diff options
author | efdesign98 <efdesign98@gmail.com> | 2011-07-13 16:43:39 -0700 |
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committer | Patrick Georgi <patrick@georgi-clan.de> | 2011-07-15 14:17:00 +0200 |
commit | 229f7cb6d660ad4063c9f65e3fabfff80583f281 (patch) | |
tree | eaa627ceb717250c38f1bc6ca79868b331d12e23 /src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c | |
parent | 25f23f17bcb2bac9fb5af0f5d6d1d8c1c9ea16ff (diff) |
Add the AMD Family10 Agesa code
This change officially adds the Agesa code for the AMD Family 10
cpus. This code supports the G34 and C32 sockets.
Change-Id: Idae50417e530ad40a29fb6fff5b427f6b138126c
Signed-off-by: Frank Vibrans <frank.vibrans@amd.com>
Signed-off-by: efdesign98 <efdesign98@gmail.com>
Reviewed-on: http://review.coreboot.org/95
Tested-by: build bot (Jenkins)
Reviewed-by: Patrick Georgi <patrick@georgi-clan.de>
Diffstat (limited to 'src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c')
-rwxr-xr-x | src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c | 529 |
1 files changed, 529 insertions, 0 deletions
diff --git a/src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c b/src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c new file mode 100755 index 0000000000..3da3550828 --- /dev/null +++ b/src/vendorcode/amd/agesa/f10/Proc/HT/htInterfaceGeneral.c @@ -0,0 +1,529 @@ +/** + * @file + * + * External Interface implementation, general purpose features. + * + * Contains routines for implementing the interface to the client BIOS. This file + * includes the interface support which is not removed with various build options. + * + * @xrefitem bom "File Content Label" "Release Content" + * @e project: AGESA + * @e sub-project: HyperTransport + * @e \$Revision: 44323 $ @e \$Date: 2010-12-22 01:24:58 -0700 (Wed, 22 Dec 2010) $ + * + */ +/* + ***************************************************************************** + * + * Copyright (c) 2011, Advanced Micro Devices, Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Advanced Micro Devices, Inc. nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL ADVANCED MICRO DEVICES, INC. BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * *************************************************************************** + * + */ + +/* + *---------------------------------------------------------------------------- + * MODULES USED + * + *---------------------------------------------------------------------------- + */ + + + +#include "AGESA.h" +#include "amdlib.h" +#include "OptionMultiSocket.h" +#include "Ids.h" +#include "Topology.h" +#include "htFeat.h" +#include "htInterface.h" +#include "htInterfaceGeneral.h" +#include "htNb.h" +#include "cpuServices.h" +#include "cpuFeatures.h" +#include "heapManager.h" +#include "Filecode.h" +#define FILECODE PROC_HT_HTINTERFACEGENERAL_FILECODE +/*---------------------------------------------------------------------------- + * DEFINITIONS AND MACROS + * + *---------------------------------------------------------------------------- + */ +extern OPTION_MULTISOCKET_CONFIGURATION OptionMultiSocketConfiguration; + +/*---------------------------------------------------------------------------- + * TYPEDEFS AND STRUCTURES + * + *---------------------------------------------------------------------------- + */ + +/*---------------------------------------------------------------------------- + * PROTOTYPES OF LOCAL FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*---------------------------------------------------------------------------- + * EXPORTED FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*---------------------------------------------------------------------------- + * LOCAL FUNCTIONS + * + *---------------------------------------------------------------------------- + */ + +/*----------------------------------------------------------------------------------------*/ +/** + * Is PackageLink an Internal Link? + * + * This is a test for the logical link match codes in the user interface, not a test for + * the actual northbridge links. + * + * @param[in] PackageLink The link + * + * @retval TRUE This is an internal link + * @retval FALSE This is not an internal link + */ +BOOLEAN +IsPackageLinkInternal ( + IN UINT8 PackageLink + ) +{ + return (BOOLEAN) ((PackageLink <= HT_LIST_MATCH_INTERNAL_LINK_2) && (PackageLink >= HT_LIST_MATCH_INTERNAL_LINK_0)); +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Ignore a Link. + * + * @HtInterfaceMethod{::F_GET_IGNORE_LINK} + * + * This routine is called every time a coherent Link is found and then every time a + * non-coherent Link from a CPU is found. Any coherent or non-coherent Link from a + * CPU can be ignored and not used for discovery or initialization. Useful for + * connection based systems. + * + * @note not called for IO device to IO Device Links. + * + * @param[in] Node The Node on which this Link is located + * @param[in] Link The Link about to be initialized + * @param[in] NbIgnoreLinkList The northbridge default ignore link list + * @param[in] State the input data + * + * @retval MATCHED ignore this Link and skip it + * @retval POWERED_OFF ignore this link and power it off. + * @retval UNMATCHED initialize the Link normally + */ +FINAL_LINK_STATE +GetIgnoreLink ( + IN UINT8 Node, + IN UINT8 Link, + IN IGNORE_LINK *NbIgnoreLinkList, + IN STATE_DATA *State + ) +{ + IGNORE_LINK *p; + FINAL_LINK_STATE Result; + BOOLEAN IsFound; + UINT8 Socket; + UINT8 PackageLink; + + ASSERT ((Node < MAX_NODES) && (Link < MAX_NODES)); + + Result = UNMATCHED; + IsFound = FALSE; + Socket = State->HtInterface->GetSocketFromMap (Node, State); + PackageLink = State->Nb->GetPackageLink (Node, Link, State->Nb); + + if (State->HtBlock->IgnoreLinkList != NULL) { + p = State->HtBlock->IgnoreLinkList; + while (p->Socket != HT_LIST_TERMINAL) { + if (((p->Socket == Socket) || (p->Socket == HT_LIST_MATCH_ANY)) && + ((p->Link == PackageLink) || + ((p->Link == HT_LIST_MATCH_ANY) && (!IsPackageLinkInternal (PackageLink))) || + ((p->Link == HT_LIST_MATCH_INTERNAL_LINK) && (IsPackageLinkInternal (PackageLink))))) { + // Found a match return the desired link state. + ASSERT (Result < MaxFinalLinkState); + Result = p->LinkState; + IsFound = TRUE; + break; + } else { + p++; + } + } + } + // If there wasn't a match in the user interface, see if the northbridge provides one. + if (!IsFound && (NbIgnoreLinkList != NULL)) { + p = NbIgnoreLinkList; + while (p->Socket != HT_LIST_TERMINAL) { + if (((p->Socket == Socket) || (p->Socket == HT_LIST_MATCH_ANY)) && + ((p->Link == PackageLink) || + ((p->Link == HT_LIST_MATCH_ANY) && (!IsPackageLinkInternal (PackageLink))) || + ((p->Link == HT_LIST_MATCH_INTERNAL_LINK) && (IsPackageLinkInternal (PackageLink))))) { + // Found a match return the desired link state. + ASSERT (Result < MaxFinalLinkState); + Result = p->LinkState; + break; + } else { + p++; + } + } + } + return Result; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Get the Socket number for a given Node number. + * + * @HtInterfaceMethod{::F_GET_SOCKET_FROM_MAP} + * + * Return the id. + * + * @param[in] Node The Node to translate + * @param[in] State reference to Node to socket map + * + * @return the socket id + * + */ +UINT8 +GetSocketFromMap ( + IN UINT8 Node, + IN STATE_DATA *State + ) +{ + UINT8 Socket; + + ASSERT (State->NodeToSocketDieMap != NULL); + + Socket = (*State->NodeToSocketDieMap)[Node].Socket; + return Socket; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Get a new Socket