/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.contacts.common.lettertiles; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Outline; import android.graphics.Paint; import android.graphics.Paint.Align; import android.graphics.Rect; import android.graphics.Typeface; import android.graphics.drawable.Drawable; import android.support.annotation.IntDef; import android.support.annotation.Nullable; import android.text.TextUtils; import com.android.contacts.common.R; import com.android.dialer.common.Assert; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * A drawable that encapsulates all the functionality needed to display a letter tile to represent a * contact image. */ public class LetterTileDrawable extends Drawable { /** * ContactType indicates the avatar type of the contact. For a person or for the default when no * name is provided, it is {@link #TYPE_DEFAULT}, otherwise, for a business it is {@link * #TYPE_BUSINESS}, and voicemail contacts should use {@link #TYPE_VOICEMAIL}. */ @Retention(RetentionPolicy.SOURCE) @IntDef({TYPE_PERSON, TYPE_BUSINESS, TYPE_VOICEMAIL, TYPE_GENERIC_AVATAR}) public @interface ContactType {} /** Contact type constants */ public static final int TYPE_PERSON = 1; public static final int TYPE_BUSINESS = 2; public static final int TYPE_VOICEMAIL = 3; /** * A generic avatar that features the default icon, default color, and no letter. Useful for * situations where a contact is anonymous. */ public static final int TYPE_GENERIC_AVATAR = 4; @ContactType public static final int TYPE_DEFAULT = TYPE_PERSON; /** * Shape indicates the letter tile shape. It can be either a {@link #SHAPE_CIRCLE}, otherwise, it * is a {@link #SHAPE_RECTANGLE}. */ @Retention(RetentionPolicy.SOURCE) @IntDef({SHAPE_CIRCLE, SHAPE_RECTANGLE}) public @interface Shape {} /** Shape constants */ public static final int SHAPE_CIRCLE = 1; public static final int SHAPE_RECTANGLE = 2; /** 54% opacity */ private static final int ALPHA = 138; /** Reusable components to avoid new allocations */ private static final Paint sPaint = new Paint(); private static final Rect sRect = new Rect(); private static final char[] sFirstChar = new char[1]; /** Letter tile */ private static TypedArray sColors; private static int sDefaultColor; private static int sTileFontColor; private static float sLetterToTileRatio; private static Bitmap sDefaultPersonAvatar; private static Bitmap sDefaultBusinessAvatar; private static Bitmap sDefaultVoicemailAvatar; private final Paint mPaint; private int mContactType = TYPE_DEFAULT; private float mScale = 1.0f; private float mOffset = 0.0f; private boolean mIsCircle = false; private int mColor; private Character mLetter = null; @ContactType private int mAvatarType = TYPE_DEFAULT; private String mDisplayName; public LetterTileDrawable(final Resources res) { if (sColors == null) { sColors = res.obtainTypedArray(R.array.letter_tile_colors); sDefaultColor = res.getColor(R.color.letter_tile_default_color); sTileFontColor = res.getColor(R.color.letter_tile_font_color); sLetterToTileRatio = res.getFraction(R.dimen.letter_to_tile_ratio, 1, 1); sDefaultPersonAvatar = BitmapFactory.decodeResource( res, R.drawable.product_logo_avatar_anonymous_white_color_120); sDefaultBusinessAvatar = BitmapFactory.decodeResource(res, R.drawable.ic_business_white_120dp); sDefaultVoicemailAvatar = BitmapFactory.decodeResource(res, R.drawable.ic_voicemail_avatar); sPaint.setTypeface( Typeface.create(res.getString(R.string.letter_tile_letter_font_family), Typeface.NORMAL)); sPaint.setTextAlign(Align.CENTER); sPaint.setAntiAlias(true); } mPaint = new Paint(); mPaint.setFilterBitmap(true); mPaint.setDither(true); mColor = sDefaultColor; } private static Bitmap getBitmapForContactType(int contactType) { switch (contactType) { case TYPE_BUSINESS: return sDefaultBusinessAvatar; case TYPE_VOICEMAIL: return sDefaultVoicemailAvatar; case TYPE_PERSON: case TYPE_GENERIC_AVATAR: default: return sDefaultPersonAvatar; } } private static boolean isEnglishLetter(final char c) { return ('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'); } @Override public void draw(final Canvas canvas) { final Rect bounds = getBounds(); if (!isVisible() || bounds.isEmpty()) { return; } // Draw letter tile. drawLetterTile(canvas); } public Bitmap getBitmap(int width, int height) { Bitmap bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888); this.setBounds(0, 0, width, height); Canvas canvas = new Canvas(bitmap); this.draw(canvas); return bitmap; } /** * Draw the bitmap onto the canvas at the current bounds taking into account the current scale. */ private void drawBitmap( final Bitmap bitmap, final int width, final int height, final Canvas canvas) { // The bitmap should be drawn in the middle of the canvas without changing its width to // height ratio. final Rect destRect = copyBounds(); // Crop the destination bounds into a square, scaled and offset as appropriate final int halfLength = (int) (mScale * Math.min(destRect.width(), destRect.height()) / 2); destRect.set( destRect.centerX() - halfLength, (int) (destRect.centerY() - halfLength + mOffset * destRect.height()), destRect.centerX() + halfLength, (int) (destRect.centerY() + halfLength + mOffset * destRect.height())); // Source rectangle remains the entire bounds of the source bitmap. sRect.set(0, 0, width, height); sPaint.setTextAlign(Align.CENTER); sPaint.setAntiAlias(true); sPaint.setAlpha(ALPHA); canvas.drawBitmap(bitmap, sRect, destRect, sPaint); } private void drawLetterTile(final Canvas canvas) { // Draw background color. sPaint.setColor(mColor); sPaint.setAlpha(mPaint.getAlpha()); final Rect bounds = getBounds(); final int minDimension = Math.min(bounds.width(), bounds.height()); if (mIsCircle) { canvas.drawCircle(bounds.centerX(), bounds.centerY(), minDimension / 2, sPaint); } else { canvas.drawRect(bounds, sPaint); } // Draw letter/digit only if the first character is an english letter or there's a override if (mLetter != null) { // Draw letter or digit. sFirstChar[0] = mLetter; // Scale text by canvas bounds and user selected scaling factor sPaint.setTextSize(mScale * sLetterToTileRatio * minDimension); sPaint.getTextBounds(sFirstChar, 0, 1, sRect); sPaint.setTypeface(Typeface.create("sans-serif", Typeface.NORMAL)); sPaint.setColor(sTileFontColor); sPaint.setAlpha(ALPHA); // Draw the letter in the canvas, vertically shifted up or down by the user-defined // offset canvas.drawText( sFirstChar, 0, 1, bounds.centerX(), bounds.centerY() + mOffset * bounds.height() - sRect.exactCenterY(), sPaint); } else { // Draw the default image if there is no letter/digit to be drawn final Bitmap bitmap = getBitmapForContactType(mContactType); drawBitmap(bitmap, bitmap.getWidth(), bitmap.getHeight(), canvas); } } public int getColor() { return mColor; } public LetterTileDrawable setColor(int color) { mColor = color; return this; } /** Returns a deterministic color based on the provided contact identifier string. */ private int pickColor(final String identifier) { if (mContactType == TYPE_VOICEMAIL || mContactType == TYPE_BUSINESS || TextUtils.isEmpty(identifier)) { return sDefaultColor; } // String.hashCode() implementation is not supposed to change across java versions, so // this should guarantee the same email address always maps to the same color. // The email should already have been normalized by the ContactRequest. final int color = Math.abs(identifier.hashCode()) % sColors.length(); return sColors.getColor(color, sDefaultColor); } @Override public void setAlpha(final int alpha) { mPaint.setAlpha(alpha); } @Override public void setColorFilter(final ColorFilter cf) { mPaint.setColorFilter(cf); } @Override public int getOpacity() { return android.graphics.PixelFormat.OPAQUE; } @Override public void getOutline(Outline outline) { if (mIsCircle) { outline.setOval(getBounds()); } else { outline.setRect(getBounds()); } outline.setAlpha(1); } /** * Scale the drawn letter tile to a ratio of its default size * * @param scale The ratio the letter tile should be scaled to as a percentage of its default size, * from a scale of 0 to 2.0f. The default is 1.0f. */ public LetterTileDrawable setScale(float scale) { mScale = scale; return this; } /** * Assigns the vertical offset of the position of the letter tile to the ContactDrawable * * @param offset The provided offset must be within the range of -0.5f to 0.5f. If set to -0.5f, * the letter will be shifted upwards by 0.5 times the height of the canvas it is being drawn * on, which means it will be drawn with the center of the letter starting at the top edge of * the canvas. If set to 0.5f, the letter will be shifted downwards by 0.5 times the height of * the canvas it is being drawn on, which means it will be drawn with the center of the letter * starting at the bottom edge of the canvas. The default is 0.0f. */ public LetterTileDrawable setOffset(float offset) { Assert.checkArgument(offset >= -0.5f && offset <= 0.5f); mOffset = offset; return this; } public LetterTileDrawable setLetter(Character letter) { mLetter = letter; return this; } public Character getLetter() { return this.mLetter; } private LetterTileDrawable setLetterAndColorFromContactDetails( final String displayName, final String identifier) { if (displayName != null && displayName.length() > 0 && isEnglishLetter(displayName.charAt(0))) { mLetter = Character.toUpperCase(displayName.charAt(0)); } else { mLetter = null; } mColor = pickColor(identifier); return this; } public LetterTileDrawable setContactType(@ContactType int contactType) { mContactType = contactType; return this; } @ContactType public int getContactType() { return this.mContactType; } public LetterTileDrawable setIsCircular(boolean isCircle) { mIsCircle = isCircle; return this; } public boolean tileIsCircular() { return this.mIsCircle; } /** * Creates a canonical letter tile for use across dialer fragments. * * @param displayName The display name to produce the letter in the tile. Null values or numbers * yield no letter. * @param identifierForTileColor The string used to produce the tile color. * @param shape The shape of the tile. * @param contactType The type of contact, e.g. TYPE_VOICEMAIL. * @return this */ public LetterTileDrawable setCanonicalDialerLetterTileDetails( @Nullable final String displayName, @Nullable final String identifierForTileColor, @Shape final int shape, final int contactType) { this.setIsCircular(shape == SHAPE_CIRCLE); /** * We return quickly under the following conditions: 1. We are asked to draw a default tile, and * no coloring information is provided, meaning no further initialization is necessary OR 2. * We've already invoked this method before, set mDisplayName, and found that it has not * changed. This is useful during events like hangup, when we lose the call state for special * types of contacts, like voicemail. We keep track of the special case until we encounter a new * display name. */ if (contactType == TYPE_DEFAULT && ((displayName == null && identifierForTileColor == null) || (displayName != null && displayName.equals(mDisplayName)))) { return this; } this.mDisplayName = displayName; this.mAvatarType = contactType; setContactType(this.mAvatarType); // Special contact types receive default color and no letter tile, but special iconography. if (this.mAvatarType != TYPE_PERSON) { this.setLetterAndColorFromContactDetails(null, null); } else { if (identifierForTileColor != null) { this.setLetterAndColorFromContactDetails(displayName, identifierForTileColor); } else { this.setLetterAndColorFromContactDetails(displayName, displayName); } } return this; } }