From 80b8f69ac9ef4275e07fa2ba301c914f8ea50929 Mon Sep 17 00:00:00 2001 From: Kyösti Mälkki Date: Tue, 29 Aug 2017 13:08:43 +0300 Subject: AGESA f14 vendorcode: Remove unused sources MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Ie4a735b156ded934fac0c9248fbb9042bf9be781 Signed-off-by: Kyösti Mälkki Reviewed-on: https://review.coreboot.org/21261 Tested-by: build bot (Jenkins) Reviewed-by: Philippe Mathieu-Daudé Reviewed-by: Marshall Dawson --- .../f14/Proc/HT/Features/htFeatDynamicDiscovery.c | 783 --------------------- 1 file changed, 783 deletions(-) delete mode 100644 src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c (limited to 'src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c') diff --git a/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c b/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c deleted file mode 100644 index f6b3a59125..0000000000 --- a/src/vendorcode/amd/agesa/f14/Proc/HT/Features/htFeatDynamicDiscovery.c +++ /dev/null @@ -1,783 +0,0 @@ -/* $NoKeywords:$ */ -/** - * @file - * - * Coherent Discovery Routines. - * - * Contains routines for discovery, along with Temporary routing. - * - * @xrefitem bom "File Content Label" "Release Content" - * @e project: AGESA - * @e sub-project: HyperTransport - * @e \$Revision: 35136 $ @e \$Date: 2010-07-16 11:29:48 +0800 (Fri, 16 Jul 2010) $ - * - */ -/* - ***************************************************************************** - * - * Copyright (c) 2011, Advanced Micro Devices, Inc. - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of Advanced Micro Devices, Inc. nor the names of - * its contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND - * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL ADVANCED MICRO DEVICES, INC. BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * *************************************************************************** - * - */ - -/* - *---------------------------------------------------------------------------- - * MODULES USED - * - *---------------------------------------------------------------------------- - */ - -#include "AGESA.h" -#include "Ids.h" -#include "Topology.h" -#include "htFeat.h" -#include "htInterface.h" -#include "htNotify.h" -#include "htNb.h" -#include "htFeatDynamicDiscovery.h" -#include "Filecode.h" -CODE_GROUP (G1_PEICC) -RDATA_GROUP (G1_PEICC) - -#define FILECODE PROC_HT_FEATURES_HTFEATDYNAMICDISCOVERY_FILECODE -/*---------------------------------------------------------------------------- - * DEFINITIONS AND MACROS - * - *---------------------------------------------------------------------------- - */ -#define LOGICAL_PROCESSOR_NONE 0xFF - -/*---------------------------------------------------------------------------- - * TYPEDEFS AND STRUCTURES - * - *---------------------------------------------------------------------------- - */ -/** - * Status result from exploring for a new node on a link. - */ -typedef enum { - ExploreNodeStatusNew, ///< A new node was discovered - ExploreNodeStatusGood, ///< A new link to an already known node was discovered - ExploreNodeStatusStop, ///< Discovery must halt now. - ExploreNodeStatusIgnore, ///< A new node was ignored on purpose. - ExploreNodeStatusMax ///< Use for bounds check and limit only -} EXPLORE_NODE_STATUS; - -/** - * Save all the information needed about a node at its discovery. - * - * When we can access the node at a known temporary route, read everything needed - * to do node to socket mapping, post to ap mailbox at later times. - */ -typedef struct { - UINT8 LogicalProcessor; ///< Independent of Node,Socket group nodes into logical - ///< processors based on discovery. - UINT8 CurrentNode; ///< The node from which discovery occurred. - UINT8 CurrentLink; ///< The link on that node which we explored. - UINT8 PackageLink; ///< The package level