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authorChiao Cheng <chiaocheng@google.com>2013-07-15 14:54:27 -0700
committerChiao Cheng <chiaocheng@google.com>2013-07-17 11:52:49 -0700
commita44c5910391e2c80f00a7873fca2032d08323eeb (patch)
treee1a0e8beeb262496dfa15bec9dfe967048211869 /InCallUI/src/com/android/incallui/InCallActivity.java
parentb73cfb8685a1449d923a76ee3534009a93216a7a (diff)
Adding in call screen template.
Along with glow pad for incoming call interaction.. Change-Id: I8d518b5247bee4a10c8fd06763a7e3fe6cff5652
Diffstat (limited to 'InCallUI/src/com/android/incallui/InCallActivity.java')
-rw-r--r--InCallUI/src/com/android/incallui/InCallActivity.java208
1 files changed, 208 insertions, 0 deletions
diff --git a/InCallUI/src/com/android/incallui/InCallActivity.java b/InCallUI/src/com/android/incallui/InCallActivity.java
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index 000000000..ea06af8bd
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+++ b/InCallUI/src/com/android/incallui/InCallActivity.java
@@ -0,0 +1,208 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.incallui;
+
+import android.app.Activity;
+import android.content.Intent;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.View;
+import android.view.Window;
+import android.view.WindowManager;
+import android.widget.Toast;
+
+/**
+ * Phone app "in call" screen.
+ */
+public class InCallActivity extends Activity {
+
+ private static final String TAG = InCallActivity.class.getSimpleName();
+
+ private static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);
+ private static final boolean VERBOSE = Log.isLoggable(TAG, Log.VERBOSE);
+
+ @Override
+ protected void onCreate(Bundle icicle) {
+ logD("onCreate()... this = " + this);
+
+ super.onCreate(icicle);
+
+ // set this flag so this activity will stay in front of the keyguard
+ // Have the WindowManager filter out touch events that are "too fat".
+ getWindow().addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
+ | WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
+ | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
+ | WindowManager.LayoutParams.FLAG_IGNORE_CHEEK_PRESSES);
+
+ requestWindowFeature(Window.FEATURE_NO_TITLE);
+
+ // Inflate everything in incall_screen.xml and add it to the screen.
+ setContentView(R.layout.incall_screen);
+
+ // Initialize the UI
+ //findViewById(R.id.callCard);
+ //findViewById(R.id.inCallTouchUi);
+ //ViewStub stub = (ViewStub) findViewById(R.id.dtmf_twelve_key_dialer_stub);
+
+ logD("onCreate(): exit");
+ }
+
+ @Override
+ protected void onResume() {
+ logD("onResume()...");
+ super.onResume();
+ }
+
+ // onPause is guaranteed to be called when the InCallActivity goes
+ // in the background.
+ @Override
+ protected void onPause() {
+ logD("onPause()...");
+ super.onPause();
+ }
+
+ @Override
+ protected void onStop() {
+ logD("onStop()...");
+ super.onStop();
+ }
+
+ @Override
+ protected void onDestroy() {
+ logD("onDestroy()... this = " + this);
+ super.onDestroy();
+ }
+
+ /**
+ * Dismisses the in-call screen.
+ *
+ * We never *really* finish() the InCallActivity, since we don't want to get destroyed and then
+ * have to be re-created from scratch for the next call. Instead, we just move ourselves to the
+ * back of the activity stack.
+ *
+ * This also means that we'll no longer be reachable via the BACK button (since moveTaskToBack()
+ * puts us behind the Home app, but the home app doesn't allow the BACK key to move you any
+ * farther down in the history stack.)
+ *
+ * (Since the Phone app itself is never killed, this basically means that we'll keep a single
+ * InCallActivity instance around for the entire uptime of the device. This noticeably improves
+ * the UI responsiveness for incoming calls.)
+ */
+ @Override
+ public void finish() {
+ logD("finish()...");
+ moveTaskToBack(true);
+ }
+
+ @Override
+ protected void onNewIntent(Intent intent) {
+ logD("onNewIntent: intent = " + intent);
+
+ // We're being re-launched with a new Intent. Since it's possible for a
+ // single InCallActivity instance to persist indefinitely (even if we
+ // finish() ourselves), this sequence can potentially happen any time
+ // the InCallActivity needs to be displayed.
+
+ // Stash away the new intent so that we can get it in the future
+ // by calling getIntent(). (Otherwise getIntent() will return the
+ // original Intent from when we first got created!)
+ setIntent(intent);
+
+ // Activities are always paused before receiving a new intent, so
+ // we can count on our onResume() method being called next.
+
+ // Just like in onCreate(), handle the intent.
+ //TODO(klp): handle intent
+ }
+
+ @Override
+ public void onBackPressed() {
+ // TODO(klp): implement
+
+ // Nothing special to do. Fall back to the default behavior.
+ super.onBackPressed();
+ }
+
+ @Override
+ public boolean onKeyDown(int keyCode, KeyEvent event) {
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_CALL:
+ // TODO(klp): handle call key
+ // Always consume CALL to be sure the PhoneWindow won't do anything with it
+ return true;
+
+ // Note there's no KeyEvent.KEYCODE_ENDCALL case here.
+ // The standard system-wide handling of the ENDCALL key
+ // (see PhoneWindowManager's handling of KEYCODE_ENDCALL)
+ // already implements exactly what the UI spec wants,
+ // namely (1) "hang up" if there's a current active call,
+ // or (2) "don't answer" if there's a current ringing call.
+
+ case KeyEvent.KEYCODE_CAMERA:
+ // Disable the CAMERA button while in-call since it's too
+ // easy to press accidentally.
+ return true;
+
+ case KeyEvent.KEYCODE_VOLUME_UP:
+ case KeyEvent.KEYCODE_VOLUME_DOWN:
+ case KeyEvent.KEYCODE_VOLUME_MUTE:
+ // Not sure if needed. If so, silence ringer.
+ break;
+
+ case KeyEvent.KEYCODE_MUTE:
+ toast("mute");
+ return true;
+
+ // Various testing/debugging features, enabled ONLY when VERBOSE == true.
+ case KeyEvent.KEYCODE_SLASH:
+ if (VERBOSE) {
+ Log.v(TAG, "----------- InCallActivity View dump --------------");
+ // Dump starting from the top-level view of the entire activity:
+ Window w = this.getWindow();
+ View decorView = w.getDecorView();
+ decorView.debug();
+ return true;
+ }
+ break;
+ case KeyEvent.KEYCODE_EQUALS:
+ // TODO(klp): Dump phone state?
+ break;
+ }
+
+ // TODO(klp): handle dialer key down
+
+ return super.onKeyDown(keyCode, event);
+ }
+
+ private void toast(String text) {
+ final Toast toast = Toast.makeText(this, text, Toast.LENGTH_SHORT);
+ toast.show();
+ }
+
+ private void logD(String msg) {
+ if (DEBUG) {
+ Log.d(TAG, msg);
+ }
+ }
+
+ private void logV(String msg) {
+ if (VERBOSE) {
+ Log.v(TAG, msg);
+ }
+ }
+}