diff options
Diffstat (limited to 'java/com/android/incallui/answer/impl/classifier/Point.java')
-rw-r--r-- | java/com/android/incallui/answer/impl/classifier/Point.java | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/java/com/android/incallui/answer/impl/classifier/Point.java b/java/com/android/incallui/answer/impl/classifier/Point.java new file mode 100644 index 000000000..5ea48b4ce --- /dev/null +++ b/java/com/android/incallui/answer/impl/classifier/Point.java @@ -0,0 +1,95 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License + */ + +package com.android.incallui.answer.impl.classifier; + +class Point { + public float x; + public float y; + public long timeOffsetNano; + + public Point(float x, float y) { + this.x = x; + this.y = y; + this.timeOffsetNano = 0; + } + + public Point(float x, float y, long timeOffsetNano) { + this.x = x; + this.y = y; + this.timeOffsetNano = timeOffsetNano; + } + + @Override + public boolean equals(Object other) { + if (!(other instanceof Point)) { + return false; + } + Point otherPoint = ((Point) other); + return x == otherPoint.x && y == otherPoint.y; + } + + @Override + public int hashCode() { + int result = (x != +0.0f ? Float.floatToIntBits(x) : 0); + result = 31 * result + (y != +0.0f ? Float.floatToIntBits(y) : 0); + return result; + } + + public float dist(Point a) { + return (float) Math.hypot(a.x - x, a.y - y); + } + + /** + * Calculates the cross product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from + * point x to point y + */ + public float crossProduct(Point a, Point b) { + return (a.x - x) * (b.y - y) - (a.y - y) * (b.x - x); + } + + /** + * Calculates the dot product of vec(this, a) and vec(this, b) where vec(x,y) is the vector from + * point x to point y + */ + public float dotProduct(Point a, Point b) { + return (a.x - x) * (b.x - x) + (a.y - y) * (b.y - y); + } + + /** + * Calculates the angle in radians created by points (a, this, b). If any two of these points are + * the same, the method will return 0.0f + * + * @return the angle in radians + */ + public float getAngle(Point a, Point b) { + float dist1 = dist(a); + float dist2 = dist(b); + + if (dist1 == 0.0f || dist2 == 0.0f) { + return 0.0f; + } + + float crossProduct = crossProduct(a, b); + float dotProduct = dotProduct(a, b); + float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2)); + float angle = (float) Math.acos(cos); + if (crossProduct < 0.0) { + angle = 2.0f * (float) Math.PI - angle; + } + return angle; + } +} |