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+SDL Considerations
+==================
+
+There are no special requirements to use PDCurses for SDL -- all
+PDCurses-compatible code should work fine. (In fact, you can even build
+against the Win32 console pdcurses.dll, and then swap in the SDL
+pdcurses.dll.) Nothing extra is needed beyond the base SDL library.
+However, there are some optional special features, described here.
+
+The principal limitation of this port is that input is currently
+restricted to ASCII (i.e., 0-127), plus the special keys like KEY_LEFT.
+(You could have Unicode input, but then the input wouldn't match the
+output, which is in Code Page 437.) Also, see the note about the
+potential for incomplete output under "PDC_update_rects()", below.
+
+
+Fonts
+-----
+
+The font is a simple BMP, 32 characters wide by 8 characters tall,
+preferably with a palette. (BMPs without palettes still work, but in
+that case, no attributes will be available, nor will the cursor work.)
+The first entry in the palette (usually black) is treated as the
+background color; the last entry (usually white) is treated as the
+foreground. These are changed or made transparent as appropriate; any
+other colors in the palette are passed through unchanged. So -- although
+a one-bit depth is sufficient for a normal font -- you could redraw some
+characters as multi-colored tiles.
+
+The font must be monospaced. The size of each character is derived by
+dividing the width of the BMP by 32 and the height by 8. There is no
+constraint on the dimensions.
+
+As provided in the default font and expected by acs_map[], the font is
+in Code Page 437 form. But you can of course use any layout if you're
+not relying on correct values for the ACS_* macros.
+
+The font can be set via the environment variable PDC_FONT. If it's not
+set, PDCurses looks for a file named "pdcfont.bmp" in the current
+directory at the time of initscr(). If neither is found, it uses the
+built-in default font encoded in deffont.h.
+
+
+Backgrounds
+-----------
+
+PDCurses for SDL supports an optional background image BMP. This is used
+whenever start_color() has not been called (see the ptest demo for an
+example), or when use_default_colors() has been called after
+start_color(), and the background color of a pair has been set to -1
+(see newdemo, worm, and rain for examples). The usage parallels that of
+ncurses in an appropriate terminal (e.g., Gnome Terminal). The image is
+tiled to cover the PDCurses window, and can be any size or depth.
+
+As with the font, you can point to a location for the background via the
+environment variable PDC_BACKGROUND; "pdcback.bmp" is the fallback.
+(There is no default background.)
+
+
+Icons
+-----
+
+The icon (used with SDL_WM_SetIcon() -- not used for the executable
+file) can be set via the environment variable PDC_ICON, and falls back
+to "pdcicon.bmp", and then to the built-in icon from deficon.h. The
+built-in icon is the PDCurses logo, as seen in ../x11/little_icon.xbm.
+The SDL docs say that the icon must be 32x32, at least for use with MS
+Windows.
+
+If pdc_screen is preinitialized (see below), PDCurses does not attempt
+to set the icon.
+
+
+Screen size
+-----------
+
+The default screen size is 80x25 characters (whatever size they may be),
+but you can override this via the environment variables PDC_COLS and/or
+PDC_LINES. (Some other ports use COLS and LINES; this is not done here
+because those values are, or should be, those of the controlling
+terminal, and PDCurses for SDL is independent of the terminal.) If
+pdc_screen is preinitialized (see below), these are ignored.
+
+
+Integration with SDL
+--------------------
+
+If you want to go further, you can mix PDCurses and SDL functions. (Of
+course this is extremely non-portable!) To aid you, there are several
+external variables and functions specific to the SDL port; you could
+include pdcsdl.h, or just add the declarations you need in your code:
+
+ PDCEX SDL_Surface *pdc_screen, *pdc_font, *pdc_icon, *pdc_back;
+ PDCEX int pdc_sheight, pdc_swidth, pdc_yoffset, pdc_xoffset;
+
+ void PDC_update_rects(void);
+ void PDC_retile(void);
+
+pdc_screen is the main surface, created by SDL_SetVideoMode(), unless
+it's preset before initscr(). You can perform normal SDL operations on
+this surface, but PDCurses won't respect them when it updates. (For
+that, see PDC_retile().) As an alternative, you can preinitialize this
+surface before calling initscr(). In that case, you can use pdc_sheight,
+pdc_swidth, pdc_yoffset and/or pdc_xoffset (q.v.) to confine PDCurses to
+only a specific area of the surface, reserving the rest for other SDL
+operations. If you preinitialize pdc_screen, you'll have to close it
+yourself; PDCurses will ignore resize events, and won't try to set the
+icon. Also note that if you preinitialize pdc_screen, it need not be the
+display surface.
+
+pdc_font, pdc_icon, and pdc_back are the SDL_surfaces for the font,
+icon, and background, respectively. You can set any or all of them
+before initscr(), and thus override any of the other ways to set them.
+But note that pdc_icon will be ignored if pdc_screen is preset.
+
+pdc_sheight and pdc_swidth are the dimensions of the area of pdc_screen
+to be used by PDCurses. You can preset them before initscr(); if either
+is not set, it defaults to the full screen size minus the x or y offset,
+as appropriate.
+
+pdc_xoffset and pdc_yoffset are the x and y offset for the area of
+pdc_screen to be used by PDCurses. See the sdltest demo for an example.
+
+PDC_retile() makes a copy of pdc_screen, then tiles it with the
+background image, if any. The resulting surface is used as the
+background for transparent character cells. PDC_retile() is called from
+initscr() and resize_term(). However, you can also use it at other
+times, to take advantage of the way it copies pdc_screen: Draw some SDL
+stuff; call PDC_retile(); do some curses stuff -- it will use whatever
+was on pdc_screen as the background. Then you can erase the curses
+screen, do some more SDL stuff, and call PDC_retile() again to make a
+new background. (If you don't erase the curses screen, it will be
+incorporated into the background when you call PDC_retile().) But this
+only works if no background image is set.
+
+PDC_update_rects() is how the screen actually gets updated. For
+performance reasons, when drawing, PDCurses for SDL maintains a table of
+rectangles that need updating, and only updates (by calling this
+function) during getch(), napms(), or when the table gets full.
+Normally, this is sufficient; but if you're pausing in some way other
+than by using napms(), and you're not doing keyboard checks, you may get
+an incomplete update. If that happens, you can call PDC_update_rects()
+manually.
+
+
+Interaction with stdio
+----------------------
+
+As with X11, it's a bad idea to mix curses and stdio calls. (In fact,
+that's true for PDCurses on any platform; but especially these two,
+which don't run under terminals.) Depending on how SDL is built, stdout
+and stderr may be redirected to files.