summaryrefslogtreecommitdiff
path: root/properties.mk
diff options
context:
space:
mode:
authorLucas Dupin <dupin@google.com>2019-03-14 17:04:05 -0700
committerMichael Bestas <mkbestas@lineageos.org>2020-04-30 00:49:34 +0300
commit16fbc7472ca33dc26b29b56caeb49723aa54d69b (patch)
tree92054141fe2890f23639e1b2cfc14df1d837c9b4 /properties.mk
parentae3ab06694df6e34b7b1c7edcba841c4b0c6e314 (diff)
sdm660-common: Kang walleye offsets for GPU composition
Window animations now have rounded corners, meaning that the shader that we use is more expensive than it used to be. Because of this, we need to adjust the SF offsets, to make sure that we'll have enough time to finish the GPU composition without dropping frames. These offsets as similar to blueline's, adjusted slightly because we were getting false "frame missed" signals if composition starts too early. Change-Id: I8173e12b006bc1cab6b4cb0b3a5db9f9b3489819
Diffstat (limited to 'properties.mk')
-rw-r--r--properties.mk4
1 files changed, 4 insertions, 0 deletions
diff --git a/properties.mk b/properties.mk
index f4cd6ad..d455a79 100644
--- a/properties.mk
+++ b/properties.mk
@@ -102,6 +102,10 @@ PRODUCT_SYSTEM_DEFAULT_PROPERTIES += \
# Display
PRODUCT_PROPERTY_OVERRIDES += \
+ debug.sf.early_app_phase_offset_ns=1500000 \
+ debug.sf.early_gl_app_phase_offset_ns=15000000 \
+ debug.sf.early_gl_phase_offset_ns=3000000 \
+ debug.sf.early_phase_offset_ns=1500000 \
debug.sf.enable_gl_backpressure=1 \
debug.sf.enable_hwc_vds=1 \
debug.sf.hw=1 \