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+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//Author := dev_harsh1998, Isaac Chen
+
+#define LOG_TAG "android.hardware.light@2.0-service.xiaomi_wayne"
+
+#include <log/log.h>
+#include <fstream>
+#include "Light.h"
+
+namespace android {
+namespace hardware {
+namespace light {
+namespace V2_0 {
+namespace implementation {
+
+#define LEDS "/sys/class/leds/"
+#define LCD_LED LEDS "lcd-backlight/"
+#define BRIGHTNESS "brightness"
+#define RED LEDS "red/"
+#define BLINK "blink"
+
+/*
+ * Write value to path and close file.
+ */
+static void set(std::string path, std::string value) {
+ std::ofstream file(path);
+ file << value;
+}
+
+static void set(std::string path, int value) {
+ set(path, std::to_string(value));
+}
+
+static void handleWayneBacklight(const LightState& state) {
+ uint32_t brightness = state.color & 0xFF;
+ set(LCD_LED BRIGHTNESS, brightness);
+}
+
+static void handleWayneNotification(const LightState& state) {
+ uint32_t redBrightness, brightness, blink;
+
+ /*
+ * Extract brightness from RGB.
+ */
+ redBrightness = (state.color >> 16) & 0xFF;
+ brightness = (state.color >> 24) & 0xFF;
+
+ /*
+ * Scale RGB brightness if the Alpha brightness is not 0xFF.
+ */
+ if (brightness != 0xFF) {
+ redBrightness = (redBrightness * brightness) / 0xFF;
+ }
+
+ /* Turn off the leds (initially) */
+ set(RED BRIGHTNESS, 0);
+ set(RED BLINK, 0);
+
+ if (state.flashMode == Flash::TIMED) {
+ uint32_t onMS = state.flashOnMs;
+ uint32_t offMS = state.flashOffMs;
+
+ if (onMS > 0 && offMS > 0) {
+ blink = 1;
+ } else {
+ blink = 0;
+ }
+
+ /* Red(Actually White) */
+ set(RED BLINK, blink);
+ set(RED BRIGHTNESS, 0);
+
+ } else {
+ set(RED BRIGHTNESS, redBrightness);
+ }
+}
+
+static std::map<Type, std::function<void(const LightState&)>> lights = {
+ {Type::BACKLIGHT, handleWayneBacklight},
+ {Type::NOTIFICATIONS, handleWayneNotification},
+ {Type::BATTERY, handleWayneNotification},
+ {Type::ATTENTION, handleWayneNotification},
+};
+
+Light::Light() {}
+
+Return<Status> Light::setLight(Type type, const LightState& state) {
+ auto it = lights.find(type);
+
+ if (it == lights.end()) {
+ return Status::LIGHT_NOT_SUPPORTED;
+ }
+
+ /*
+ * Lock global mutex until light state is updated.
+ */
+
+ std::lock_guard<std::mutex> lock(globalLock);
+ it->second(state);
+ return Status::SUCCESS;
+}
+
+Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
+ std::vector<Type> types;
+
+ for (auto const& light : lights) types.push_back(light.first);
+
+ _hidl_cb(types);
+
+ return Void();
+}
+
+} // namespace implementation
+} // namespace V2_0
+} // namespace light
+} // namespace hardware
+} // namespace android