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-rw-r--r--java/com/android/contacts/common/lettertiles/LetterTileDrawable.java382
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diff --git a/java/com/android/contacts/common/lettertiles/LetterTileDrawable.java b/java/com/android/contacts/common/lettertiles/LetterTileDrawable.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.contacts.common.lettertiles;
+
+import android.content.res.Resources;
+import android.content.res.TypedArray;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Canvas;
+import android.graphics.ColorFilter;
+import android.graphics.Outline;
+import android.graphics.Paint;
+import android.graphics.Paint.Align;
+import android.graphics.Rect;
+import android.graphics.Typeface;
+import android.graphics.drawable.Drawable;
+import android.support.annotation.IntDef;
+import android.support.annotation.Nullable;
+import android.text.TextUtils;
+import com.android.contacts.common.R;
+import com.android.dialer.common.Assert;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+
+/**
+ * A drawable that encapsulates all the functionality needed to display a letter tile to represent a
+ * contact image.
+ */
+public class LetterTileDrawable extends Drawable {
+
+ /**
+ * ContactType indicates the avatar type of the contact. For a person or for the default when no
+ * name is provided, it is {@link #TYPE_DEFAULT}, otherwise, for a business it is {@link
+ * #TYPE_BUSINESS}, and voicemail contacts should use {@link #TYPE_VOICEMAIL}.
+ */
+ @Retention(RetentionPolicy.SOURCE)
+ @IntDef({TYPE_PERSON, TYPE_BUSINESS, TYPE_VOICEMAIL})
+ public @interface ContactType {}
+
+ /** Contact type constants */
+ public static final int TYPE_PERSON = 1;
+ public static final int TYPE_BUSINESS = 2;
+ public static final int TYPE_VOICEMAIL = 3;
+ @ContactType public static final int TYPE_DEFAULT = TYPE_PERSON;
+
+ /**
+ * Shape indicates the letter tile shape. It can be either a {@link #SHAPE_CIRCLE}, otherwise, it
+ * is a {@link #SHAPE_RECTANGLE}.
+ */
+ @Retention(RetentionPolicy.SOURCE)
+ @IntDef({SHAPE_CIRCLE, SHAPE_RECTANGLE})
+ public @interface Shape {}
+
+ /** Shape constants */
+ public static final int SHAPE_CIRCLE = 1;
+
+ public static final int SHAPE_RECTANGLE = 2;
+
+ /** 54% opacity */
+ private static final int ALPHA = 138;
+
+ /** Reusable components to avoid new allocations */
+ private static final Paint sPaint = new Paint();
+
+ private static final Rect sRect = new Rect();
+ private static final char[] sFirstChar = new char[1];
+ /** Letter tile */
+ private static TypedArray sColors;
+
+ private static int sDefaultColor;
+ private static int sTileFontColor;
+ private static float sLetterToTileRatio;
+ private static Bitmap sDefaultPersonAvatar;
+ private static Bitmap sDefaultBusinessAvatar;
+ private static Bitmap sDefaultVoicemailAvatar;
+ private static final String TAG = LetterTileDrawable.class.getSimpleName();
+ private final Paint mPaint;
+ private int mContactType = TYPE_DEFAULT;
+ private float mScale = 1.0f;
+ private float mOffset = 0.0f;
+ private boolean mIsCircle = false;
+
+ private int mColor;
+ private Character mLetter = null;
+
+ private boolean mAvatarWasVoicemailOrBusiness = false;
+ private String mDisplayName;
+
+ public LetterTileDrawable(final Resources res) {
+ if (sColors == null) {
+ sColors = res.obtainTypedArray(R.array.letter_tile_colors);
+ sDefaultColor = res.getColor(R.color.letter_tile_default_color);
+ sTileFontColor = res.getColor(R.color.letter_tile_font_color);
+ sLetterToTileRatio = res.getFraction(R.dimen.letter_to_tile_ratio, 1, 1);
+ sDefaultPersonAvatar =
+ BitmapFactory.decodeResource(
+ res, R.drawable.product_logo_avatar_anonymous_white_color_120);
+ sDefaultBusinessAvatar =
+ BitmapFactory.decodeResource(res, R.drawable.ic_business_white_120dp);
+ sDefaultVoicemailAvatar = BitmapFactory.decodeResource(res, R.drawable.ic_voicemail_avatar);
+ sPaint.setTypeface(
+ Typeface.create(res.getString(R.string.letter_tile_letter_font_family), Typeface.NORMAL));
+ sPaint.setTextAlign(Align.CENTER);
+ sPaint.setAntiAlias(true);
+ }
+ mPaint = new Paint();
+ mPaint.setFilterBitmap(true);
+ mPaint.setDither(true);
+ mColor = sDefaultColor;
+ }
+
+ private static Bitmap getBitmapForContactType(int contactType) {
+ switch (contactType) {
+ case TYPE_BUSINESS:
+ return sDefaultBusinessAvatar;
+ case TYPE_VOICEMAIL:
+ return sDefaultVoicemailAvatar;
+ case TYPE_PERSON:
+ default:
+ return sDefaultPersonAvatar;
+ }
+ }
+
+ private static boolean isEnglishLetter(final char c) {
+ return ('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z');
+ }
+
+ @Override
+ public void draw(final Canvas canvas) {
+ final Rect bounds = getBounds();
+ if (!isVisible() || bounds.isEmpty()) {
+ return;
+ }
+ // Draw letter tile.
