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-rw-r--r--payloads/libpayload/drivers/video/graphics.c363
1 files changed, 284 insertions, 79 deletions
diff --git a/payloads/libpayload/drivers/video/graphics.c b/payloads/libpayload/drivers/video/graphics.c
index fa72c9b743..bb8467bf80 100644
--- a/payloads/libpayload/drivers/video/graphics.c
+++ b/payloads/libpayload/drivers/video/graphics.c
@@ -28,6 +28,7 @@
#include <libpayload.h>
#include <cbfs.h>
+#include <fpmath.h>
#include <sysinfo.h>
#include "bitmap.h"
@@ -468,33 +469,116 @@ int clear_screen(const struct rgb_color *rgb)
return CBGFX_SUCCESS;
}
+static int pal_to_rgb(uint8_t index, const struct bitmap_palette_element_v3 *pal,
+ size_t palcount, struct rgb_color *out)
+{
+ if (index >= palcount) {
+ LOG("Color index %d exceeds palette boundary\n", index);
+ return CBGFX_ERROR_BITMAP_DATA;
+ }
+
+ out->red = pal[index].red;
+ out->green = pal[index].green;
+ out->blue = pal[index].blue;
+ return CBGFX_SUCCESS;
+}
+
+/*
+ * We're using the Lanczos resampling algorithm to rescale images to a new size.
+ * Since output size is often not cleanly divisible by input size, an output
+ * pixel (ox,oy) corresponds to a point that lies in the middle between several
+ * input pixels (ix,iy), meaning that if you transformed the coordinates of the
+ * output pixel into the input image space, they would be fractional. To sample
+ * the color of this "virtual" pixel with fractional coordinates, we gather the
+ * 6x6 grid of nearest real input pixels in a sample array. Then we multiply the
+ * color values for each of those pixels (separately for red, green and blue)
+ * with a "weight" value that was calculated from the distance between that
+ * input pixel and the fractional output pixel coordinates. This is done for
+ * both X and Y dimensions separately. The combined weights for all 36 sample
+ * pixels add up to 1.0, so by adding up the multiplied color values we get the
+ * interpolated color for the output pixel.
+ *
+ * The CONFIG_LP_CBGFX_FAST_RESAMPLE option let's the user change the 'a'
+ * parameter from the Lanczos weight formula from 3 to 2, which effectively
+ * reduces the size of the sample array from 6x6 to 4x4. This is a bit faster
+ * but doesn't look as good. Most use cases should be fine without it.
+ */
+#if CONFIG(LP_CBGFX_FAST_RESAMPLE)
+#define LNCZ_A 2
+#else
+#define LNCZ_A 3
+#endif
+
+/*
+ * When walking the sample array we often need to start at a pixel close to our
+ * fractional output pixel (for convenience we choose the pixel on the top-left
+ * which corresponds to the integer parts of the output pixel coordinates) and
+ * then work our way outwards in both directions from there. Arrays in C must
+ * start at 0 but we'd really prefer indexes to go from -2 to 3 (for 6x6)
+ * instead, so that this "start pixel" could be 0. Since we cannot do that,
+ * define a constant for the index of that "0th" pixel instead.
+ */
+#define S0 (LNCZ_A - 1)
+
+/* The size of the sample array, which we need a lot. */
+#define SSZ (LNCZ_A * 2)
+
/*
- * Bi-linear Interpolation
+ * This is implementing the Lanczos kernel according to:
+ * https://en.wikipedia.org/wiki/Lanczos_resampling
*
- * It estimates the value of a middle point (tx, ty) using the values from four
- * adjacent points (q00, q01, q10, q11).
