[Token].LogicalProcessor = LogicalProcessor;
- (*NewNodeSavedInfo)[Token].CurrentNode = CurrentNode;
- (*NewNodeSavedInfo)[Token].CurrentLink = CurrentLink;
- (*NewNodeSavedInfo)[Token].PackageLink = State->Nb->GetPackageLink (CurrentNode, CurrentLink, State->Nb);
- (*NewNodeSavedInfo)[Token].HardwareSocket = State->Nb->GetSocket (Token, (CurrentNode + 1), State->Nb);
- State->Nb->GetModuleInfo (
- CurrentNode,
- &((*NewNodeSavedInfo)[Token].CurrentModuleType),
- &((*NewNodeSavedInfo)[Token].CurrentModule),
- State->Nb
- );
- State->Nb->GetModuleInfo (
- (CurrentNode + 1),
- &((*NewNodeSavedInfo)[Token].NewModuleType),
- &((*NewNodeSavedInfo)[Token].NewModule),
- State->Nb
- );
-
- // Notify BIOS with info
- NotifyInfoCohNodeDiscovered (
- CurrentNode,
- CurrentLink,
- Token,
- (CurrentNode + 1),
- State
- );
- Status = ExploreNodeStatusNew;
- } else {
- // Failed Capable
- Status = ExploreNodeStatusStop;
- }
- } else {
- // Not a new node, token already set
- Status = ExploreNodeStatusGood;
- }
- } else {
- // Failed Compatible
- Status = ExploreNodeStatusStop;
- }
- } else {
- // Ignore this node
- Status = ExploreNodeStatusIgnore;
- }
-
- return Status;
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Process all the saved new node info for the current processor.
- *
- * When all nodes in the processor have been discovered, we can process all the saved
- * info about the nodes. We add each node to the socket and node maps.
- *
- * @param[in] LogicalProcessor The processor to update in the maps.
- * @param[in] NewNodeSavedInfo The saved info for nodes in that processor.
- * @param[in] State Our system representation.
- */
-VOID
-STATIC
-ProcessSavedNodeInfo (
- IN UINT8 LogicalProcessor,
- IN NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo,
- IN STATE_DATA *State
- )
-{
- UINT8 NewNode;
- UINT8 HardwareSocket;
-
- // Can't have more processors than nodes, just more (or equal) nodes than processors.
- ASSERT (LogicalProcessor <= (State->NodesDiscovered));
- HardwareSocket = 0xFF;
- // Find the Hardware Socket value to use (if we are using the hardware socket naming method).
- // The new nodes are the ones in this processor, so find the one that is module 0.
- for (NewNode = 0; NewNode < (State->NodesDiscovered + 1); NewNode++) {
- if (((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) &&
- ((*NewNodeSavedInfo)[NewNode].NewModule == 0)) {
- HardwareSocket = (*NewNodeSavedInfo)[NewNode].HardwareSocket;
- break;
- }
- }
- // We must have found a result, however, the hardware socket value doesn't have to be correct
- // unless we are using the hardware socket naming method. Northbridge code should return the
- // node number for the hardware socket if hardware socket strapping is not supported (i.e. no sbi).
- ASSERT (HardwareSocket != 0xFF);
-
- // Set the node to socket maps for this processor. Node zero is always handled specially,
- // so skip it in this loop.
- for (NewNode = 1; NewNode < (State->NodesDiscovered + 1); NewNode++) {
- if ((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) {
- // For the currently discovered logical processor, update node to socket
- // map for all the processor's nodes.
- State->HtInterface->SetNodeToSocketMap (
- (*NewNodeSavedInfo)[NewNode].CurrentNode,
- (*NewNodeSavedInfo)[NewNode].CurrentModule,
- (*NewNodeSavedInfo)[NewNode].PackageLink,
- NewNode,
- HardwareSocket,
- (*NewNodeSavedInfo)[NewNode].NewModule,
- State);
- }
- }
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Create and add a new link to the system data structure.
- *
- * Add the two port list data structures, source first, initializing
- * the two node ids and the link values. The node id of the remote
- * node is its token value. Also, update the adjacency matrix and
- * node degree table.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] CurrentLink The Link on that node to explore.
- * @param[in] TempRoute The temporary node route that goes over that link.
- * @param[in] State Access to Northbridge interface.
