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/*
* Copyright (C) 2017-2020 The LineageOS Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/hardware/light/2.0/ILight.h>
#include <unordered_map>
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
using ::android::hardware::Return;
using ::android::hardware::light::V2_0::ILight;
using ::android::hardware::light::V2_0::LightState;
using ::android::hardware::light::V2_0::Status;
using ::android::hardware::light::V2_0::Type;
class Light : public ILight {
public:
Light();
Return<Status> setLight(Type type, const LightState& state) override;
Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
private:
void setLightBacklight(Type type, const LightState& state);
void setLightButtons(Type type, const LightState& state);
void setLightNotification(Type type, const LightState& state);
void applyNotificationState(const LightState& state);
uint32_t max_button_brightness_;
uint32_t max_led_brightness_;
uint32_t max_screen_brightness_;
std::unordered_map<Type, std::function<void(Type type, const LightState&)>> lights_{
{Type::BACKLIGHT, [this](auto&&... args) { setLightBacklight(args...); }},
{Type::BATTERY, [this](auto&&... args) { setLightNotification(args...); }},
{Type::NOTIFICATIONS, [this](auto&&... args) { setLightNotification(args...); }}};
// Keep sorted in the order of importance.
std::array<std::pair<Type, LightState>, 2> notif_states_ = {{
{Type::NOTIFICATIONS, {}},
{Type::BATTERY, {}},
}};
std::vector<std::string> buttons_;
};
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android
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