+ * / 1 if x = 0
+ * L(x) = < a * sin(pi * x) * sin(pi * x / a) / (pi^2 * x^2) if -a < x <= a
+ * \ 0 otherwise
*/
-static uint32_t bli(uint32_t q00, uint32_t q10, uint32_t q01, uint32_t q11,
- struct fraction *tx, struct fraction *ty)
+static fpmath_t lanczos_weight(fpmath_t in, int off)
{
- uint32_t r0 = (tx->n * q10 + (tx->d - tx->n) * q00) / tx->d;
- uint32_t r1 = (tx->n * q11 + (tx->d - tx->n) * q01) / tx->d;
- uint32_t p = (ty->n * r1 + (ty->d - ty->n) * r0) / ty->d;
- return p;
+ /*
+ * |in| is the output pixel coordinate scaled into the input pixel
+ * space. |off| is the offset in the sample array for the pixel whose
+ * weight we're calculating. (off - S0) is the distance from that
+ * sample pixel to the S0 pixel, and the fractional part of |in|
+ * (in - floor(in)) is by definition the distance between S0 and the
+ * output pixel.
+ *
+ * So (off - S0) - (in - floor(in)) is the distance from the sample
+ * pixel to S0 minus the distance from S0 to the output pixel, aka
+ * the distance from the sample pixel to the output pixel.
+ */
+ fpmath_t x = fpisub(off - S0, fpsubi(in, fpfloor(in)));
+
+ if (fpequals(x, fp(0)))
+ return fp(1);
+
+ /* x * 2 / a can save some instructions if a == 2 */
+ fpmath_t x2a = x;
+ if (LNCZ_A != 2)
+ x2a = fpmul(x, fpfrac(2, LNCZ_A));
+
+ fpmath_t x_times_pi = fpmul(x, fppi());
+
+ /*
+ * Rather than using sinr(pi*x), we leverage the "one-based" sine
+ * function (see <fpmath.h>) with sin1(2*x) so that the pi is eliminated
+ * since multiplication by an integer is a slightly faster operation.
+ */
+ fpmath_t tmp = fpmuli(fpdiv(fpsin1(fpmuli(x, 2)), x_times_pi), LNCZ_A);
+ return fpdiv(fpmul(tmp, fpsin1(x2a)), x_times_pi);
}
static int draw_bitmap_v3(const struct vector *top_left,
- const struct scale *scale,
const struct vector *dim,
const struct vector *dim_org,
const struct bitmap_header_v3 *header,
const struct bitmap_palette_element_v3 *pal,
- const uint8_t *pixel_array,
- uint8_t invert)
+ const uint8_t *pixel_array, uint8_t invert)
{
const int bpp = header->bits_per_pixel;
int32_t dir;
struct vector p;
+ int32_t ox, oy; /* output (resampled) pixel coordinates */
+ int32_t ix, iy; /* input (source image) pixel coordinates */
+ int sx, sy; /* index into |sample| (not ringbuffer adjusted) */
if (header->compression) {
LOG("Compressed bitmaps are not supported\n");
@@ -508,10 +592,6 @@ static int draw_bitmap_v3(const struct vector *top_left,
LOG("Unsupported bits per pixel: %d\n", bpp);
return CBGFX_ERROR_BITMAP_FORMAT;
}
- if (scale->x.n == 0 || scale->y.n == 0) {
- LOG("Scaling out of range\n");
- return CBGFX_ERROR_SCALE_OUT_OF_RANGE;
- }
const int32_t y_stride = ROUNDUP(dim_org->width * bpp / 8, 4);
/*
@@ -530,63 +610,202 @@ static int draw_bitmap_v3(const struct vector *top_left,
p.y += dim->height - 1;
dir = -1;
}
+
+ /* Don't waste time resampling when the scale is 1:1. */
+ if (dim_org->width == dim->width && dim_org->height == dim->height) {
+ for (oy = 0; oy < dim->height; oy++, p.y += dir) {
+ p.x = top_left->x;
+ for (ox = 0; ox < dim->width; ox++, p.x++) {
+ struct rgb_color rgb;
+ if (pal_to_rgb(pixel_array[oy * y_stride + ox],
+ pal, header->colors_used, &rgb))
+ return CBGFX_ERROR_BITMAP_DATA;
+ set_pixel(&p, calculate_color(&rgb, invert));
+ }
+ }
+ return CBGFX_SUCCESS;
+ }
+
+ /* Precalculate the X-weights for every possible ox so that we only have
+ to multiply weights together in the end. */
+ fpmath_t (*weight_x)[SSZ] = malloc(sizeof(fpmath_t) * SSZ * dim->width);
+ if (!weight_x)
+ return CBGFX_ERROR_UNKNOWN;
+ for (ox = 0; ox < dim->width; ox++) {
+ for (sx = 0; sx < SSZ; sx++) {
+ fpmath_t ixfp = fpfrac(ox * dim_org->width, dim->width);
+ weight_x[ox][sx] = lanczos_weight(ixfp, sx);
+ }
+ }
+
/*
- * Plot pixels scaled by the bilinear interpolation. We scan over the
- * image on canvas (using d) and find the corresponding pixel in the
- * bitmap data (using s0, s1).
