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Diffstat (limited to 'java/com/android/incallui/answer/impl/classifier/Point.java')
-rw-r--r--java/com/android/incallui/answer/impl/classifier/Point.java95
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diff --git a/java/com/android/incallui/answer/impl/classifier/Point.java b/java/com/android/incallui/answer/impl/classifier/Point.java
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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+package com.android.incallui.answer.impl.classifier;
+
+class Point {
+ public float x;
+ public float y;
+ public long timeOffsetNano;
+
+ public Point(float x, float y) {
+ this.x = x;
+ this.y = y;
+ this.timeOffsetNano = 0;
+ }
+
+ public Point(float x, float y, long timeOffsetNano) {
+ this.x = x;
+ this.y = y;
+ this.timeOffsetNano = timeOffsetNano;
+ }
+
+ @Override
+ public boolean equals(Object other) {
+ if (!(other instanceof Point)) {
+ return false;
+ }
+ Point otherPoint = ((Point) other);
+ return x == otherPoint.x && y == otherPoint.y;
+ }
+
+ @Override
+ public int hashCode() {
+ int result = (x != +0.0f ? Float.floatToIntBits(x) : 0);
+ result = 31 * result + (y != +0.0f ? Float.floatToIntBits(y) : 0);
+ return result;
+ }
+
+ public float dist(Point a) {
+ return (float) Math.hypot(a.x - x, a.y - y);
+ }
+
+ /**
+ * Calculates the cross product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from
+ * point x to point y
+ */
+ public float crossProduct(Point a, Point b) {
+ return (a.x - x) * (b.y - y) - (a.y - y) * (b.x - x);
+ }
+
+ /**
+ * Calculates the dot product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from
+ * point x to point y
+ */
+ public float dotProduct(Point a, Point b) {
+ return (a.x - x) * (b.x - x) + (a.y - y) * (b.y - y);
+ }
+
+ /**
+ * Calculates the angle in radians created by points (a, this, b). If any two of these points are
+ * the same, the method will return 0.0f
+ *
+ * @return the angle in radians
+ */
+ public float getAngle(Point a, Point b) {
+ float dist1 = dist(a);
+ float dist2 = dist(b);
+
+ if (dist1 == 0.0f || dist2 == 0.0f) {
+ return 0.0f;
+ }
+
+ float crossProduct = crossProduct(a, b);
+ float dotProduct = dotProduct(a, b);
+ float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2));
+ float angle = (float) Math.acos(cos);
+ if (crossProduct < 0.0) {
+ angle = 2.0f * (float) Math.PI - angle;
+ }
+ return angle;
+ }
+}