+ drawLetterTile(canvas);
+ }
+
+ /**
+ * Draw the bitmap onto the canvas at the current bounds taking into account the current scale.
+ */
+ private void drawBitmap(
+ final Bitmap bitmap, final int width, final int height, final Canvas canvas) {
+ // The bitmap should be drawn in the middle of the canvas without changing its width to
+ // height ratio.
+ final Rect destRect = copyBounds();
+
+ // Crop the destination bounds into a square, scaled and offset as appropriate
+ final int halfLength = (int) (mScale * Math.min(destRect.width(), destRect.height()) / 2);
+
+ destRect.set(
+ destRect.centerX() - halfLength,
+ (int) (destRect.centerY() - halfLength + mOffset * destRect.height()),
+ destRect.centerX() + halfLength,
+ (int) (destRect.centerY() + halfLength + mOffset * destRect.height()));
+
+ // Source rectangle remains the entire bounds of the source bitmap.
+ sRect.set(0, 0, width, height);
+
+ sPaint.setTextAlign(Align.CENTER);
+ sPaint.setAntiAlias(true);
+ sPaint.setAlpha(ALPHA);
+
+ canvas.drawBitmap(bitmap, sRect, destRect, sPaint);
+ }
+
+ private void drawLetterTile(final Canvas canvas) {
+ // Draw background color.
+ sPaint.setColor(mColor);
+
+ sPaint.setAlpha(mPaint.getAlpha());
+ final Rect bounds = getBounds();
+ final int minDimension = Math.min(bounds.width(), bounds.height());
+
+ if (mIsCircle) {
+ canvas.drawCircle(bounds.centerX(), bounds.centerY(), minDimension / 2, sPaint);
+ } else {
+ canvas.drawRect(bounds, sPaint);
+ }
+
+ // Draw letter/digit only if the first character is an english letter or there's a override
+
+ if (mLetter != null) {
+ // Draw letter or digit.
+ sFirstChar[0] = mLetter;
+
+ // Scale text by canvas bounds and user selected scaling factor
+ sPaint.setTextSize(mScale * sLetterToTileRatio * minDimension);
+ sPaint.getTextBounds(sFirstChar, 0, 1, sRect);
+ sPaint.setTypeface(Typeface.create("sans-serif", Typeface.NORMAL));
+ sPaint.setColor(sTileFontColor);
+ sPaint.setAlpha(ALPHA);
+
+ // Draw the letter in the canvas, vertically shifted up or down by the user-defined
+ // offset
+ canvas.drawText(
+ sFirstChar,
+ 0,
+ 1,
+ bounds.centerX(),
+ bounds.centerY() + mOffset * bounds.height() - sRect.exactCenterY(),
+ sPaint);
+ } else {
+ // Draw the default image if there is no letter/digit to be drawn
+ final Bitmap bitmap = getBitmapForContactType(mContactType);
+ drawBitmap(bitmap, bitmap.getWidth(), bitmap.getHeight(), canvas);
+ }
+ }
+
+ public int getColor() {
+ return mColor;
+ }
+
+ public LetterTileDrawable setColor(int color) {
+ mColor = color;
+ return this;
+ }
+
+ /** Returns a deterministic color based on the provided contact identifier string. */
+ private int pickColor(final String identifier) {
+ if (TextUtils.isEmpty(identifier) || mContactType == TYPE_VOICEMAIL) {
+ return sDefaultColor;
+ }
+ // String.hashCode() implementation is not supposed to change across java versions, so
+ // this should guarantee the same email address always maps to the same color.
+ // The email should already have been normalized by the ContactRequest.