- *
- * When d hits the right bottom corner, s0 also hits the right bottom
- * corner of the pixel array because that's how scale->x and scale->y
- * have been set. Since the pixel array size is already validated in
- * parse_bitmap_header_v3, s0 is guaranteed not to exceed pixel array
- * boundary.
+ * For every sy in the sample array, we directly cache a pointer into
+ * the .BMP pixel array for the start of the corresponding line. On the
+ * edges of the image (where we don't have any real pixels to fill all
+ * lines in the sample array), we just reuse the last valid lines inside
+ * the image for all lines that would lie outside.
*/
- struct vector s0, s1, d;
- struct fraction tx, ty;
- for (d.y = 0; d.y < dim->height; d.y++, p.y += dir) {
- s0.y = d.y * scale->y.d / scale->y.n;
- s1.y = s0.y;
- if (s1.y + 1 < dim_org->height)
- s1.y++;
- ty.d = scale->y.n;
- ty.n = (d.y * scale->y.d) % scale->y.n;
- const uint8_t *data0 = pixel_array + s0.y * y_stride;
- const uint8_t *data1 = pixel_array + s1.y * y_stride;
+ const uint8_t *ypix[SSZ];
+ for (sy = 0; sy < SSZ; sy++) {
+ if (sy <= S0)
+ ypix[sy] = pixel_array;
+ else if (sy - S0 >= dim_org->height)
+ ypix[sy] = ypix[sy - 1];
+ else
+ ypix[sy] = &pixel_array[y_stride * (sy - S0)];
+ }
+
+ /* iy and ix track the input pixel corresponding to sample[S0][S0]. */
+ iy = 0;
+ for (oy = 0; oy < dim->height; oy++, p.y += dir) {
+ struct rgb_color sample[SSZ][SSZ];
+
+ /* Like with X weights, we also cache all Y weights. */
+ fpmath_t iyfp = fpfrac(oy * dim_org->height, dim->height);
+ fpmath_t weight_y[SSZ];
+ for (sy = 0; sy < SSZ; sy++)
+ weight_y[sy] = lanczos_weight(iyfp, sy);
+
+ /*
+ * If we have a new input pixel line between the last oy and
+ * this one, we have to adjust iy forward. When upscaling, this
+ * is not always the case for each new output line. When
+ * downscaling, we may even cross more than one line per output
+ * pixel.
+ */
+ while (fpfloor(iyfp) > iy) {
+ iy++;
+
+ /* Shift ypix array up to center around next iy line. */
+ for (sy = 0; sy < SSZ - 1; sy++)
+ ypix[sy] = ypix[sy + 1];
+
+ /* Calculate the last ypix that is being shifted in,
+ but beware of reaching the end of the input image. */
+ if (iy + LNCZ_A < dim_org->height)
+ ypix[SSZ - 1] = &pixel_array[y_stride *
+ (iy + LNCZ_A)];
+ }
+
+ /*
+ * Initialize the sample array for this line. For pixels to the
+ * left of S0 there are no corresponding input pixels so just
+ * copy the S0 values over.
