From 8d885577ce51a035828857079469d719249f5840 Mon Sep 17 00:00:00 2001 From: Nicholas Chin Date: Sat, 28 Aug 2021 09:40:41 -0600 Subject: payloads/external: Add support for coreDOOM payload coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) Reviewed-by: Paul Menzel Reviewed-by: Martin L Roth --- src/device/Kconfig | 1 + 1 file changed, 1 insertion(+) (limited to 'src/device/Kconfig') diff --git a/src/device/Kconfig b/src/device/Kconfig index 388972ccf4..12ba4ea6a9 100644 --- a/src/device/Kconfig +++ b/src/device/Kconfig @@ -421,6 +421,7 @@ config WANT_LINEAR_FRAMEBUFFER bool default y if CHROMEOS default y if PAYLOAD_TIANOCORE + default y if COREDOOM_SECONDARY_PAYLOAD choice prompt "Framebuffer mode" -- cgit v1.2.3