/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.incallui.answer.impl.classifier; import android.util.ArrayMap; import android.view.MotionEvent; import java.util.ArrayList; import java.util.List; import java.util.Map; /** * A classifier which calculates the variance of differences between successive angles in a stroke. * For each stroke it keeps its last three points. If some successive points are the same, it * ignores the repetitions. If a new point is added, the classifier calculates the angle between the * last three points. After that, it calculates the difference between this angle and the previously * calculated angle. Then it calculates the variance of the differences from a stroke. To the * differences there is artificially added value 0.0 and the difference between the first angle and * PI (angles are in radians). It helps with strokes which have few points and punishes more strokes * which are not smooth. * *

This classifier also tries to split the stroke into two parts in the place in which the * biggest angle is. It calculates the angle variance of the two parts and sums them up. The reason * the classifier is doing this, is because some human swipes at the beginning go for a moment in * one direction and then they rapidly change direction for the rest of the stroke (like a tick). * The final result is the minimum of angle variance of the whole stroke and the sum of angle * variances of the two parts split up. The classifier tries the tick option only if the first part * is shorter than the second part. * *

Additionally, the classifier classifies the angles as left angles (those angles which value is * in [0.0, PI - ANGLE_DEVIATION) interval), straight angles ([PI - ANGLE_DEVIATION, PI + * ANGLE_DEVIATION] interval) and right angles ((PI + ANGLE_DEVIATION, 2 * PI) interval) and then * calculates the percentage of angles which are in the same direction (straight angles can be left * angels or right angles) */ class AnglesClassifier extends StrokeClassifier { private Map strokeMap = new ArrayMap<>(); public AnglesClassifier(ClassifierData classifierData) { this.classifierData = classifierData; } @Override public String getTag() { return "ANG"; } @Override public void onTouchEvent(MotionEvent event) { int action = event.getActionMasked(); if (action == MotionEvent.ACTION_DOWN) { strokeMap.clear(); } for (int i = 0; i < event.getPointerCount(); i++) { Stroke stroke = classifierData.getStroke(event.getPointerId(i)); if (strokeMap.get(stroke) == null) { strokeMap.put(stroke, new Data()); } strokeMap.get(stroke).addPoint(stroke.getPoints().get(stroke.getPoints().size() - 1)); } } @Override public float getFalseTouchEvaluation(Stroke stroke) { Data data = strokeMap.get(stroke); return AnglesVarianceEvaluator.evaluate(data.getAnglesVariance()) + AnglesPercentageEvaluator.evaluate(data.getAnglesPercentage()); } private static class Data { private static final float ANGLE_DEVIATION = (float) Math.PI / 20.0f; private static final float MIN_MOVE_DIST_DP = .01f; private List lastThreePoints = new ArrayList<>(); private float firstAngleVariance; private float previousAngle; private float biggestAngle; private float sumSquares; private float secondSumSquares; private float sum; private float secondSum; private float count; private float secondCount; private float firstLength; private float length; private float anglesCount; private float leftAngles; private float rightAngles; private float straightAngles; public Data() { firstAngleVariance = 0.0f; previousAngle = (float) Math.PI; biggestAngle = 0.0f; sumSquares = secondSumSquares = 0.0f; sum = secondSum = 0.0f; count = secondCount = 1.0f; length = firstLength = 0.0f; anglesCount = leftAngles = rightAngles = straightAngles = 0.0f; } public void addPoint(Point point) { // Checking if the added point is different than the previously added point // Repetitions and short distances are being ignored so that proper angles are calculated. if (lastThreePoints.isEmpty() || (!lastThreePoints.get(lastThreePoints.size() - 1).equals(point) && (lastThreePoints.get(lastThreePoints.size() - 1).dist(point) > MIN_MOVE_DIST_DP))) { if (!lastThreePoints.isEmpty()) { length += lastThreePoints.get(lastThreePoints.size() - 1).dist(point); } lastThreePoints.add(point); if (lastThreePoints.size() == 4) { lastThreePoints.remove(0); float angle = lastThreePoints.get(1).getAngle(lastThreePoints.get(0), lastThreePoints.get(2)); anglesCount++; if (angle < Math.PI - ANGLE_DEVIATION) { leftAngles++; } else if (angle <= Math.PI + ANGLE_DEVIATION) { straightAngles++; } else { rightAngles++; } float difference = angle - previousAngle; // If this is the biggest angle of the stroke so then we save the value of // the angle variance so far and start to count the values for the angle // variance of the second part. if (biggestAngle < angle) { biggestAngle = angle; firstLength = length; firstAngleVariance = getAnglesVariance(sumSquares, sum, count); secondSumSquares = 0.0f; secondSum = 0.0f; secondCount = 1.0f; } else { secondSum += difference; secondSumSquares += difference * difference; secondCount += 1.0f; } sum += difference; sumSquares += difference * difference; count += 1.0f; previousAngle = angle; } } } public float getAnglesVariance(float sumSquares, float sum, float count) { return sumSquares / count - (sum / count) * (sum / count); } public float getAnglesVariance() { float anglesVariance = getAnglesVariance(sumSquares, sum, count); if (firstLength < length / 2f) { anglesVariance = Math.min( anglesVariance, firstAngleVariance + getAnglesVariance(secondSumSquares, secondSum, secondCount)); } return anglesVariance; } public float getAnglesPercentage() { if (anglesCount == 0.0f) { return 1.0f; } return (Math.max(leftAngles, rightAngles) + straightAngles) / anglesCount; } } }