aboutsummaryrefslogtreecommitdiff
path: root/libshims/include/ui/GraphicBuffer.h
blob: 7b4fac85e31678847fcbf1a68fe6867af6c08fdb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_GRAPHIC_BUFFER_H
#define ANDROID_GRAPHIC_BUFFER_H

#include <stdint.h>
#include <sys/types.h>

#include <string>

#include <ui/ANativeObjectBase.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <utils/Flattenable.h>
#include <utils/RefBase.h>

#include <nativebase/nativebase.h>

#include <hardware/gralloc.h>
struct ANativeWindowBuffer;

namespace android {

class DetachedBufferHandle;
class GraphicBufferMapper;

// ===========================================================================
// GraphicBuffer
// ===========================================================================

class GraphicBuffer
    : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
      public Flattenable<GraphicBuffer>
{
    friend class Flattenable<GraphicBuffer>;
public:

    enum {
        USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER,
        USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY,
        USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN,
        USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK,

        USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER,
        USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY,
        USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN,
        USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK,

        USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,

        USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED,

        USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE,
        USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER,
        USAGE_HW_2D             = GRALLOC_USAGE_HW_2D,
        USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER,
        USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER,
        USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK,

        USAGE_CURSOR            = GRALLOC_USAGE_CURSOR,
    };

    static sp<GraphicBuffer> from(ANativeWindowBuffer *);


    // Create a GraphicBuffer to be unflatten'ed into or be reallocated.
    GraphicBuffer();

    // Create a GraphicBuffer by allocating and managing a buffer internally.
    // This function is privileged.  See reallocate for details.
    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
            uint32_t inLayerCount, uint64_t inUsage,
            std::string requestorName = "<Unknown>");

    // Create a GraphicBuffer from an existing handle.
    enum HandleWrapMethod : uint8_t {
        // Wrap and use the handle directly.  It assumes the handle has been
        // registered and never fails.  The handle must have a longer lifetime
        // than this wrapping GraphicBuffer.
        //
        // This can be used when, for example, you want to wrap a handle that
        // is already managed by another GraphicBuffer.
        WRAP_HANDLE,

        // Take ownership of the handle and use it directly.  It assumes the
        // handle has been registered and never fails.
        //
        // This can be used to manage an already registered handle with
        // GraphicBuffer.
        TAKE_HANDLE,

        // Take onwership of an unregistered handle and use it directly.  It
        // can fail when the buffer does not register.  There is no ownership
        // transfer on failures.
        //
        // This can be used to, for example, create a GraphicBuffer from a
        // handle returned by Parcel::readNativeHandle.
        TAKE_UNREGISTERED_HANDLE,

        // Make a clone of the handle and use the cloned handle.  It can fail
        // when cloning fails or when the buffer does not register.  There is
        // never ownership transfer.
        //
        // This can be used to create a GraphicBuffer from a handle that
        // cannot be used directly, such as one from hidl_handle.
        CLONE_HANDLE,
    };
    GraphicBuffer(const native_handle_t* handle, HandleWrapMethod method,
            uint32_t width, uint32_t height,
            PixelFormat format, uint32_t layerCount,
            uint64_t usage, uint32_t stride);

    // These functions are deprecated because they only take 32 bits of usage
    GraphicBuffer(const native_handle_t* handle, HandleWrapMethod method,
            uint32_t width, uint32_t height,
            PixelFormat format,
            uint32_t usage, uint32_t stride)
        : GraphicBuffer(handle, method, width, height, format, layerCount,
                static_cast<uint64_t>(usage), stride) {}
    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
            uint32_t inUsage, uint32_t inStride,
            native_handle_t* inHandle, bool keepOwnership);
    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
            uint32_t inUsage);
    // create a buffer from an existing ANativeWindowBuffer
    GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);

    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
            uint32_t inUsage, std::string requestorName = "<Unknown>");

    // return status
    status_t initCheck() const;

    uint32_t getWidth() const           { return static_cast<uint32_t>(width); }
    uint32_t getHeight() const          { return static_cast<uint32_t>(height); }
    uint32_t getStride() const          { return static_cast<uint32_t>(stride); }
    uint64_t getUsage() const           { return usage; }
    PixelFormat getPixelFormat() const  { return format; }
    uint32_t getLayerCount() const      { return static_cast<uint32_t>(layerCount); }
    Rect getBounds() const              { return Rect(width, height); }
    uint64_t getId() const              { return mId; }

    uint32_t getGenerationNumber() const { return mGenerationNumber; }
    void setGenerationNumber(uint32_t generation) {
        mGenerationNumber = generation;
    }

