/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "GraphicBufferAllocator" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferAllocator ) Mutex GraphicBufferAllocator::sLock; KeyedVector GraphicBufferAllocator::sAllocList; GraphicBufferAllocator::GraphicBufferAllocator() : mAllocDev(0) { hw_module_t const* module; int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module); ALOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID); if (err == 0) { gralloc_open(module, &mAllocDev); } } GraphicBufferAllocator::~GraphicBufferAllocator() { gralloc_close(mAllocDev); } void GraphicBufferAllocator::dump(String8& result) const { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); size_t total = 0; const size_t SIZE = 4096; char buffer[SIZE]; snprintf(buffer, SIZE, "Allocated buffers:\n"); result.append(buffer); const size_t c = list.size(); for (size_t i=0 ; idumpDebugInfo(); result.append(deviceDump.c_str(), deviceDump.size()); } void GraphicBufferAllocator::dumpToSystemLog() { String8 s; GraphicBufferAllocator::getInstance().dump(s); ALOGD("%s", s.string()); } status_t GraphicBufferAllocator::allocate(uint32_t width, uint32_t height, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, uint64_t /*graphicBufferId*/, std::string requestorName) { ATRACE_CALL(); // make sure to not allocate a N x 0 or 0 x N buffer, since this is // allowed from an API stand-point allocate a 1x1 buffer instead. if (!width || !height) width = height = 1; // Ensure that layerCount is valid. if (layerCount < 1) layerCount = 1; Gralloc2::IMapper::BufferDescriptorInfo info = {}; info.width = width; info.height = height; info.layerCount = layerCount; info.format = static_cast(format); info.usage = usage; Gralloc2::Error error = mAllocator->allocate(info, stride, handle); if (error == Gralloc2::Error::NONE) { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); uint32_t bpp = bytesPerPixel(format); alloc_rec_t rec; rec.width = width; rec.height = height; rec.stride = *stride; rec.format = format; rec.layerCount = layerCount; rec.usage = usage; rec.size = static_cast(height * (*stride) * bpp); rec.requestorName = std::move(requestorName); list.add(*handle, rec); return NO_ERROR; } else { ALOGE("Failed to allocate (%u x %u) layerCount %u format %d " "usage %" PRIx64 ": %d", width, height, layerCount, format, usage, error); return NO_MEMORY; } } status_t GraphicBufferAllocator::free(buffer_handle_t handle) { status_t err; err = mAllocDev->free(mAllocDev, handle); ALOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err)); if (err == NO_ERROR) { Mutex::Autolock _l(sLock); KeyedVector& list(sAllocList); list.removeItem(handle); } return err; } // --------------------------------------------------------------------------- }; // namespace android