- *
- */
-VOID
-STATIC
-AddLinkToSystem (
- IN UINT8 CurrentNode,
- IN UINT8 CurrentLink,
- IN UINT8 TempRoute,
- IN STATE_DATA *State
- )
-{
- UINT8 Token;
-
- ASSERT (State->TotalLinks < MAX_PLATFORM_LINKS);
-
- Token = State->Nb->ReadToken (TempRoute, State->Nb);
-
- (*State->PortList)[State->TotalLinks * 2].Type = PORTLIST_TYPE_CPU;
- (*State->PortList)[State->TotalLinks * 2].Link = CurrentLink;
- (*State->PortList)[State->TotalLinks * 2].NodeID = CurrentNode;
-
- (*State->PortList)[State->TotalLinks * 2 + 1].Type = PORTLIST_TYPE_CPU;
- (*State->PortList)[State->TotalLinks * 2 + 1].Link = State->Nb->ReadDefaultLink (TempRoute, State->Nb);
- (*State->PortList)[State->TotalLinks * 2 + 1].NodeID = Token;
-
- State->TotalLinks++;
-
- if ( !State->Fabric->SysMatrix[CurrentNode][Token] ) {
- State->Fabric->SysDegree[CurrentNode]++;
- State->Fabric->SysDegree[Token]++;
- State->Fabric->SysMatrix[CurrentNode][Token] = TRUE;
- State->Fabric->SysMatrix[Token][CurrentNode] = TRUE;
- }
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Start discovery from a new node.
- *
- * If the node is not the BSP, establish a route between the node and the
- * BSP for request/response.
- * Set the node id, and enable routing on this node. This gives us control
- * on that node to isolate links, by specifying each link in turn as the route
- * to a possible new node.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] State Access to Northbridge interface.
- *
- */
-VOID
-STATIC
-StartFromANewNode (
- IN UINT8 CurrentNode,
- IN STATE_DATA *State
- )
-{
- if (CurrentNode != 0) {
- // Set path from BSP to CurrentNode
- routeFromBSP (CurrentNode, CurrentNode, State);
-
- // Set path from BSP to CurrentNode for CurrentNode + 1 if
- // CurrentNode + 1 != MAX_NODES
- //
- if ((CurrentNode + 1) != MAX_NODES) {
- routeFromBSP (CurrentNode, (CurrentNode + 1), State);
- }
-
- // Configure CurrentNode to route traffic to the BSP through its
- // default Link
- //
- State->Nb->WriteRoutingTable (CurrentNode, 0, State->Nb->ReadDefaultLink (CurrentNode, State->Nb), State->Nb);
- }
-
- // Set CurrentNode's NodeID field to CurrentNode
- State->Nb->WriteNodeID (CurrentNode, CurrentNode, State->Nb);
-
- // Enable routing tables on CurrentNode
- State->Nb->EnableRoutingTables (CurrentNode, State->Nb);
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Back up from exploring a one-deep internal node.
- *
- * When a newly discovered node has internal package links to another
- * node in the same processor, discovery moves to that node to do the
- * internal links. Afterwards, this routine provides recovery from that.
- * The node needs to respond again using deflnk rather than routing, so
- * that connections from other nodes to that one can be identified.
- *
- * @param[in] CurrentNode The node we are exploring from
- * @param[in] State Access to Northbridge interface.
- *
- */
-VOID
-STATIC
-BackUpFromANode (
- IN UINT8 CurrentNode,
- IN STATE_DATA *State
- )
-{
- if (CurrentNode != 0) {
- // Disable routing tables on CurrentNode
- State->Nb->DisableRoutingTables (CurrentNode, State->Nb);
- }
-}
-
-/*----------------------------------------------------------------------------------------*/
-/**
- * Dynamically Discover all coherent devices in the system.
- *
- * @HtFeatMethod{::F_COHERENT_DISCOVERY}
- *
- * Initialize some basics like Node IDs and total Nodes found in the
- * process. As we go we also build a representation of the discovered
- * system which we will use later to program the routing tables.
- * During this step, the routing is via default Link back to BSP and
- * to each new Node on the Link it was discovered on (no coherency is
- * active yet).
- *
- * In the case of multiple nodes per processor, do a one deep exploration of internal links
- * to ensure those node pairs are always numbered n, n + 1.