Die to Node Map. + * + * @HtInterfaceMethod{::F_NEW_NODE_AND_SOCKET_TABLES} + * + * Put the Socket Die Table in heap with a known handle. Content will be generated as + * each node is discovered. + * + * @param[in,out] State global state + */ +VOID +NewNodeAndSocketTables ( + IN OUT STATE_DATA *State + ) +{ + UINT8 i; + UINT8 j; + ALLOCATE_HEAP_PARAMS AllocHeapParams; + + // Allocate heap for the table + State->SocketDieToNodeMap = NULL; + AllocHeapParams.RequestedBufferSize = (((MAX_SOCKETS) * (MAX_DIES)) * sizeof (SOCKET_DIE_TO_NODE_ITEM)); + AllocHeapParams.BufferHandle = SOCKET_DIE_MAP_HANDLE; + AllocHeapParams.Persist = HEAP_SYSTEM_MEM; + if (HeapAllocateBuffer (&AllocHeapParams, State->ConfigHandle) == AGESA_SUCCESS) { + State->SocketDieToNodeMap = (SOCKET_DIE_TO_NODE_MAP)AllocHeapParams.BufferPtr; + // Initialize shared data structures + for (i = 0; i < MAX_SOCKETS; i++) { + for (j = 0; j < MAX_DIES; j++) { + (*State->SocketDieToNodeMap)[i][j].Node = HT_LIST_TERMINAL; + (*State->SocketDieToNodeMap)[i][j].LowCore = HT_LIST_TERMINAL; + (*State->SocketDieToNodeMap)[i][j].HighCore = HT_LIST_TERMINAL; + } + } + } + // Allocate heap for the table + State->NodeToSocketDieMap = NULL; + AllocHeapParams.RequestedBufferSize = (MAX_NODES * sizeof (NODE_TO_SOCKET_DIE_ITEM)); + AllocHeapParams.BufferHandle = NODE_ID_MAP_HANDLE; + AllocHeapParams.Persist = HEAP_SYSTEM_MEM; + if (HeapAllocateBuffer (&AllocHeapParams, State->ConfigHandle) == AGESA_SUCCESS) { + State->NodeToSocketDieMap = (NODE_TO_SOCKET_DIE_MAP)AllocHeapParams.BufferPtr; + // Initialize shared data structures + for (i = 0; i < MAX_NODES; i++) { + (*State->NodeToSocketDieMap)[i].Socket = HT_LIST_TERMINAL; + (*State->NodeToSocketDieMap)[i].Die = HT_LIST_TERMINAL; + } + } +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Get the minimum Northbridge frequency for the system. + * + * @HtInterfaceMethod{::F_GET_MIN_NB_CORE_FREQ} + * + * Invoke the CPU component power mgt interface. + * + * @param[in] StdHeader Config for library and services. + * + * @return Frequency in MHz. + * + */ +UINT32 +GetMinNbCoreFreq ( + IN AMD_CONFIG_PARAMS *StdHeader + ) +{ + BOOLEAN Temp; + UINT32 Result; + + OptionMultiSocketConfiguration.GetSystemNbCof (&Result, &Temp, StdHeader); + return Result; +} + +/** + * @page physicalsockethowto Physical Socket Map, How To Create + * + * To create a physical system socket map for a platform: + * + * - Start at the Node which will be the BSP. + * + * - Begin a breadth first enumeration of all the coherent Links between sockets + * by creating a socket structure for each socket connection from the BSP. + * For example, if the BSP is in socket zero and Link one connects to socket two, + * create socket {0, 1, 2}. + * + * - When all Links from the BSP are described, go to the first socket connected + * to the BSP and continue the breadth first enumeration. + * + * - It should not be necessary to describe the back Links; in the example above, there + * should be no need to create {2, 1, 0} (assuming socket two connects back to + * socket zero on its Link one). + * + * - When completed: + * + * - Every socket except the BSP's (usually zero) must be listed as a targetSocket, + * at least once. Some sockets may be listed more than once. + * + * - There usually should be at least as many entries as Links. An exception is a + * fully connected system, only the Links from the BSP are needed. + * + * - Every socket but the last one in the breadth first order should usually have one + * or more entries listing it as a currentSocket. (The last one has only back Links.) + * + * There are no strict assumptions about the ordering of the socket structures. + */ + +/*----------------------------------------------------------------------------------------*/ +/** + * Update maps between Sockets and Nodes for a specific newly discovered node. + * + * @HtInterfaceMethod{::F_SET_NODE_TO_SOCKET_MAP} + * + * There are two methods for providing socket naming of nodes. + * + * Hardware Method (preferred): A value strapped in hardware by the board is read and + * passed to this routine. + * + * Software Method: The current node's socket is looked up, since it was + * previously a new node and went through this process. The link is converted to + * a package level link. A user data structure describing the package level + * layout of the system is searched for the current node's socket and package link, + * and now we know the new node's socket. + * + * In either case, the Socket, Module to Node map and the Node to Socket, Module + * map are updated with the new node, socket, and module. + * + * Data needed to do this is passed in to the routine as arguments rather than read by this routine, + * so that it is not necessary to know a valid temporary route to either node at the time this code runs. + * + * @param[in] Node Node from which a new node was discovered + * @param[in] CurrentNodeModule The current node's module id in it's processor. + * @param[in] PackageLink The package link for the current node's link. + * @param[in] NewNode The new node's id + * @param[in] HardwareSocket If we use the hardware method (preferred), this is the socket of new node. + * @param[in] Module The new node's module id in it's processor. + * @param[in] State our State + */ +VOID +SetNodeToSocketMap ( + IN UINT8 Node, + IN UINT8 CurrentNodeModule, + IN UINT8 PackageLink, + IN UINT8 NewNode, + IN UINT8 HardwareSocket, + IN UINT8 Module, + IN STATE_DATA *State + ) +{ + UINT8 SourceSocket; + UINT8 TargetSocket; + SYSTEM_PHYSICAL_SOCKET_MAP *Map; + + // While this code could be written to recover from a NULL socket map, AGESA cannot function without one. + ASSERT (State->SocketDieToNodeMap != NULL); + + if (State->HtBlock->SystemPhysicalSocketMap != NULL) { + if (NewNode != 0) { + // Find the logical Node from which a new Node was discovered in the Node field of + // some socket. It must already be there, Nodes are assigned ascending. + // + for (SourceSocket = 0; SourceSocket < MAX_SOCKETS; SourceSocket++) { + if ((*State->SocketDieToNodeMap)[SourceSocket][CurrentNodeModule].Node == Node) { + break; + } + } + // This ASSERT should be understood as "the Node did not have a match", not as a limit check on SourceSocket. + ASSERT (SourceSocket != MAX_SOCKETS); + + // Find the sourceSocket in the CurrentSocket field, for the Link on which a new Node + // was discovered. When we find an entry with that socket and Link number, update the + // Node for that socket. + // + if (IsPackageLinkInternal (PackageLink)) { + // Internal Nodes are in the same socket, don't search the physical system map. + TargetSocket = SourceSocket; + } else { + // Find the target socket in the physical system map. + Map = State->HtBlock->SystemPhysicalSocketMap; + while ((Map->CurrentSocket != 0xFF) && + ((Map->CurrentSocket != SourceSocket) || (Map->CurrentLink != PackageLink))) { + Map++; + } + ASSERT (Map->CurrentSocket != 0xFF); + TargetSocket = Map->TargetSocket; + } + } else { + // The BSP (BSN, if you will) has no predecessor node from which it is discovered. + TargetSocket = 0; + } + } else { + // Use the hardware method + // The hardware strapped socket id is passed to us in this case. + TargetSocket = HardwareSocket; + } + // If the target socket, module is already mapped to something, that's not good. Socket labeling conflict. + // Check that the board is strapped correctly. If not you need a SystemPhysicalSocketMap. If you have one, + // check it for correctness. + ASSERT ((*State->SocketDieToNodeMap)[TargetSocket][Module].Node == 0xFF); + // Update the map for the rest of agesa + (*State->SocketDieToNodeMap)[TargetSocket][Module].Node = NewNode; + // and the node to socket map + ASSERT (State->NodeToSocketDieMap != NULL); + (*State->NodeToSocketDieMap)[NewNode].Socket = TargetSocket; + (*State->NodeToSocketDieMap)[NewNode].Die = Module; +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Clean up the map structures after severe event has caused a fall back to 1 node. + * + * @HtInterfaceMethod{::F_CLEAN_MAPS_AFTER_ERROR} + * + * @param[in] State Our state, access to socket, node maps + * + */ +VOID +CleanMapsAfterError ( + IN STATE_DATA *State + ) +{ + UINTN Socket; + UINTN Module; + UINTN Node; + + ASSERT (State->NodeToSocketDieMap != NULL); + ASSERT (State->SocketDieToNodeMap != NULL); + + // Clear all the socket, module items except for the socket and module containing node zero. + for (Socket = 0; Socket < MAX_SOCKETS; Socket++) { + for (Module = 0; Module < MAX_DIES; Module++) { + if (((*State->NodeToSocketDieMap)[0].Socket != Socket) || ((*State->NodeToSocketDieMap)[0].Die != Module)) { + (*State->SocketDieToNodeMap)[Socket][Module].Node = HT_LIST_TERMINAL; + (*State->SocketDieToNodeMap)[Socket][Module].LowCore = HT_LIST_TERMINAL; + (*State->SocketDieToNodeMap)[Socket][Module].HighCore = HT_LIST_TERMINAL; + } + } + } + // Clear all the node items except for node zero. + for (Node = 1; Node < MAX_NODES; Node++) { + (*State->NodeToSocketDieMap)[Node].Socket = HT_LIST_TERMINAL; + (*State->NodeToSocketDieMap)[Node].Die = HT_LIST_TERMINAL; + } +} + +/*----------------------------------------------------------------------------------------*/ +/** + * Post Node id and other context info to AP cores via mailbox. + * + * @HtInterfaceMethod{::F_POST_MAP_TO_AP} + * + * Since Ap's can not view map until after mp communication is established, + * provide them with initial context info via a mailbox register. A mailbox + * register is one that can be written in PCI space and read in MSR space. + * + * @param[in] State Our state, access to socket, node maps + */ +VOID +PostMapToAp ( + IN STATE_DATA *State + ) +{ + UINT8 ModuleType; + UINT8 Module; + AP_MAILBOXES ApMailboxes; + UINT8 Node; + UINT32 Degree; + AGESA_STATUS CalledStatus; + + // Dispatch any features (such as Preserve Mailbox) that need to run as soon as discovery is completed. + CalledStatus = DispatchCpuFeatures (CPU_FEAT_AFTER_COHERENT_DISCOVERY, State->PlatformConfiguration, State->ConfigHandle); + + ASSERT (State->Fabric != NULL); + Degree = 0; + // Compute the degree of the system by finding the maximum degree of any node. + for (Node = 0; Node < (State->NodesDiscovered + 1); Node++) { + if (State->Fabric->SysDegree[Node] > Degree) { + Degree = State->Fabric->SysDegree[Node]; + } + } + // Post the information on all nodes. + for (Node = 0; Node < (State->NodesDiscovered + 1); Node++) { + ModuleType = 0; + Module = 0; + State->Nb->GetModuleInfo (Node, &ModuleType, &Module, State->Nb); + ApMailboxes.ApMailInfo.Info = 0; + ApMailboxes.ApMailInfo.Fields.Node = Node; + ApMailboxes.ApMailInfo.Fields.Socket = State->HtInterface->GetSocketFromMap (Node, State); + ApMailboxes.ApMailInfo.Fields.ModuleType = ModuleType; + ApMailboxes.ApMailInfo.Fields.Module = Module; + ApMailboxes.ApMailExtInfo.Info = 0; + ApMailboxes.ApMailExtInfo.Fields.SystemDegree = Degree; + // other fields of the extended info are used during ap init, and will be initialized at that time. + State->Nb->PostMailbox (Node, ApMailboxes, State->Nb); + } + // Now that the mailboxes have been initialized, cache the info on the BSC. The APs + // will cache during heap initialization. + CacheApMailbox (State->ConfigHandle); +} |