diff options
-rw-r--r-- | src/com/android/dialer/calllog/CallLogFragment.java | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/com/android/dialer/calllog/CallLogFragment.java b/src/com/android/dialer/calllog/CallLogFragment.java index 9dbfd4464..2f0ee5370 100644 --- a/src/com/android/dialer/calllog/CallLogFragment.java +++ b/src/com/android/dialer/calllog/CallLogFragment.java @@ -26,13 +26,14 @@ import android.content.Context; import android.content.Intent; import android.database.ContentObserver; import android.database.Cursor; +import android.graphics.Rect; import android.os.Bundle; import android.os.Handler; import android.provider.CallLog; import android.provider.CallLog.Calls; import android.provider.ContactsContract; import android.provider.VoicemailContract.Status; -import android.util.Log; +import android.util.MutableInt; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; @@ -595,7 +596,16 @@ public class CallLogFragment extends AnalyticsListFragment ValueAnimator animator = isExpand ? ValueAnimator.ofFloat(0f, 1f) : ValueAnimator.ofFloat(1f, 0f); + // Figure out how much scrolling is needed to make the view fully visible. + final Rect localVisibleRect = new Rect(); + view.getLocalVisibleRect(localVisibleRect); + final int scrollingNeeded = localVisibleRect.top > 0 ? -localVisibleRect.top + : view.getMeasuredHeight() - localVisibleRect.height(); + animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { + + private int mCurrentScroll = 0; + @Override public void onAnimationUpdate(ValueAnimator animator) { Float value = (Float) animator.getAnimatedValue(); @@ -606,6 +616,12 @@ public class CallLogFragment extends AnalyticsListFragment viewHolder.callLogEntryView.setTranslationZ(z); view.setTranslationZ(z); // WAR view.requestLayout(); + + if (isExpand) { + int scrollBy = (int) (value * scrollingNeeded) - mCurrentScroll; + getListView().smoothScrollBy(scrollBy, /* duration = */ 0); + mCurrentScroll += scrollBy; + } } }); // Set everything to their final values when the animation's done. |