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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+package com.android.incallui.videosurface.impl;
+
+import android.graphics.Matrix;
+import android.view.TextureView;
+import com.android.dialer.common.LogUtil;
+
+/** Utilities to scale the preview and remote video. */
+public class VideoScale {
+ /**
+ * Scales the video in the given view such that the video takes up the entire view. To maintain
+ * aspect ratio the video will be scaled to be larger than the view.
+ */
+ public static void scaleVideoAndFillView(
+ TextureView textureView, float videoWidth, float videoHeight, float rotationDegrees) {
+ float viewWidth = textureView.getWidth();
+ float viewHeight = textureView.getHeight();
+ float viewAspectRatio = viewWidth / viewHeight;
+ float videoAspectRatio = videoWidth / videoHeight;
+ float scaleWidth = 1.0f;
+ float scaleHeight = 1.0f;
+
+ if (viewAspectRatio > videoAspectRatio) {
+ // Scale to exactly fit the width of the video. The top and bottom will be cropped.
+ float scaleFactor = viewWidth / videoWidth;
+ float desiredScaledHeight = videoHeight * scaleFactor;
+ scaleHeight = desiredScaledHeight / viewHeight;
+ } else {
+ // Scale to exactly fit the height of the video. The sides will be cropped.
+ float scaleFactor = viewHeight / videoHeight;
+ float desiredScaledWidth = videoWidth * scaleFactor;
+ scaleWidth = desiredScaledWidth / viewWidth;
+ }
+
+ if (rotationDegrees == 90.0f || rotationDegrees == 270.0f) {
+ // We're in landscape mode but the camera feed is still drawing in portrait mode. Normally,
+ // scale of 1.0 means that the video feed stretches to fit the view. In this case the X axis
+ // is scaled to fit the height and the Y axis is scaled to fit the width.
+ float scaleX = scaleWidth;
+ float scaleY = scaleHeight;
+ scaleWidth = viewHeight / viewWidth * scaleY;
+ scaleHeight = viewWidth / viewHeight * scaleX;
+
+ // This flips the view vertically. Without this the camera feed would be upside down.
+ scaleWidth = scaleWidth * -1.0f;
+ // This flips the view horizontally. Without this the camera feed would be mirrored (left
+ // side would appear on right).
+ scaleHeight = scaleHeight * -1.0f;
+ }
+
+ LogUtil.i(
+ "VideoScale.scaleVideoAndFillView",
+ "view: %f x %f, video: %f x %f scale: %f x %f, rotation: %f",
+ viewWidth,
+ viewHeight,
+ videoWidth,
+ videoHeight,
+ scaleWidth,
+ scaleHeight,
+ rotationDegrees);
+
+ Matrix transform = new Matrix();
+ transform.setScale(
+ scaleWidth,
+ scaleHeight,
+ // This performs the scaling from the horizontal middle of the view.
+ viewWidth / 2.0f,
+ // This perform the scaling from vertical middle of the view.
+ viewHeight / 2.0f);
+ if (rotationDegrees != 0) {
+ transform.postRotate(rotationDegrees, viewWidth / 2.0f, viewHeight / 2.0f);
+ }
+ textureView.setTransform(transform);
+ }
+
+ /**
+ * Scales the video in the given view such that all of the video is visible. This will result in
+ * black bars on the top and bottom or the sides of the video.
+ */
+ public static void scaleVideoMaintainingAspectRatio(
+ TextureView textureView, int videoWidth, int videoHeight) {
+ int viewWidth = textureView.getWidth();
+ int viewHeight = textureView.getHeight();
+ float scaleWidth = 1.0f;
+ float scaleHeight = 1.0f;
+
+ if (viewWidth > viewHeight) {
+ // Landscape layout.
+ if (viewHeight * videoWidth > viewWidth * videoHeight) {
+ // Current display height is too much. Correct it.
+ int desiredHeight = viewWidth * videoHeight / videoWidth;
+ scaleWidth = (float) desiredHeight / (float) viewHeight;
+ } else if (viewHeight * videoWidth < viewWidth * videoHeight) {
+ // Current display width is too much. Correct it.
+ int desiredWidth = viewHeight * videoWidth / videoHeight;
+ scaleWidth = (float) desiredWidth / (float) viewWidth;
+ }
+ } else {
+ // Portrait layout.
+ if (viewHeight * videoWidth > viewWidth * videoHeight) {
+ // Current display height is too much. Correct it.
+ int desiredHeight = viewWidth * videoHeight / videoWidth;
+ scaleHeight = (float) desiredHeight / (float) viewHeight;
+ } else if (viewHeight * videoWidth < viewWidth * videoHeight) {
+ // Current display width is too much. Correct it.
+ int desiredWidth = viewHeight * videoWidth / videoHeight;
+ scaleHeight = (float) desiredWidth / (float) viewWidth;
+ }
+ }
+
+ LogUtil.i(
+ "VideoScale.scaleVideoMaintainingAspectRatio",
+ "view: %d x %d, video: %d x %d scale: %f x %f",
+ viewWidth,
+ viewHeight,
+ videoWidth,
+ videoHeight,
+ scaleWidth,
+ scaleHeight);
+ Matrix transform = new Matrix();
+ transform.setScale(
+ scaleWidth,
+ scaleHeight,
+ // This performs the scaling from the horizontal middle of the view.
+ viewWidth / 2.0f,
+ // This perform the scaling from vertical middle of the view.
+ viewHeight / 2.0f);
+ textureView.setTransform(transform);
+ }
+
+ private VideoScale() {}
+}