    // This function is privileged.  It requires access to the allocator
    // device or service, which usually involves adding suitable selinux
    // rules.
    status_t reallocate(uint32_t inWidth, uint32_t inHeight,
            PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);

    bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
            PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);

    status_t lock(uint32_t inUsage, void** vaddr);
    status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr);
    // For HAL_PIXEL_FORMAT_YCbCr_420_888
    status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
    status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
            android_ycbcr *ycbcr);
    status_t unlock();
    status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd);
    status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr,
            int fenceFd);
    status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage,
            const Rect& rect, void** vaddr, int fenceFd);
    status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
            int fenceFd);
    status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
            android_ycbcr *ycbcr, int fenceFd);
    status_t unlockAsync(int *fenceFd);

    ANativeWindowBuffer* getNativeBuffer() const;

    // for debugging
    static void dumpAllocationsToSystemLog();

    // Flattenable protocol
    size_t getFlattenedSize() const;
    size_t getFdCount() const;
    status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);

    // Sets and takes DetachedBuffer. Should only be called from BufferHub.
    bool isDetachedBuffer() const;
    status_t setDetachedBufferHandle(std::unique_ptr<DetachedBufferHandle> detachedBuffer);
    std::unique_ptr<DetachedBufferHandle> takeDetachedBufferHandle();

private:
    ~GraphicBuffer();

    enum {
        ownNone   = 0,
        ownHandle = 1,
        ownData   = 2,
    };

    inline const GraphicBufferMapper& getBufferMapper() const {
        return mBufferMapper;
    }
    inline GraphicBufferMapper& getBufferMapper() {
        return mBufferMapper;
    }
    uint8_t mOwner;

private:
    friend class Surface;
    friend class BpSurface;
    friend class BnSurface;
    friend class LightRefBase<GraphicBuffer>;
    GraphicBuffer(const GraphicBuffer& rhs);
    GraphicBuffer& operator = (const GraphicBuffer& rhs);
    const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;

    status_t initWithSize(uint32_t inWidth, uint32_t inHeight,
            PixelFormat inFormat, uint32_t inLayerCount,
            uint64_t inUsage, std::string requestorName);

    status_t initWithHandle(const native_handle_t* handle,
            HandleWrapMethod method, uint32_t width, uint32_t height,
            PixelFormat format, uint32_t layerCount,
            uint64_t usage, uint32_t stride);

    void free_handle();

    GraphicBufferMapper& mBufferMapper;
    ssize_t mInitCheck;

    // If we're wrapping another buffer then this reference will make sure it
    // doesn't get freed.
    sp<ANativeWindowBuffer> mWrappedBuffer;

    // numbers of fds/ints in native_handle_t to flatten
    uint32_t mTransportNumFds;
    uint32_t mTransportNumInts;

    uint64_t mId;

    // Stores the generation number of this buffer. If this number does not
    // match the BufferQueue's internal generation number (set through
    // IGBP::setGenerationNumber), attempts to attach the buffer will fail.
    uint32_t mGenerationNumber;

    // Stores a BufferHub handle that can be used to re-attach this GraphicBuffer back into a
    // BufferHub producer/consumer set. In terms of GraphicBuffer's relationship with BufferHub,
    // there are three different modes:
    // 1. Legacy mode: GraphicBuffer is not backed by BufferHub and mDetachedBufferHandle must be
    //    invalid.
    // 2. Detached mode: GraphicBuffer is backed by BufferHub, but not part of a producer/consumer
    //    set. In this mode, mDetachedBufferHandle must be valid.
    // 3. Attached mode: GraphicBuffer is backed by BufferHub and it's part of a producer/consumer
    //    set. In this mode, mDetachedBufferHandle must be invalid.
    std::unique_ptr<DetachedBufferHandle> mDetachedBufferHandle;
};

}; // namespace android

#endif // ANDROID_GRAPHIC_BUFFER_H