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authorNicholas Chin <nic.c3.14@gmail.com>2021-08-28 09:40:41 -0600
committerMartin L Roth <gaumless@tutanota.com>2022-05-28 15:01:47 +0000
commit8d885577ce51a035828857079469d719249f5840 (patch)
treebbd0639ed3038bd57d8b9ec340a52bcf3aa99087 /payloads/external/coreDOOM/Kconfig.secondary
parentc217f31d0bd59a9d63787a40b1995b08c8dc683b (diff)
payloads/external: Add support for coreDOOM payload
coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com> Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Paul Menzel <paulepanter@mailbox.org> Reviewed-by: Martin L Roth <gaumless@tutanota.com>
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diff --git a/payloads/external/coreDOOM/Kconfig.secondary b/payloads/external/coreDOOM/Kconfig.secondary
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+if COREDOOM_SECONDARY_PAYLOAD
+
+config COREDOOM_WAD_FILE
+ string "DOOM WAD file"
+ depends on COREDOOM_SECONDARY_PAYLOAD
+ default "doom.wad"
+ help
+ Add a WAD file to be loaded by coreDOOM.
+
+ A WAD file contains all the game data for the Doom-engine, and
+ is required to play the game.
+
+ A list of the WAD files included in the official games can be
+ found here: https://doomwiki.org/wiki/IWAD
+ These WADs can be extracted from copies of the game that you
+ own, and the shareware WADs may be freely downloaded from the
+ internet.
+
+ For a completely free (as in freedom) experience, the Freedoom
+ project (https://freedoom.github.io) provides original game
+ content under the BSD license. Other WADs not mentioned here are
+ also available and may be found from various sources such as
+ the internet and copies of other games using the Doom engine.
+
+endif