link corresponding to CurrentLink. - UINT8 CurrentModuleType; ///< The current node's module type, Single or Multiple. - UINT8 CurrentModule; ///< This current node's module id. - UINT8 HardwareSocket; ///< Save the hardware socket strap (for hardware socket method). - UINT8 NewModuleType; ///< The new node's module type, Single or Multiple. - UINT8 NewModule; ///< The new node's module id. -} NEW_NODE_SAVED_INFO_ITEM; - -/** - * A "no info" initializer for saved new node info. - */ -STATIC CONST NEW_NODE_SAVED_INFO_ITEM ROMDATA NoInfoSavedYet = -{ - LOGICAL_PROCESSOR_NONE, 0, 0, 0, 0, 0, 0, 0 -}; - -/** - * A list of all the new node info, indexed by each new node's nodeid. - */ -typedef NEW_NODE_SAVED_INFO_ITEM (*NEW_NODE_SAVED_INFO_LIST) [MAX_NODES]; - -/*---------------------------------------------------------------------------- - * PROTOTYPES OF LOCAL FUNCTIONS - * - *---------------------------------------------------------------------------- - */ - -/*---------------------------------------------------------------------------- - * EXPORTED FUNCTIONS - * - *---------------------------------------------------------------------------- - */ - -/*---------------------------------------------------------------------------- - * LOCAL FUNCTIONS - * - *---------------------------------------------------------------------------- - */ - -/*************************************************************************** - *** GENERIC HYPERTRANSPORT DISCOVERY CODE *** - ***************************************************************************/ - -/*-----------------------------------------------------------------------------------*/ -/** - * Ensure a request / response route from target Node to bsp. - * - * Since target Node is always a predecessor of actual target Node, each Node gets a - * route to actual target on the Link that goes to target. The routing produced by - * this routine is adequate for config access during discovery, but NOT for coherency. - * - * @param[in] TargetNode the path to actual target goes through target - * @param[in] ActualTarget the ultimate target being routed to - * @param[in] State our global state, port config info - * - */ -VOID -STATIC -routeFromBSP ( - IN UINT8 TargetNode, - IN UINT8 ActualTarget, - IN STATE_DATA *State - ) -{ - UINT8 PredecessorNode; - UINT8 PredecessorLink; - UINT8 CurrentPair; - - if (TargetNode == 0) { - return; // BSP has no predecessor, stop - } - - // Search for the Link that connects TargetNode to its predecessor - CurrentPair = 0; - while ((*State->PortList)[CurrentPair*2 + 1].NodeID != TargetNode) { - CurrentPair++; - ASSERT (CurrentPair < State->TotalLinks); - } - - PredecessorNode = (*State->PortList)[ (CurrentPair * 2)].NodeID; - PredecessorLink = (*State->PortList)[ (CurrentPair * 2)].Link; - - // Recursively call self to ensure the route from the BSP to the Predecessor - // Node is established - routeFromBSP (PredecessorNode, ActualTarget, State); - - State->Nb->WriteRoutingTable (PredecessorNode, ActualTarget, PredecessorLink, State->Nb); -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Test Compatibility of a new node, and handle failure. - * - * Make the compatibility test call for the northbridge. - * If the new node is incompatible, force 1P. Notify the event. - * Additionally, invoke the northbridge stop link method, to - * implement isolation of the BSP from any incompatible node. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] CurrentLink The Link on that node to explore. - * @param[in] State Access to Northbridge interface. - * - * @retval TRUE Check is Ok - * @retval FALSE Check failed and is handled - */ -BOOLEAN -STATIC -CheckCompatible ( - IN UINT8 CurrentNode, - IN UINT8 CurrentLink, - IN STATE_DATA *State - ) -{ - UINT8 NodeToKill; - BOOLEAN Result; - - Result = TRUE; - - // Check the northbridge of the Node we just found, to make sure it is compatible - // before doing anything else to it. - // - if (State->Nb->IsIllegalTypeMix ((CurrentNode + 1), State->Nb)) { - IDS_ERROR_TRAP; - - // Notify BIOS of event - NotifyFatalCohProcessorTypeMix ( - CurrentNode, - CurrentLink, - State->NodesDiscovered, - State - ); - - // If Node is not compatible, force boot to 1P - // If they are not compatible stop cHT init and: - // 1. Disable all cHT Links on the BSP - // 2. Configure the BSP routing tables as a UP. - // 3. Notify main BIOS. - // - State->NodesDiscovered = 0; - State->TotalLinks = 0; - // Abandon our coherent Link data structure. At this point there may - // be coherent Links on the BSP that are not yet in the portList, and - // we have to turn them off anyway. So depend on the hardware to tell us. - // - for (CurrentLink = 0; CurrentLink < State->Nb->MaxLinks; CurrentLink++) { - // Stop all Links which are connected, coherent, and ready - if (State->Nb->VerifyLinkIsCoherent (0, CurrentLink, State->Nb)) { - State->Nb->StopLink (0, CurrentLink, State, State->Nb); - } - } - - for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) { - State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb); - } - - State->HtInterface->CleanMapsAfterError (State); - - // End Coherent Discovery - Result = FALSE; - } - return Result; -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Check the system MP capability with a new node and handle any failure. - * - * Invoke the northbridge MP capability check. If it fails, notify the event and force - * 1P. Should not need to stop links on the BSP. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] CurrentLink The Link on that node to explore. - * @param[in] State Access to Northbridge interface. - * - * @retval TRUE Check is Ok - * @retval FALSE Check Failed and is handled - */ -BOOLEAN -STATIC -CheckCapable ( - IN UINT8 CurrentNode, - IN UINT8 CurrentLink, - IN STATE_DATA *State - ) -{ - UINT8 NodeToKill; - BOOLEAN Result; - - Result = TRUE; - - // Check the capability of northbridges against the currently known configuration - if (State->Nb->IsExceededCapable ((CurrentNode + 1), State, State->Nb)) { - IDS_ERROR_TRAP; - // Notify BIOS of event - NotifyFatalCohMpCapMismatch ( - CurrentNode, - CurrentLink, - State->SysMpCap, - State->NodesDiscovered, - State - ); - - State->NodesDiscovered = 0; - State->TotalLinks = 0; - - for (NodeToKill = 0; NodeToKill < MAX_NODES; NodeToKill++) { - State->Nb->WriteFullRoutingTable (0, NodeToKill, ROUTE_TO_SELF, ROUTE_TO_SELF, 0, State->Nb); - } - - State->HtInterface->CleanMapsAfterError (State); - - // End Coherent Discovery - Result = FALSE; - } - return Result; -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Make all the tests needed to determine if a link should be added to the system data structure. - * - * The link should be added to the system data structure if it is: - * - not being Ignored on this boot - * - not having a hard failure - * - coherent and connected - * - not already in the system data structure - * - not subject to some special handling case. - * . - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] CurrentLink The Link on that node to explore. - * @param[in] State Access to Northbridge interface. - * - * @retval FALSE This link should not be added. - * @retval TRUE This link should explored and added to the system. - */ -BOOLEAN -STATIC -IsLinkToAdd ( - IN UINT8 CurrentNode, - IN UINT8 CurrentLink, - IN STATE_DATA *State - ) -{ - BOOLEAN Linkfound; - UINTN Port; - FINAL_LINK_STATE FinalLinkState; - BOOLEAN Result; - - Result = FALSE; - - FinalLinkState = State->HtInterface->GetIgnoreLink (CurrentNode, CurrentLink, State->Nb->DefaultIgnoreLinkList, State); - if ((FinalLinkState != MATCHED) && (FinalLinkState != POWERED_OFF)) { - if (!State->Nb->ReadTrueLinkFailStatus (CurrentNode, CurrentLink, State, State->Nb)) { - // Make sure that the Link is connected, coherent, and ready - if (State->Nb->VerifyLinkIsCoherent (CurrentNode, CurrentLink, State->Nb)) { - // Test to see if the CurrentLink has already been explored - Linkfound = FALSE; - for (Port = 0; Port < State->TotalLinks; Port++) { - if ((((*State->PortList)[ (Port * 2 + 1)].NodeID == CurrentNode) && - ((*State->PortList)[ (Port * 2 + 1)].Link == CurrentLink)) || - (((*State->PortList)[ (Port * 2)].NodeID == CurrentNode) && - ((*State->PortList)[ (Port * 2)].Link == CurrentLink))) { - Linkfound = TRUE; - break; - } - } - if (!Linkfound) { - if (!State->Nb->HandleSpecialLinkCase (CurrentNode, CurrentLink, State, State->Nb)) { - Result = TRUE; - } - } - } - } - } else { - if (FinalLinkState == POWERED_OFF) { - State->Nb->StopLink (CurrentNode, CurrentLink, State, State->Nb); - } - } - return Result; -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Explore for a new node over a link, handling whatever is found. - * - * Open a temporary route over a link on the current node. - * Make checks for compatibility and capability in the proper sequence. - * If the node found is new, set a token to it, so it will be recognized in the - * future, and notify an event for finding a new node. - * If the node is already found (token is set), just return status. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] CurrentLink The Link on that node to explore. - * @param[in] LogicalProcessor The processor to update in the maps. - * @param[in,out] NewNodeSavedInfo The saved info for nodes in that processor. - * @param[in] State Access to Northbridge interface. - * - * @retval ExploreNodeStatusNew A new node was found - * @retval ExploreNodeStatusGood This is a good link to an already known node - * @retval ExploreNodeStatusStop Stop Coherent Discovery - */ -EXPLORE_NODE_STATUS -STATIC -ExploreNode ( - IN UINT8 CurrentNode, - IN UINT8 CurrentLink, - IN UINT8 LogicalProcessor, - IN OUT NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo, - IN STATE_DATA *State - ) -{ - UINT8 Token; - EXPLORE_NODE_STATUS Status; - - // Modify CurrentNode's routing table to use CurrentLink to send - // traffic to CurrentNode + 1 - // - State->Nb->WriteRoutingTable (CurrentNode, (CurrentNode + 1), CurrentLink, State->Nb); - if (!State->Nb->HandleSpecialNodeCase ((CurrentNode + 1), CurrentLink, State, State->Nb)) { - if (CheckCompatible (CurrentNode, CurrentLink, State)) { - // Read Token from Current + 1 - Token = State->Nb->ReadToken ((CurrentNode + 1), State->Nb); - ASSERT (Token <= State->NodesDiscovered); - if (Token == 0) { - State->NodesDiscovered++; - ASSERT (State->NodesDiscovered < MAX_NODES); - if (CheckCapable (CurrentNode, CurrentLink, State)) { - Token = State->NodesDiscovered; - State->Nb->WriteToken ((CurrentNode + 1), Token, State->Nb); - // Fill in Saved New Node info for the discovered node. - // We do this so we don't have to keep a temporary route open to it. - // So we save everything that might be needed to set the socket and node - // maps for either the software or hardware method. - // - (*NewNodeSavedInfo)[Token].LogicalProcessor = LogicalProcessor; - (*NewNodeSavedInfo)[Token].CurrentNode = CurrentNode; - (*NewNodeSavedInfo)[Token].CurrentLink = CurrentLink; - (*NewNodeSavedInfo)[Token].PackageLink = State->Nb->GetPackageLink (CurrentNode, CurrentLink, State->Nb); - (*NewNodeSavedInfo)[Token].HardwareSocket = State->Nb->GetSocket (Token, (CurrentNode + 1), State->Nb); - State->Nb->GetModuleInfo ( - CurrentNode, - &((*NewNodeSavedInfo)[Token].CurrentModuleType), - &((*NewNodeSavedInfo)[Token].CurrentModule), - State->Nb - ); - State->Nb->GetModuleInfo ( - (CurrentNode + 1), - &((*NewNodeSavedInfo)[Token].NewModuleType), - &((*NewNodeSavedInfo)[Token].NewModule), - State->Nb - ); - - // Notify BIOS with info - NotifyInfoCohNodeDiscovered ( - CurrentNode, - CurrentLink, - Token, - (CurrentNode + 1), - State - ); - Status = ExploreNodeStatusNew; - } else { - // Failed Capable - Status = ExploreNodeStatusStop; - } - } else { - // Not a new node, token already set - Status = ExploreNodeStatusGood; - } - } else { - // Failed Compatible - Status = ExploreNodeStatusStop; - } - } else { - // Ignore this node - Status = ExploreNodeStatusIgnore; - } - - return Status; -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Process all the saved new node info for the current processor. - * - * When all nodes in the processor have been discovered, we can process all the saved - * info about the nodes. We add each node to the socket and node maps. - * - * @param[in] LogicalProcessor The processor to update in the maps. - * @param[in] NewNodeSavedInfo The saved info for nodes in that processor. - * @param[in] State Our system representation. - */ -VOID -STATIC -ProcessSavedNodeInfo ( - IN UINT8 LogicalProcessor, - IN NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo, - IN STATE_DATA *State - ) -{ - UINT8 NewNode; - UINT8 HardwareSocket; - - // Can't have more processors than nodes, just more (or equal) nodes than processors. - ASSERT (LogicalProcessor <= (State->NodesDiscovered)); - HardwareSocket = 0xFF; - // Find the Hardware Socket value to use (if we are using the hardware socket naming method). - // The new nodes are the ones in this processor, so find the one that is module 0. - for (NewNode = 0; NewNode < (State->NodesDiscovered + 1); NewNode++) { - if (((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) && - ((*NewNodeSavedInfo)[NewNode].NewModule == 0)) { - HardwareSocket = (*NewNodeSavedInfo)[NewNode].HardwareSocket; - break; - } - } - // We must have found a result, however, the hardware socket value doesn't have to be correct - // unless we are using the hardware socket naming method. Northbridge code should return the - // node number for the hardware socket if hardware socket strapping is not supported (i.e. no sbi). - ASSERT (HardwareSocket != 0xFF); - - // Set the node to socket maps for this processor. Node zero is always handled specially, - // so skip it in this loop. - for (NewNode = 1; NewNode < (State->NodesDiscovered + 1); NewNode++) { - if ((*NewNodeSavedInfo)[NewNode].LogicalProcessor == LogicalProcessor) { - // For the currently discovered logical processor, update node to socket - // map for all the processor's nodes. - State->HtInterface->SetNodeToSocketMap ( - (*NewNodeSavedInfo)[NewNode].CurrentNode, - (*NewNodeSavedInfo)[NewNode].CurrentModule, - (*NewNodeSavedInfo)[NewNode].PackageLink, - NewNode, - HardwareSocket, - (*NewNodeSavedInfo)[NewNode].NewModule, - State); - } - } -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Create and add a new link to the system data structure. - * - * Add the two port list data structures, source first, initializing - * the two node ids and the link values. The node id of the remote - * node is its token value. Also, update the adjacency matrix and - * node degree table. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] CurrentLink The Link on that node to explore. - * @param[in] TempRoute The temporary node route that goes over that link. - * @param[in] State Access to Northbridge interface. - * - */ -VOID -STATIC -AddLinkToSystem ( - IN UINT8 CurrentNode, - IN UINT8 CurrentLink, - IN UINT8 TempRoute, - IN STATE_DATA *State - ) -{ - UINT8 Token; - - ASSERT (State->TotalLinks < MAX_PLATFORM_LINKS); - - Token = State->Nb->ReadToken (TempRoute, State->Nb); - - (*State->PortList)[State->TotalLinks * 2].Type = PORTLIST_TYPE_CPU; - (*State->PortList)[State->TotalLinks * 2].Link = CurrentLink; - (*State->PortList)[State->TotalLinks * 2].NodeID = CurrentNode; - - (*State->PortList)[State->TotalLinks * 2 + 1].Type = PORTLIST_TYPE_CPU; - (*State->PortList)[State->TotalLinks * 2 + 1].Link = State->Nb->ReadDefaultLink (TempRoute, State->Nb); - (*State->PortList)[State->TotalLinks * 2 + 1].NodeID = Token; - - State->TotalLinks++; - - if ( !State->Fabric->SysMatrix[CurrentNode][Token] ) { - State->Fabric->SysDegree[CurrentNode]++; - State->Fabric->SysDegree[Token]++; - State->Fabric->SysMatrix[CurrentNode][Token] = TRUE; - State->Fabric->SysMatrix[Token][CurrentNode] = TRUE; - } -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Start discovery from a new node. - * - * If the node is not the BSP, establish a route between the node and the - * BSP for request/response. - * Set the node id, and enable routing on this node. This gives us control - * on that node to isolate links, by specifying each link in turn as the route - * to a possible new node. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] State Access to Northbridge interface. - * - */ -VOID -STATIC -StartFromANewNode ( - IN UINT8 CurrentNode, - IN STATE_DATA *State - ) -{ - if (CurrentNode != 0) { - // Set path from BSP to CurrentNode - routeFromBSP (CurrentNode, CurrentNode, State); - - // Set path from BSP to CurrentNode for CurrentNode + 1 if - // CurrentNode + 1 != MAX_NODES - // - if ((CurrentNode + 1) != MAX_NODES) { - routeFromBSP (CurrentNode, (CurrentNode + 1), State); - } - - // Configure CurrentNode to route traffic to the BSP through its - // default Link - // - State->Nb->WriteRoutingTable (CurrentNode, 0, State->Nb->ReadDefaultLink (CurrentNode, State->Nb), State->Nb); - } - - // Set CurrentNode's NodeID field to CurrentNode - State->Nb->WriteNodeID (CurrentNode, CurrentNode, State->Nb); - - // Enable routing tables on CurrentNode - State->Nb->EnableRoutingTables (CurrentNode, State->Nb); -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Back up from exploring a one-deep internal node. - * - * When a newly discovered node has internal package links to another - * node in the same processor, discovery moves to that node to do the - * internal links. Afterwards, this routine provides recovery from that. - * The node needs to respond again using deflnk rather than routing, so - * that connections from other nodes to that one can be identified. - * - * @param[in] CurrentNode The node we are exploring from - * @param[in] State Access to Northbridge interface. - * - */ -VOID -STATIC -BackUpFromANode ( - IN UINT8 CurrentNode, - IN STATE_DATA *State - ) -{ - if (CurrentNode != 0) { - // Disable routing tables on CurrentNode - State->Nb->DisableRoutingTables (CurrentNode, State->Nb); - } -} - -/*----------------------------------------------------------------------------------------*/ -/** - * Dynamically Discover all coherent devices in the system. - * - * @HtFeatMethod{::F_COHERENT_DISCOVERY} - * - * Initialize some basics like Node IDs and total Nodes found in the - * process. As we go we also build a representation of the discovered - * system which we will use later to program the routing tables. - * During this step, the routing is via default Link back to BSP and - * to each new Node on the Link it was discovered on (no coherency is - * active yet). - * - * In the case of multiple nodes per processor, do a one deep exploration of internal links - * to ensure those node pairs are always numbered n, n + 1. - * - * @param[in,out] State our global state - * - */ -VOID -CoherentDiscovery ( - IN OUT STATE_DATA *State - ) -{ - UINT8 CurrentNode; - UINT8 OneDeepNode; - UINT8 OneDeepLink; - UINT8 CurrentLink; - UINT8 LogicalProcessor; - EXPLORE_NODE_STATUS ExplorationStatus; - LINK_ITERATOR_STATUS LinkIteratorStatus; - NEW_NODE_SAVED_INFO_ITEM NewNodeSavedInfoItems [MAX_NODES]; - NEW_NODE_SAVED_INFO_LIST