+ final int color = Math.abs(identifier.hashCode()) % sColors.length();
+ return sColors.getColor(color, sDefaultColor);
+ }
+
+ @Override
+ public void setAlpha(final int alpha) {
+ mPaint.setAlpha(alpha);
+ }
+
+ @Override
+ public void setColorFilter(final ColorFilter cf) {
+ mPaint.setColorFilter(cf);
+ }
+
+ @Override
+ public int getOpacity() {
+ return android.graphics.PixelFormat.OPAQUE;
+ }
+
+ @Override
+ public void getOutline(Outline outline) {
+ if (mIsCircle) {
+ outline.setOval(getBounds());
+ } else {
+ outline.setRect(getBounds());
+ }
+
+ outline.setAlpha(1);
+ }
+
+ /**
+ * Scale the drawn letter tile to a ratio of its default size
+ *
+ * @param scale The ratio the letter tile should be scaled to as a percentage of its default size,
+ * from a scale of 0 to 2.0f. The default is 1.0f.
+ */
+ public LetterTileDrawable setScale(float scale) {
+ mScale = scale;
+ return this;
+ }
+
+ /**
+ * Assigns the vertical offset of the position of the letter tile to the ContactDrawable
+ *
+ * @param offset The provided offset must be within the range of -0.5f to 0.5f. If set to -0.5f,
+ * the letter will be shifted upwards by 0.5 times the height of the canvas it is being drawn
+ * on, which means it will be drawn with the center of the letter starting at the top edge of
+ * the canvas. If set to 0.5f, the letter will be shifted downwards by 0.5 times the height of
+ * the canvas it is being drawn on, which means it will be drawn with the center of the letter
+ * starting at the bottom edge of the canvas. The default is 0.0f.
+ */
+ public LetterTileDrawable setOffset(float offset) {
+ Assert.checkArgument(offset >= -0.5f && offset <= 0.5f);
+ mOffset = offset;
+ return this;
+ }
+
+ public LetterTileDrawable setLetter(Character letter) {
+ mLetter = letter;
+ return this;
+ }
+
+ public Character getLetter() {
+ return this.mLetter;
+ }
+
+ private LetterTileDrawable setLetterAndColorFromContactDetails(
+ final String displayName, final String identifier) {
+ if (displayName != null && displayName.length() > 0 && isEnglishLetter(displayName.charAt(0))) {
+ mLetter = Character.toUpperCase(displayName.charAt(0));
+ } else {
+ mLetter = null;
+ }
+ mColor = pickColor(identifier);
+ return this;
+ }
+
+ public LetterTileDrawable setContactType(@ContactType int contactType) {
+ mContactType = contactType;
+ return this;
+ }
+
+ @ContactType
+ public int getContactType() {
+ return this.mContactType;
+ }
+
+ public LetterTileDrawable setIsCircular(boolean isCircle) {
+ mIsCircle = isCircle;
+ return this;
+ }
+
+ /**
+ * Creates a canonical letter tile for use across dialer fragments.
+ *
+ * @param displayName The display name to produce the letter in the tile. Null values or numbers
+ * yield no letter.
+ * @param identifierForTileColor The string used to produce the tile color.
+ * @param shape The shape of the tile.
+ * @param contactType The type of contact, e.g. TYPE_VOICEMAIL.
+ * @return this
+ */
+ public LetterTileDrawable setCanonicalDialerLetterTileDetails(
+ @Nullable final String displayName,
+ @Nullable final String identifierForTileColor,
+ @Shape final int shape,
+ final int contactType) {
+ setContactType(contactType);
+ /**
+ * During hangup, we lose the call state for special types of contacts, like voicemail. To help
+ * callers avoid extraneous LetterTileDrawable allocations, we keep track of the special case
+ * until we encounter a new display name.
+ */
+ if (contactType == TYPE_VOICEMAIL || contactType == TYPE_BUSINESS) {
+ this.mAvatarWasVoicemailOrBusiness = true;
+ } else if (displayName != null && !displayName.equals(mDisplayName)) {
+ this.mAvatarWasVoicemailOrBusiness = false;
+ }
+ this.mDisplayName = displayName;
+ if (shape == SHAPE_CIRCLE) {
+ this.setIsCircular(true);
+ } else {
+ this.setIsCircular(false);
+ }
+
+ /**
+ * To preserve style, we don't use contactType to set the tile icon. In the future, when all
+ * callers surface this detail, we can use this to better style the tile icon.
+ */
+ if (mAvatarWasVoicemailOrBusiness) {
+ this.setLetterAndColorFromContactDetails(null, displayName);
+ return this;
+ } else {
+ if (identifierForTileColor != null) {
+ this.setLetterAndColorFromContactDetails(displayName, identifierForTileColor);
+ return this;
+ } else {
+ this.setLetterAndColorFromContactDetails(displayName, displayName);
+ return this;
+ }
+ }
+ }
+}