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authorxkeita <keita_nya@live.jp>2017-05-27 03:34:32 +0000
committerMax Weffers <rcstar6696@gmail.com>2017-06-13 18:10:50 +0000
commitfcaea08edd6e28f8bbb700b923c0a1de23450a6a (patch)
treeeb25f4dff3087886fac64e51341a3522a938e786 /overlay
parent0db6d2bd9f149f84f0df55cbff731a837284996f (diff)
shinano-common: Enable Ambient Display
Enable Ambient Display option (this is enabled on Nexus 5 too) for users so they can decide what's better for them same as in LOS hammerhead. Change-Id: I2e8f4bc1688f8e43a3e505c9651d63624bf7f281
Diffstat (limited to 'overlay')
-rw-r--r--overlay/frameworks/base/core/res/res/values/config.xml45
1 files changed, 45 insertions, 0 deletions
diff --git a/overlay/frameworks/base/core/res/res/values/config.xml b/overlay/frameworks/base/core/res/res/values/config.xml
index 2d0519d..5ba61f6 100644
--- a/overlay/frameworks/base/core/res/res/values/config.xml
+++ b/overlay/frameworks/base/core/res/res/values/config.xml
@@ -30,4 +30,49 @@
<!-- Enable blur support -->
<bool name="config_uiBlurEnabled">true</bool>
+ <!-- ComponentName of a dream to show whenever the system would otherwise have
+ gone to sleep. When the PowerManager is asked to go to sleep, it will instead
+ try to start this dream if possible. The dream should typically call startDozing()
+ to put the display into a low power state and allow the application processor
+ to be suspended. When the dream ends, the system will go to sleep as usual.
+ Specify the component name or an empty string if none.
+ Note that doze dreams are not subject to the same start conditions as ordinary dreams.
+ Doze dreams will run whenever the power manager is in a dozing state. -->
+ <string name="config_dozeComponent">com.android.systemui/com.android.systemui.doze.DozeService</string>
+
+ <!-- If true, the doze component is not started until after the screen has been
+ turned off and the screen off animation has been performed. -->
+ <bool name="config_dozeAfterScreenOff">true</bool>
+
+ <!-- Power Management: Specifies whether to decouple the auto-suspend state of the
+ device from the display on/off state.
+ When false, autosuspend_disable() will be called before the display is turned on
+ and autosuspend_enable() will be called after the display is turned off.
+ This mode provides best compatibility for devices using legacy power management
+ features such as early suspend / late resume.
+ When true, autosuspend_display() and autosuspend_enable() will be called
+ independently of whether the display is being turned on or off. This mode
+ enables the power manager to suspend the application processor while the
+ display is on.
+ This resource should be set to "true" when a doze component has been specified
+ to maximize power savings but not all devices support it.
+ Refer to autosuspend.h for details.
+ -->
+ <bool name="config_powerDecoupleAutoSuspendModeFromDisplay">true</bool>
+
+ <!-- Power Management: Specifies whether to decouple the interactive state of the
+ device from the display on/off state.
+ When false, setInteractive(..., true) will be called before the display is turned on
+ and setInteractive(..., false) will be called after the display is turned off.
+ This mode provides best compatibility for devices that expect the interactive
+ state to be tied to the display state.
+ When true, setInteractive(...) will be called independently of whether the display
+ is being turned on or off. This mode enables the power manager to reduce
+ clocks and disable the touch controller while the display is on.
+ This resource should be set to "true" when a doze component has been specified
+ to maximize power savings but not all devices support it.
+ Refer to power.h for details.
+ -->
+ <bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
+
</resources>