+ *
+ * Also initialize the equals counter, which counts how many of
+ * the latest pixels were exactly equal. We know the columns
+ * left of S0 must be equal to S0, so start with that number.
+ */
+ int equals = S0 * SSZ;
+ uint8_t last_equal = ypix[0][0];
+ for (sy = 0; sy < SSZ; sy++) {
+ for (sx = S0; sx < SSZ; sx++) {
+ if (sx >= dim_org->width) {
+ sample[sx][sy] = sample[sx - 1][sy];
+ equals++;
+ continue;
+ }
+ uint8_t i = ypix[sy][sx - S0];
+ if (pal_to_rgb(i, pal, header->colors_used,
+ &sample[sx][sy]))
+ goto bitmap_error;
+ if (i == last_equal) {
+ equals++;
+ } else {
+ last_equal = i;
+ equals = 1;
+ }
+ }
+ for (sx = S0 - 1; sx >= 0; sx--)
+ sample[sx][sy] = sample[S0][sy];
+ }
+
+ ix = 0;
p.x = top_left->x;
- for (d.x = 0; d.x < dim->width; d.x++, p.x++) {
- s0.x = d.x * scale->x.d / scale->x.n;
- s1.x = s0.x;
- if (s1.x + 1 < dim_org->width)
- s1.x++;
- tx.d = scale->x.n;
- tx.n = (d.x * scale->x.d) % scale->x.n;
- uint8_t c00 = data0[s0.x];
- uint8_t c10 = data0[s1.x];
- uint8_t c01 = data1[s0.x];
- uint8_t c11 = data1[s1.x];
- if (c00 >= header->colors_used
- || c10 >= header->colors_used
- || c01 >= header->colors_used
- || c11 >= header->colors_used) {
- LOG("Color index exceeds palette boundary\n");
- return CBGFX_ERROR_BITMAP_DATA;
+ for (ox = 0; ox < dim->width; ox++, p.x++) {
+ /* Adjust ix forward, same as iy above. */
+ fpmath_t ixfp = fpfrac(ox * dim_org->width, dim->width);
+ while (fpfloor(ixfp) > ix) {
+ ix++;
+
+ /*
+ * We want to reuse the sample columns we
+ * already have, but we don't want to copy them
+ * all around for every new column either.
+ * Instead, treat the X dimension of the sample
+ * array like a ring buffer indexed by ix. rx is
+ * the ringbuffer-adjusted offset of the new
+ * column in sample (the rightmost one) we're
+ * trying to fill.
