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Diffstat (limited to 'InCallUI/res/drawable/btn_compound_audio.xml')
-rw-r--r--InCallUI/res/drawable/btn_compound_audio.xml93
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diff --git a/InCallUI/res/drawable/btn_compound_audio.xml b/InCallUI/res/drawable/btn_compound_audio.xml
deleted file mode 100644
index 25a64a6ab..000000000
--- a/InCallUI/res/drawable/btn_compound_audio.xml
+++ /dev/null
@@ -1,93 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright (C) 2011 The Android Open Source Project
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
--->
-
-<!-- Layers used to render the in-call "Audio mode" compound button.
-
- This is a multi-mode button:
-
- - If no bluetooth headset is connected, it behaves like a simple
- "compound button" that switches the speaker on and off. (This is why
- the button itself is a ToggleButton instance.)
-
- - But if a bluetooth headset is connected, this becomes a simple
- action button (with no concept of a "checked" state) that brings
- up a popup menu offering you a 3-way choice between earpiece /
- speaker / bluetooth.
-
- See InCallTouchUi.updateAudioButton() for the corresponding code. -->
-
-<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
-
- <!-- The standard "compound button" background, used to distinguish
- between the "checked" and "unchecked" states when this button is
- simply an on/off toggle for the speaker.
- (In states where the audio button *not* a toggle, we explicitly
- hide this layer.) -->
- <item android:id="@+id/compoundBackgroundItem"
- android:drawable="@drawable/btn_compound_background" />
-
- <!-- The little triangle that indicates that this isn't a plain
- button, but will instead pop up a menu. This layer is *not*
- shown when the audio button is simply an on/off toggle. -->
- <!-- Use an explicit <bitmap> to avoid scaling the icon up to the full
- size of the button. -->
- <item android:id="@+id/moreIndicatorItem">
- <bitmap android:src="@drawable/ic_toolbar_arrow_whitespace"
- android:gravity="center"
- android:tint="@color/selectable_icon_tint" />
- </item>
-
- <!-- Finally, the button icon.
-
- When the audio button is simply an on/off toggle for the speaker,
- the icon is a "speakerphone" regardless of whether the speaker is
- active. (Instead, the "on/off" indication comes from the
- btn_compound_background selector.)
-
- But when the audio button is connected to the 3-way popup menu,
- we use the button's icon to indicate the current audio mode
- (i.e. one of { earpiece (or wired headset) , speaker , bluetooth }).
-
- Here we have separate layers for each possible foreground icon,
- and in InCallTouchUi.updateAudioButton() we hide them all
- *except* the one needed for the current state. -->
-
- <!-- These all use an explicit <bitmap> to avoid scaling the icon up
- to the full size of the button. -->
-
- <!-- Bluetooth is active -->
- <item android:id="@+id/bluetoothItem">
- <bitmap android:src="@drawable/ic_toolbar_audio_bluetooth"
- android:gravity="center"
- android:tint="@color/selectable_icon_tint" />
- </item>
-
-
- <!-- Handset earpiece is active -->
- <item android:id="@+id/handsetItem">
- <bitmap android:src="@drawable/ic_toolbar_audio_phone"
- android:gravity="center"
- android:tint="@color/selectable_icon_tint" />
- </item>
-
- <!-- Speakerphone icon showing 'speaker on' state -->
- <item android:id="@+id/speakerphoneItem">
- <bitmap android:src="@drawable/ic_toolbar_speaker_on"
- android:gravity="center"
- android:tint="@color/selectable_icon_tint" />
- </item>
-
-</layer-list>