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Diffstat (limited to 'src/Kconfig')
-rw-r--r-- | src/Kconfig | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Kconfig b/src/Kconfig index dfb2d71a4c..0fae6216dd 100644 --- a/src/Kconfig +++ b/src/Kconfig @@ -447,6 +447,66 @@ config FALLBACK_VGA_BIOS_ID the "0x" prefix) and 3230 specifies the PCI device ID of the video card (also in hex, without "0x" prefix). +config INTEL_MBI + bool "Add an MBI image" + depends on NORTHBRIDGE_INTEL_I82830 + help + Select this option if you have an Intel MBI image that you would + like to add to your ROM. + + You will be able to specify the location and file name of the + image later. + +config FALLBACK_MBI_FILE + string "Intel MBI path and filename" + depends on INTEL_MBI + default "mbi.bin" + help + The path and filename of the file to use as VGA BIOS. + +endmenu + +menu "Bootsplash" + depends on PCI_OPTION_ROM_RUN_YABEL + +config BOOTSPLASH + prompt "Show graphical bootsplash" + bool + depends on PCI_OPTION_ROM_RUN_YABEL + help + This option shows a graphical bootsplash screen. The grapics are + loaded from the CBFS file bootsplash.jpg. + +config FALLBACK_BOOTSPLASH_FILE + string "Bootsplash path and filename" + depends on BOOTSPLASH + default "bootsplash.jpg" + help + The path and filename of the file to use as graphical bootsplash + screen. The file format has to be jpg. + +# TODO: Turn this into a "choice". +config FRAMEBUFFER_VESA_MODE + prompt "VESA framebuffer video mode" + hex + default 0x117 + depends on BOOTSPLASH + help + This option sets the resolution used for the coreboot framebuffer and + bootsplash screen. Set to 0x117 for 1024x768x16. A diligent soul will + some day make this a "choice". + +config COREBOOT_KEEP_FRAMEBUFFER + prompt "Keep VESA framebuffer" + bool + depends on BOOTSPLASH + help + This option keeps the framebuffer mode set after coreboot finishes + execution. If this option is enabled, coreboot will pass a + framebuffer entry in its coreboot table and the payload will need a + framebuffer driver. If this option is disabled, coreboot will switch + back to text mode before handing control to a payload. + endmenu menu "Debugging" |