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author | Ronald G. Minnich <rminnich@google.com> | 2013-04-23 10:59:11 -0700 |
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committer | Stefan Reinauer <stefan.reinauer@coreboot.org> | 2013-07-10 02:39:28 +0200 |
commit | b2893a0169ce603926bf13465432a15c4526de97 (patch) | |
tree | 6c5bd8c303154406da53fd76a24aff081ac52694 /src/mainboard/a-trend | |
parent | 3fb30eeb147fecb4124b63c353a7b8aac61d4c2a (diff) |
Provide support for setting up the framebuffer from EDID
Add three functions to edid.c:
void set_vbe_mode_info_valid(struct edid *edid, uintptr_t fb_addr)
takes an edid and uintptr_t, and fills in a static lb_framebuffer struct
as well as setting the static vbe_valid to 1 unless some problem
is found in the edid. The intent here is that this could be called from
the native graphics setup code on both ARM and x86.
int vbe_mode_info_valid(void)
returns value of the static vbe_valid.
void fill_lb_framebuffer(struct lb_framebuffer *framebuffer)
copies the static edid_fb to lb_framebuffer.
There is now a common vbe.h in src/include, removed the two special ones.
In general, graphics in coreboot is a mess, but graphics is always a
mess. We don't have a clean way to try two different ways to turn on
a device and use the one that works. One battle at a time. Overall,
things are much better.
The best part: this code would also work for ARM, which also uses EDID.
Change-Id: Id23eb61498b331d44ab064b8fb4cb10f07cff7f3
Signed-off-by: Ronald G. Minnich <rminnich@google.com>
Signed-off-by: Gabe Black <gabeblack@chromium.org>
Reviewed-on: http://review.coreboot.org/3636
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
Diffstat (limited to 'src/mainboard/a-trend')
0 files changed, 0 insertions, 0 deletions