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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.incallui;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.view.View;
import android.view.ViewPropertyAnimator;
import android.widget.ImageView;
/**
* Utilities for Animation.
*/
public class AnimationUtils {
private static final String LOG_TAG = AnimationUtils.class.getSimpleName();
/**
* Turn on when you're interested in fading animation. Intentionally untied from other debug
* settings.
*/
private static final boolean FADE_DBG = false;
/**
* Duration for animations in msec, which can be used with
* {@link ViewPropertyAnimator#setDuration(long)} for example.
*/
public static final int ANIMATION_DURATION = 250;
private AnimationUtils() {
}
/**
* Simple Utility class that runs fading animations on specified views.
*/
public static class Fade {
// View tag that's set during the fade-out animation; see hide() and
// isFadingOut().
private static final int FADE_STATE_KEY = R.id.fadeState;
private static final String FADING_OUT = "fading_out";
/**
* Sets the visibility of the specified view to View.VISIBLE and then
* fades it in. If the view is already visible (and not in the middle
* of a fade-out animation), this method will return without doing
* anything.
*
* @param view The view to be faded in
*/
public static void show(final View view) {
if (FADE_DBG) log("Fade: SHOW view " + view + "...");
if (FADE_DBG) log("Fade: - visibility = " + view.getVisibility());
if ((view.getVisibility() != View.VISIBLE) || isFadingOut(view)) {
view.animate().cancel();
// ...and clear the FADE_STATE_KEY tag in case we just
// canceled an in-progress fade-out animation.
view.setTag(FADE_STATE_KEY, null);
view.setAlpha(0);
view.setVisibility(View.VISIBLE);
view.animate().setDuration(ANIMATION_DURATION);
view.animate().alpha(1);
if (FADE_DBG) log("Fade: ==> SHOW " + view
+ " DONE. Set visibility = " + View.VISIBLE);
} else {
if (FADE_DBG) log("Fade: ==> Ignoring, already visible AND not fading out.");
}
}
/**
* Fades out the specified view and then sets its visibility to the
* specified value (either View.INVISIBLE or View.GONE). If the view
* is not currently visibile, the method will return without doing
* anything.
*
* Note that *during* the fade-out the view itself will still have
* visibility View.VISIBLE, although the isFadingOut() method will
* return true (in case the UI code needs to detect this state.)
*
* @param view The view to be hidden
* @param visibility The value to which the view's visibility will be
* set after it fades out.
* Must be either View.INVISIBLE or View.GONE.
*/
public static void hide(final View view, final int visibility) {
if (FADE_DBG) log("Fade: HIDE view " + view + "...");
if (view.getVisibility() == View.VISIBLE &&
(visibility == View.INVISIBLE || visibility == View.GONE)) {
// Use a view tag to mark this view as being in the middle
// of a fade-out animation.
view.setTag(FADE_STATE_KEY, FADING_OUT);
view.animate().cancel();
view.animate().setDuration(ANIMATION_DURATION);
view.animate().alpha(0f).setListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
view.setAlpha(1);
view.setVisibility(visibility);
view.animate().setListener(null);
// ...and we're done with the fade-out, so clear the view tag.
view.setTag(FADE_STATE_KEY, null);
if (FADE_DBG) log("Fade: HIDE " + view
+ " DONE. Set visibility = " + visibility);
}
});
}
}
/**
* @return true if the specified view is currently in the middle
* of a fade-out animation. (During the fade-out, the view's
* visibility is still VISIBLE, although in many cases the UI
* should behave as if it's already invisible or gone. This
* method allows the UI code to detect that state.)
*
* @see #hide(View, int)
*/
public static boolean isFadingOut(final View view) {
if (FADE_DBG) {
log("Fade: isFadingOut view " + view + "...");
log("Fade: - getTag() returns: " + view.getTag(FADE_STATE_KEY));
log("Fade: - returning: " + (view.getTag(FADE_STATE_KEY) == FADING_OUT));
}
return (view.getTag(FADE_STATE_KEY) == FADING_OUT);
}
}
/**
* Drawable achieving cross-fade, just like TransitionDrawable. We can have
* call-backs via animator object (see also {@link CrossFadeDrawable#getAnimator()}).