NewNodeSavedInfo; - - // Initially no info exists for any node, but the BSP is part of logical processor zero. - for (CurrentNode = 0; CurrentNode < MAX_NODES; CurrentNode++) { - NewNodeSavedInfoItems [CurrentNode] = NoInfoSavedYet; - } - NewNodeSavedInfoItems[0].LogicalProcessor = 0; - NewNodeSavedInfoItems[0].HardwareSocket = State->Nb->GetSocket (0, 0, State->Nb); - State->Nb->GetModuleInfo (0, &NewNodeSavedInfoItems[0].NewModuleType, &NewNodeSavedInfoItems[0].NewModule, State->Nb); - NewNodeSavedInfo = (NEW_NODE_SAVED_INFO_LIST) NewNodeSavedInfoItems; - - CurrentNode = 0; - CurrentLink = LINK_ITERATOR_BEGIN; - LogicalProcessor = 0; - // An initial status, for node zero if you will. - ExplorationStatus = ExploreNodeStatusGood; - - // - // Entries are always added in pairs, the even indices are the 'source' - // side closest to the BSP, the odd indices are the 'destination' side - // - - while ((CurrentNode <= State->NodesDiscovered) && (ExplorationStatus != ExploreNodeStatusStop)) { - StartFromANewNode (CurrentNode, State); - - // - // Explore all internal links - // - LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); - - while ((LinkIteratorStatus == LinkIteratorInternal) && - (ExplorationStatus != ExploreNodeStatusStop)) { - if (IsLinkToAdd (CurrentNode, CurrentLink, State)) { - ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State); - if ((ExplorationStatus == ExploreNodeStatusGood) || - (ExplorationStatus == ExploreNodeStatusNew)) { - AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); - } - } - LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); - } - if (CurrentNode == 0) { - // The BSP processor is completely discovered now. - ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State); - LogicalProcessor++; - } - - // - // Explore all the external links from this node. - // - - // Starting this iteration using the link that we last got in the iteration above. - while ((LinkIteratorStatus == LinkIteratorExternal) && - (ExplorationStatus != ExploreNodeStatusStop)) { - if (IsLinkToAdd (CurrentNode, CurrentLink, State)) { - ExplorationStatus = ExploreNode (CurrentNode, CurrentLink, LogicalProcessor, NewNodeSavedInfo, State); - if (ExplorationStatus == ExploreNodeStatusNew) { - AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); - // If this is a new node, we need to explore to its internal mate, if any. - // This allows us to keep internal node pairs as ids n, n+1 - // We use special link and node variables so we can keep our context. - OneDeepLink = 0xFF; - OneDeepNode = State->Nb->ReadToken ((CurrentNode + 1), State->Nb); - StartFromANewNode (OneDeepNode, State); - LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb); - while ((LinkIteratorStatus == LinkIteratorInternal) && - (ExplorationStatus != ExploreNodeStatusStop)) { - if (IsLinkToAdd (OneDeepNode, OneDeepLink, State)) { - ExplorationStatus = ExploreNode (OneDeepNode, OneDeepLink, LogicalProcessor, NewNodeSavedInfo, State); - if ((ExplorationStatus == ExploreNodeStatusGood) || - (ExplorationStatus == ExploreNodeStatusNew)) { - AddLinkToSystem (OneDeepNode, OneDeepLink, (OneDeepNode + 1), State); - } - } - LinkIteratorStatus = State->Nb->GetNextLink (OneDeepNode, &OneDeepLink, State->Nb); - } - // Since we completed all the node's internal links, we found all the nodes in that processor. - ProcessSavedNodeInfo (LogicalProcessor, NewNodeSavedInfo, State); - LogicalProcessor++; - // Restore node to discoverable state. Otherwise you can't tell what links it is connected on. - BackUpFromANode (OneDeepNode, State); - } else { - if (ExplorationStatus == ExploreNodeStatusGood) { - AddLinkToSystem (CurrentNode, CurrentLink, (CurrentNode + 1), State); - } - } - } - LinkIteratorStatus = State->Nb->GetNextLink (CurrentNode, &CurrentLink, State->Nb); - } - CurrentNode++; - } -} -- cgit v1.2.3