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authorBen Gardner <gardner.ben@gmail.com>2015-11-19 10:48:47 -0600
committerMartin Roth <martinroth@google.com>2015-11-20 18:44:20 +0100
commitaa5f5b153f10e7cb49641bedafe9990774d75119 (patch)
treec159a3d15201c4c2b9950b36a71565c94a8c997d /src/include/rules.h
parent9c6d2b8f4cb4c02a7557787e308fb999bf6a115a (diff)
rules.h: Add ENV_STRING and use it in console_init()
Move the #ifdef chain to set the stage name to rules.h. Change-Id: I577ddf2de4ef249a1a4ce627bb55608731a9f5ed Signed-off-by: Ben Gardner <gardner.ben@gmail.com> Reviewed-on: http://review.coreboot.org/12479 Reviewed-by: Aaron Durbin <adurbin@chromium.org> Tested-by: build bot (Jenkins) Reviewed-by: Paul Menzel <paulepanter@users.sourceforge.net>
Diffstat (limited to 'src/include/rules.h')
-rw-r--r--src/include/rules.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/include/rules.h b/src/include/rules.h
index debb200a06..6a05ae949c 100644
--- a/src/include/rules.h
+++ b/src/include/rules.h
@@ -26,6 +26,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 0
#define ENV_RMODULE 0
+#define ENV_STRING "bootblock"
#elif defined(__ROMSTAGE__)
#define ENV_BOOTBLOCK 0
@@ -34,6 +35,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 0
#define ENV_RMODULE 0
+#define ENV_STRING "romstage"
#elif defined(__SMM__)
#define ENV_BOOTBLOCK 0
@@ -42,6 +44,7 @@
#define ENV_SMM 1
#define ENV_VERSTAGE 0
#define ENV_RMODULE 0
+#define ENV_STRING "smm"
#elif defined(__VERSTAGE__)
#define ENV_BOOTBLOCK 0
@@ -50,6 +53,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 1
#define ENV_RMODULE 0
+#define ENV_STRING "verstage"
#elif defined(__RAMSTAGE__)
#define ENV_BOOTBLOCK 0
@@ -58,6 +62,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 0
#define ENV_RMODULE 0
+#define ENV_STRING "ramstage"
#elif defined(__RMODULE__)
#define ENV_BOOTBLOCK 0
@@ -66,6 +71,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 0
#define ENV_RMODULE 1
+#define ENV_STRING "rmodule"
#else
/*
@@ -80,6 +86,7 @@
#define ENV_SMM 0
#define ENV_VERSTAGE 0
#define ENV_RMODULE 0
+#define ENV_STRING "UNKNOWN"
#endif
/* For romstage and ramstage always build with simple device model, ie.