*/
private static class CrossFadeDrawable extends LayerDrawable {
private final ObjectAnimator mAnimator;
public CrossFadeDrawable(Drawable[] layers) {
super(layers);
mAnimator = ObjectAnimator.ofInt(this, "crossFadeAlpha", 0xff, 0);
}
private int mCrossFadeAlpha;
/**
* This will be used from ObjectAnimator.
* Note: this method is protected by proguard.flags so that it won't be removed
* automatically.
*/
@SuppressWarnings("unused")
public void setCrossFadeAlpha(int alpha) {
mCrossFadeAlpha = alpha;
invalidateSelf();
}
public ObjectAnimator getAnimator() {
return mAnimator;
}
@Override
public void draw(Canvas canvas) {
Drawable first = getDrawable(0);
Drawable second = getDrawable(1);
if (mCrossFadeAlpha > 0) {
first.setAlpha(mCrossFadeAlpha);
first.draw(canvas);
first.setAlpha(255);
}
if (mCrossFadeAlpha < 0xff) {
second.setAlpha(0xff - mCrossFadeAlpha);
second.draw(canvas);
second.setAlpha(0xff);
}
}
}
private static CrossFadeDrawable newCrossFadeDrawable(Drawable first, Drawable second) {
Drawable[] layers = new Drawable[2];
layers[0] = first;
layers[1] = second;
return new CrossFadeDrawable(layers);
}
/**
* Starts cross-fade animation using TransitionDrawable. Nothing will happen if "from" and "to"
* are the same.
*/
public static void startCrossFade(
final ImageView imageView, final Drawable from, final Drawable to) {
// We skip the cross-fade when those two Drawables are equal, or they are BitmapDrawables
// pointing to the same Bitmap.
final boolean areSameImage = from.equals(to) ||
((from instanceof BitmapDrawable)
&& (to instanceof BitmapDrawable)
&& ((BitmapDrawable) from).getBitmap()
.equals(((BitmapDrawable) to).getBitmap()));
if (!areSameImage) {
if (FADE_DBG) {
log("Start cross-fade animation for " + imageView
+ "(" + Integer.toHexString(from.hashCode()) + " -> "
+ Integer.toHexString(to.hashCode()) + ")");
}
CrossFadeDrawable crossFadeDrawable = newCrossFadeDrawable(from, to);
ObjectAnimator animator = crossFadeDrawable.getAnimator();
imageView.setImageDrawable(crossFadeDrawable);
animator.setDuration(ANIMATION_DURATION);
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
if (FADE_DBG) {
log("cross-fade animation start ("
+ Integer.toHexString(from.hashCode()) + " -> "
+ Integer.toHexString(to.hashCode()) + ")");
}
}
@Override
public void onAnimationEnd(Animator animation) {
if (FADE_DBG) {
log("cross-fade animation ended ("
+ Integer.toHexString(from.hashCode()) + " -> "
+ Integer.toHexString(to.hashCode()) + ")");
}
animation.removeAllListeners();
// Workaround for issue 6300562; this will force the drawable to the
// resultant one regardless of animation glitch.
imageView.setImageDrawable(to);
}
});
animator.start();
/* We could use TransitionDrawable here, but it may cause some weird animation in
* some corner cases. See issue 6300562
* TODO: decide which to be used in the long run. TransitionDrawable is old but system
* one. Ours uses new animation framework and thus have callback (great for testing),
* while no framework support for the exact class.
Drawable[] layers = new Drawable[2];
layers[0] = from;
layers[1] = to;
TransitionDrawable transitionDrawable = new TransitionDrawable(layers);
imageView.setImageDrawable(transitionDrawable);
transitionDrawable.startTransition(ANIMATION_DURATION); */
imageView.setTag(to);
} else {
if (FADE_DBG) {
log("*Not* start cross-fade. " + imageView);
}
}
}
// Debugging / testing code
private static void log(String msg) {
Log.d(LOG_TAG, msg);
}
}
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