/* SPDX-License-Identifier: GPL-2.0-only */ /* TODO: Check if this is still correct */ #include <acpi/acpi.h> #include <amdblocks/apob_cache.h> #include <amdblocks/vbios_cache.h> #include <bootmode.h> #include <bootsplash.h> #include <console/console.h> #include <device/pci.h> #include <fsp/api.h> #include <program_loading.h> static void fsp_assign_vbios_upds(FSP_S_CONFIG *scfg) { if (CONFIG(USE_SELECTIVE_GOP_INIT) && vbios_cache_is_valid() && !display_init_required()) { scfg->vbios_buffer = 0; printk(BIOS_SPEW, "%s: using VBIOS cache; skipping GOP driver.\n", __func__); return; } printk(BIOS_SPEW, "%s: not using VBIOS cache; running GOP driver.\n", __func__); scfg->vbios_buffer = CONFIG(RUN_FSP_GOP) ? PCI_VGA_RAM_IMAGE_START : 0; } void platform_fsp_silicon_init_params_cb(FSPS_UPD *supd) { FSP_S_CONFIG *scfg = &supd->FspsConfig; fsp_assign_vbios_upds(scfg); /* * At this point FSP-S has been loaded into RAM. If we were to start loading the APOB * before FSP-S was loaded, we would introduce contention onto the SPI bus and * slow down the FSP-S read from SPI. Since FSP-S takes a while to execute and performs * no SPI operations, we can read the APOB while FSP-S executes. */ start_apob_cache_read(); /* * We enqueue the payload to be loaded after the APOB. This might cause a bit of * bus contention when loading uCode and OPROMs, but since those calls happen at * different points in the boot state machine it's a little harder to sequence all the * async loading correctly. So in order to keep the complexity down, we enqueue the * payload preload here. The end goal will be to add uCode and OPROM preloading * before the payload so that the sequencing is correct. * * While FSP-S is executing, it's not currently possible to enqueue other transactions * because FSP-S doesn't call `thread_yield()`. So the payload will start loading * right after FSP-S completes. */ if (!acpi_is_wakeup_s3()) payload_preload(); } void soc_load_logo(FSPS_UPD *supd) { uint32_t logo_size; bmp_load_logo(&supd->FspsConfig.logo_bmp_buffer, &logo_size); }