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authorAaron Durbin <adurbin@chromium.org>2015-05-20 12:08:55 -0500
committerPatrick Georgi <pgeorgi@google.com>2015-06-02 14:10:08 +0200
commitac12c66cf91343153ea90a6f33977a13e10b21d0 (patch)
tree2864de25bb12ed2d5c7ec8d691ec753f146c5e57 /src/include/assets.h
parent6a452eff90411176f9f2cad0ca0c665a31c032ee (diff)
assets: abstract away the firmware assets used for booting
As there can be more than one source of firmware assets this patch generalizes the notion of locating a particular asset. struct asset is added along with some helper functions for working on assets as a first class citizen. Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9 Signed-off-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/10264 Reviewed-by: Patrick Georgi <pgeorgi@google.com> Tested-by: build bot (Jenkins)
Diffstat (limited to 'src/include/assets.h')
-rw-r--r--src/include/assets.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/include/assets.h b/src/include/assets.h
new file mode 100644
index 0000000000..9c757edc5e
--- /dev/null
+++ b/src/include/assets.h
@@ -0,0 +1,91 @@
+/*
+ * This file is part of the coreboot project.
+ *
+ * Copyright 2015 Google Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc.
+ */
+#ifndef ASSETS_H
+#define ASSETS_H
+
+#include <region.h>
+
+/* An asset represents data used to boot the system. It can be found within
+ * CBFS or some other mechanism. While CBFS can be a source of an asset, note
+ * that using the asset API implies querying of other sources. */
+
+enum asset_type {
+ ASSET_UNKNOWN,
+ ASSET_VERSTAGE,
+ ASSET_ROMSTAGE,
+ ASSET_RAMSTAGE,
+ ASSET_REFCODE,
+ ASSET_PAYLOAD,
+ ASSET_BL31,
+};
+
+struct asset {
+ enum asset_type type;
+ const char *name;
+ struct region_device rdev;
+};
+
+static inline const char *asset_name(const struct asset *asset)
+{
+ return asset->name;
+}
+
+static inline enum asset_type asset_type(const struct asset *asset)
+{
+ return asset->type;
+}
+
+static struct region_device *asset_rdev(struct asset *asset)
+{
+ return &asset->rdev;
+}
+
+static inline size_t asset_size(const struct asset *asset)
+{
+ return region_device_sz(&asset->rdev);
+}
+
+/* Returns NULL on error. */
+static inline void *asset_mmap(const struct asset *asset)
+{
+ return rdev_mmap_full(&asset->rdev);
+}
+
+#define ASSET_INIT(type_, name_) \
+ { \
+ .type = (type_), \
+ .name = (name_), \
+ }
+
+/* Locate the asset as described by the parameter. It will query all known
+ * asset providers. Returns 0 on success. < 0 on error. */
+int asset_locate(struct asset *asset);
+
+struct asset_provider {
+ const char *name;
+ /* Determines if the provider is the active one. If so returns 1 else 0
+ * or < 0 on error. */
+ int (*is_active)(struct asset *asset);
+ /* Returns < 0 on error or 0 on success. This function locates
+ * the rdev representing the file data associated with the passed in
+ * prog. */
+ int (*locate)(struct asset *asset);
+};
+
+#endif /* ASSETS_H */