diff options
author | Santos Cordon <santoscordon@google.com> | 2013-09-27 18:02:07 +0000 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2013-09-27 18:02:07 +0000 |
commit | e15ae4005972b4a1cd864bb4c2b57f3b70f67275 (patch) | |
tree | 27074e55f211804f349e747c34ac041e6606ab31 /InCallUI | |
parent | 127bec117b65042a5c61b4dcb63837d9ec42243e (diff) | |
parent | 58c12d112cee96d9a46f373e40cb21f542919eb4 (diff) |
Merge "Add deadzone to end call button." into klp-dev
Diffstat (limited to 'InCallUI')
3 files changed, 119 insertions, 0 deletions
diff --git a/InCallUI/src/com/android/incallui/CallButtonFragment.java b/InCallUI/src/com/android/incallui/CallButtonFragment.java index a508312e0..209869458 100644 --- a/InCallUI/src/com/android/incallui/CallButtonFragment.java +++ b/InCallUI/src/com/android/incallui/CallButtonFragment.java @@ -103,6 +103,10 @@ public class CallButtonFragment } }); + // make the hit target smaller for the end button so that is creates a deadzone + // along the inside perimeter of the button. + mEndCallButton.setOnTouchListener(new SmallerHitTargetTouchListener()); + mMuteButton = (ToggleButton) parent.findViewById(R.id.muteButton); mMuteButton.setOnClickListener(new OnClickListener() { @Override diff --git a/InCallUI/src/com/android/incallui/CallCardFragment.java b/InCallUI/src/com/android/incallui/CallCardFragment.java index 5ea6e918f..0d26b82cc 100644 --- a/InCallUI/src/com/android/incallui/CallCardFragment.java +++ b/InCallUI/src/com/android/incallui/CallCardFragment.java @@ -495,6 +495,7 @@ public class CallCardFragment extends BaseFragment<CallCardPresenter, CallCardPr getPresenter().secondaryPhotoClicked(); } }); + mSecondaryPhotoOverlay.setOnTouchListener(new SmallerHitTargetTouchListener()); } } diff --git a/InCallUI/src/com/android/incallui/SmallerHitTargetTouchListener.java b/InCallUI/src/com/android/incallui/SmallerHitTargetTouchListener.java new file mode 100644 index 000000000..83feaf54a --- /dev/null +++ b/InCallUI/src/com/android/incallui/SmallerHitTargetTouchListener.java @@ -0,0 +1,114 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.incallui; + +import android.view.MotionEvent; +import android.view.View; + +/** + * OnTouchListener used to shrink the "hit target" of some onscreen buttons. + * + * We do this for a few specific buttons which are vulnerable to + * "false touches" because either (1) they're near the edge of the + * screen and might be unintentionally touched while holding the + * device in your hand, (2) they're in the upper corners and might + * be touched by the user's ear before the prox sensor has a chance to + * kick in, or (3) they are close to other buttons. + */ +public class SmallerHitTargetTouchListener implements View.OnTouchListener { + private static final String TAG = "SmallerHitTargetTouchListener"; + + /** + * Edge dimensions where a touch does not register an action (in DIP). + */ + private static final int HIT_TARGET_EDGE_IGNORE_DP_X = 30; + private static final int HIT_TARGET_EDGE_IGNORE_DP_Y = 10; + private static final int HIT_TARGET_MIN_SIZE_DP_X = HIT_TARGET_EDGE_IGNORE_DP_X * 3; + private static final int HIT_TARGET_MIN_SIZE_DP_Y = HIT_TARGET_EDGE_IGNORE_DP_Y * 3; + + // True if the most recent DOWN event was a "hit". + boolean mDownEventHit; + + /** + * Called when a touch event is dispatched to a view. This allows listeners to + * get a chance to respond before the target view. + * + * @return True if the listener has consumed the event, false otherwise. + * (In other words, we return true when the touch is *outside* + * the "smaller hit target", which will prevent the actual + * button from handling these events.) + */ + @Override + public boolean onTouch(View v, MotionEvent event) { + // if (DBG) log("SmallerHitTargetTouchListener: " + v + ", event " + event); + + if (event.getAction() == MotionEvent.ACTION_DOWN) { + // Note that event.getX() and event.getY() are already + // translated into the View's coordinates. (In other words, + // "0,0" is a touch on the upper-left-most corner of the view.) + final int touchX = (int) event.getX(); + final int touchY = (int) event.getY(); + + final int viewWidth = v.getWidth(); + final int viewHeight = v.getHeight(); + + final float pixelDensity = v.getResources().getDisplayMetrics().density; + final int targetMinSizeX = (int) (HIT_TARGET_MIN_SIZE_DP_X * pixelDensity); + final int targetMinSizeY = (int) (HIT_TARGET_MIN_SIZE_DP_Y * pixelDensity); + + int edgeIgnoreX = (int) (HIT_TARGET_EDGE_IGNORE_DP_X * pixelDensity); + int edgeIgnoreY = (int) (HIT_TARGET_EDGE_IGNORE_DP_Y * pixelDensity); + + // If we are dealing with smaller buttons where the dead zone defined by + // HIT_TARGET_EDGE_IGNORE_DP_[X|Y] is too large. + if (viewWidth < targetMinSizeX || viewHeight < targetMinSizeY) { + // This really should not happen given our two use cases (as of this writing) + // in the call edge button and secondary calling card. However, we leave + // this is as a precautionary measure. + Log.w(TAG, "onTouch: view is too small for SmallerHitTargetTouchListener"); + edgeIgnoreX = 0; + edgeIgnoreY = 0; + } + + final int minTouchX = edgeIgnoreX; + final int maxTouchX = viewWidth - edgeIgnoreX; + final int minTouchY = edgeIgnoreY; + final int maxTouchY = viewHeight - edgeIgnoreY; + + if (touchX < minTouchX || touchX > maxTouchX || + touchY < minTouchY || touchY > maxTouchY) { + // Missed! + // if (DBG) log(" -> MISSED!"); + mDownEventHit = false; + return true; // Consume this event; don't let the button see it + } else { + // Hit! + // if (DBG) log(" -> HIT!"); + mDownEventHit = true; + return false; // Let this event through to the actual button + } + } else { + // This is a MOVE, UP or CANCEL event. + // + // We only do the "smaller hit target" check on DOWN events. + // For the subsequent MOVE/UP/CANCEL events, we let them + // through to the actual button IFF the previous DOWN event + // got through to the actual button (i.e. it was a "hit".) + return !mDownEventHit; + } + } +} |