+ */
+ int rx = (SSZ - 1 + ix) % SSZ;
+ for (sy = 0; sy < SSZ; sy++) {
+ if (ix + LNCZ_A >= dim_org->width) {
+ sample[rx][sy] = sample[(SSZ - 2
+ + ix) % SSZ][sy];
+ equals++;
+ continue;
+ }
+ uint8_t i = ypix[sy][ix + LNCZ_A];
+ if (i == last_equal) {
+ if (equals++ >= (SSZ * SSZ))
+ continue;
+ } else {
+ last_equal = i;
+ equals = 1;
+ }
+ if (pal_to_rgb(i, pal,
+ header->colors_used,
+ &sample[rx][sy]))
+ goto bitmap_error;
+ }
+ }
+
+ /* If all pixels in sample are equal, fast path. */
+ if (equals >= (SSZ * SSZ)) {
+ set_pixel(&p, calculate_color(&sample[0][0],
+ invert));
+ continue;
+ }
+
+ fpmath_t red = fp(0);
+ fpmath_t green = fp(0);
+ fpmath_t blue = fp(0);
+ for (sy = 0; sy < SSZ; sy++) {
+ for (sx = 0; sx < SSZ; sx++) {
+ int rx = (sx + ix) % SSZ;
+ fpmath_t weight = fpmul(weight_x[ox][sx],
+ weight_y[sy]);
+ red = fpadd(red, fpmuli(weight,
+ sample[rx][sy].red));
+ green = fpadd(green, fpmuli(weight,
+ sample[rx][sy].green));
+ blue = fpadd(blue, fpmuli(weight,
+ sample[rx][sy].blue));
+ }
}
- const struct rgb_color rgb = {
- .red = bli(pal[c00].red, pal[c10].red,
- pal[c01].red, pal[c11].red,
- &tx, &ty),
- .green = bli(pal[c00].green, pal[c10].green,
- pal[c01].green, pal[c11].green,
- &tx, &ty),
- .blue = bli(pal[c00].blue, pal[c10].blue,
- pal[c01].blue, pal[c11].blue,
- &tx, &ty),
+
+ /*
+ * Weights *should* sum up to 1.0 (making this not
+ * necessary) but just to hedge against rounding errors
+ * we should clamp color values to their legal limits.
+ */
+ struct rgb_color rgb = {
+ .red = MAX(0, MIN(UINT8_MAX, fpround(red))),
+ .green = MAX(0, MIN(UINT8_MAX, fpround(green))),
+ .blue = MAX(0, MIN(UINT8_MAX, fpround(blue))),
};
+
set_pixel(&p, calculate_color(&rgb, invert));
}
}
+ free(weight_x);
return CBGFX_SUCCESS;
+
+bitmap_error:
+ free(weight_x);
+ return CBGFX_ERROR_BITMAP_DATA;
}
static int get_bitmap_file_header(const void *bitmap, size_t size,
@@ -780,7 +999,6 @@ int draw_bitmap(const void *bitmap, size_t size,
const struct bitmap_palette_element_v3 *palette;
const uint8_t *pixel_array;
struct vector top_left, dim, dim_org;
- struct scale scale;
int rv;
const uint8_t pivot = flags & PIVOT_MASK;
const uint8_t invert = (flags & INVERT_COLORS) >> INVERT_SHIFT;
@@ -799,12 +1017,6 @@ int draw_bitmap(const void *bitmap, size_t size,
if (rv)
return rv;
- /* Calculate self scale */
- scale.x.n = dim.width;
- scale.x.d = dim_org.width;
- scale.y.n = dim.height;
- scale.y.d = dim_org.height;
-
/* Calculate coordinate */
rv = calculate_position(&dim, pos_rel, pivot, &top_left);
if (rv)
@@ -816,7 +1028,7 @@ int draw_bitmap(const void *bitmap, size_t size,
return rv;
}
- return draw_bitmap_v3(&top_left, &scale, &dim, &dim_org,
+ return draw_bitmap_v3(&top_left, &dim, &dim_org,
&header, palette, pixel_array, invert);
}
@@ -827,7 +1039,6 @@ int draw_bitmap_direct(const void *bitmap, size_t size,
const struct bitmap_palette_element_v3 *palette;
const uint8_t *pixel_array;
struct vector dim;
- struct scale scale;
int rv;
if (cbgfx_init())
@@ -839,19 +1050,13 @@ int draw_bitmap_direct(const void *bitmap, size_t size,
if (rv)
return rv;
- /* Calculate self scale */
- scale.x.n = 1;
- scale.x.d = 1;
- scale.y.n = 1;
- scale.y.d = 1;
-
rv = check_boundary(top_left, &dim, &screen);
if (rv) {
LOG("Bitmap image exceeds screen boundary\n");
return rv;
}
- return draw_bitmap_v3(top_left, &scale, &dim, &dim,
+ return draw_bitmap_v3(top_left, &dim, &dim,
&header, palette, pixel_array, 0);
}