- *
- * @param[in,out] State our global state
- *
- */
-VOID
-CoherentDiscovery (
- IN OUT STATE_DATA *State
- )
-{
- UINT8 CurrentNode;
- UINT8 OneDeepNode;
- UINT8 OneDeepLink;
- UINT8 CurrentLink;
- UINT8 LogicalProcessor;
- EXPLORE_NODE_STATUS ExplorationStatus;
- LINK_ITERATOR_STATUS LinkIteratorStatus;
- NEW_NODE_SAVED_INFO_ITEM NewNodeSavedInfoItems [MAX_NODES];
- NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo;
-
- // Initially no info exists for any node, but the BSP is part of logical processor zero.
- for (CurrentNode = 0; CurrentNode < MAX_NODES; CurrentNode++) {
- NewNodeSavedInfoItems [CurrentNode] = NoInfoSavedYet;
- }
- NewNodeSavedInfoItems[0].LogicalProcessor = 0;
- NewNodeSavedInfoItems[0].HardwareSocket = State->Nb->GetSocket (0, 0, State->Nb);
- State->Nb->GetModuleInfo (0, &NewNodeSavedInfoItems[0].NewModuleType, &NewNodeSavedInfoItems[0].NewModule, State->Nb);
- NewNodeSavedInfo = (NEW_NODE_SAVED_INFO_LIST) NewNodeSavedInfoItems;
-
- CurrentNode = 0;
- CurrentLink = LINK_ITERATOR_BEGIN;
- LogicalProcessor = 0;
- // An initial status, for node zero if you will.
- ExplorationStatus = ExploreNodeStatusGood;
-
- //
- // Entries are always added in pairs, the even indices are the 'source'
- // side closest to the BSP, the odd indices are the 'destination' side
- //
-
- while ((CurrentNode <= State->NodesDiscovered) && (ExplorationStatus != ExploreNodeStatusStop)) {
- StartFromANewNode (CurrentNode, State);
-
- //
- // Explore all internal links
- //
- LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb);
-
- while ((LinkIteratorStatus == LinkIteratorInternal) &&
- (ExplorationStatus != ExploreNodeStatusStop)) {
- if (IsLinkToAdd (CurrentNode, CurrentLink, State)) {
- ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State);
- if ((ExplorationStatus == ExploreNodeStatusGood) ||
- (ExplorationStatus == ExploreNodeStatusNew)) {
- AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State);
- }
- }
- LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb);
- }
- if (CurrentNode == 0) {
- // The BSP processor is completely discovered now.
- ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State);
- LogicalProcessor++;
- }
-
- //
- // Explore all the external links from this node.
- //
-
- // Starting this iteration using the link that we last got in the iteration above.
- while ((LinkIteratorStatus == LinkIteratorExternal) &&
- (ExplorationStatus != ExploreNodeStatusStop)) {
- if (IsLinkToAdd (CurrentNode, CurrentLink, State)) {
- ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State);
- if (ExplorationStatus == ExploreNodeStatusNew) {
- AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State);
- // If this is a new node, we need to explore to its internal mate, if any.
- // This allows us to keep internal node pairs as ids n, n+1
- // We use special link and node variables so we can keep our context.
- OneDeepLink = 0xFF;
- OneDeepNode = State->Nb->ReadToken ((CurrentNode + 1), State->Nb);
- StartFromANewNode (OneDeepNode, State);
- LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb);
- while ((LinkIteratorStatus == LinkIteratorInternal) &&
- (ExplorationStatus != ExploreNodeStatusStop)) {
- if (IsLinkToAdd (OneDeepNode, OneDeepLink, State)) {
- ExplorationStatus = ExploreNode (OneDeepNode, OneDeepLink, LogicalProcessor, NewNodeSavedInfo, State);
- if ((ExplorationStatus == ExploreNodeStatusGood) ||
- (ExplorationStatus == ExploreNodeStatusNew)) {
- AddLinkToSystem (OneDeepNode, OneDeepLink, (OneDeepNode + 1), State);
- }
- }
- LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb);
- }
- // Since we completed all the node's internal links, we found all the nodes in that processor.
- ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State);
- LogicalProcessor++;
- // Restore node to discoverable state. Otherwise you can't tell what links it is connected on.
- BackUpFromANode (OneDeepNode, State);
- } else {
- if (ExplorationStatus == ExploreNodeStatusGood) {
- AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State);
- }
- }
- }
- LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb);
- }
- CurrentNode++;
- }
-}