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authorRonald G. Minnich <rminnich@google.com>2013-04-23 10:59:11 -0700
committerStefan Reinauer <stefan.reinauer@coreboot.org>2013-07-10 02:39:28 +0200
commitb2893a0169ce603926bf13465432a15c4526de97 (patch)
tree6c5bd8c303154406da53fd76a24aff081ac52694 /src/mainboard/aaeon
parent3fb30eeb147fecb4124b63c353a7b8aac61d4c2a (diff)
Provide support for setting up the framebuffer from EDID
Add three functions to edid.c: void set_vbe_mode_info_valid(struct edid *edid, uintptr_t fb_addr) takes an edid and uintptr_t, and fills in a static lb_framebuffer struct as well as setting the static vbe_valid to 1 unless some problem is found in the edid. The intent here is that this could be called from the native graphics setup code on both ARM and x86. int vbe_mode_info_valid(void) returns value of the static vbe_valid. void fill_lb_framebuffer(struct lb_framebuffer *framebuffer) copies the static edid_fb to lb_framebuffer. There is now a common vbe.h in src/include, removed the two special ones. In general, graphics in coreboot is a mess, but graphics is always a mess. We don't have a clean way to try two different ways to turn on a device and use the one that works. One battle at a time. Overall, things are much better. The best part: this code would also work for ARM, which also uses EDID. Change-Id: Id23eb61498b331d44ab064b8fb4cb10f07cff7f3 Signed-off-by: Ronald G. Minnich <rminnich@google.com> Signed-off-by: Gabe Black <gabeblack@chromium.org> Reviewed-on: http://review.coreboot.org/3636 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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