/* * Copyright (c) 2013, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "clk_rst.h" #include "clock.h" static struct clk_rst_ctlr *clk_rst = (void *)TEGRA_CLK_RST_BASE; /* * On poweron, AVP clock source (also called system clock) is set to PLLP_out0 * with frequency set at 1MHz. Before initializing PLLP, we need to move the * system clock's source to CLK_M temporarily. And then switch it to PLLP_out4 * (204MHz) at a later time. */ void set_avp_clock_to_clkm(void) { u32 val; val = (SCLK_SOURCE_CLKM << SCLK_SWAKEUP_FIQ_SOURCE_SHIFT) | (SCLK_SOURCE_CLKM << SCLK_SWAKEUP_IRQ_SOURCE_SHIFT) | (SCLK_SOURCE_CLKM << SCLK_SWAKEUP_RUN_SOURCE_SHIFT) | (SCLK_SOURCE_CLKM << SCLK_SWAKEUP_IDLE_SOURCE_SHIFT) | (SCLK_SYS_STATE_RUN << SCLK_SYS_STATE_SHIFT); writel(val, &clk_rst->crc_sclk_brst_pol); /* Wait 2-3us for the clock to flush thru the logic as per the TRM */ udelay(3); }