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authorPatrick Georgi <pgeorgi@google.com>2014-12-15 22:52:14 +0100
committerPatrick Georgi <pgeorgi@google.com>2014-12-16 21:31:35 +0100
commitbe71ee5dec8f038cdd0e98efe93dadf0128d0f24 (patch)
tree266c419ccd70a23d3080245711d2f6d28e70b7a0 /src/include
parent46c85d7dfbe6b789f24f724dee189d529c215c76 (diff)
edid: remove float use
First, we don't want floats in our code base. Second, the calculation of the aspect ratio was wacky, using a value guaranteed to be 0 for aspect ratio calculation. While at it, define the aspect_* fields to be in tenths, to provide some additional resolution. They were like that already but we now also commit to that. Change-Id: I5511adf4bf76cdd6a69240491372f220ef1aa687 Signed-off-by: Patrick Georgi <pgeorgi@google.com> Reviewed-on: http://review.coreboot.org/7803 Reviewed-by: Marc Jones <marc.jones@se-eng.com> Reviewed-by: Julius Werner <jwerner@chromium.org> Tested-by: build bot (Jenkins)
Diffstat (limited to 'src/include')
-rw-r--r--src/include/edid.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/include/edid.h b/src/include/edid.h
index 867a82ff28..9a1fda5d44 100644
--- a/src/include/edid.h
+++ b/src/include/edid.h
@@ -89,6 +89,7 @@ struct edid {
u32 bytes_per_line;
/* it is unlikely we need these things. */
/* if one of these is non-zero, use that one. */
+ /* they're aspect * 10 to provide some additional resolution */
unsigned int aspect_landscape;
unsigned int aspect_portrait;
const char *range_class;