/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_BUFFER_ALLOCATOR_H #define ANDROID_BUFFER_ALLOCATOR_H #include #include #include #include #include #include #include #include #include #include namespace android { class GrallocAllocator; class GraphicBufferMapper; class GraphicBufferAllocator : public Singleton { public: static inline GraphicBufferAllocator& get() { return getInstance(); } status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, std::string requestorName); status_t free(buffer_handle_t handle); size_t getTotalSize() const; void dump(std::string& res) const; static void dumpToSystemLog(); private: struct alloc_rec_t { uint32_t width; uint32_t height; uint32_t stride; PixelFormat format; uint32_t layerCount; uint64_t usage; size_t size; std::string requestorName; }; static Mutex sLock; static KeyedVector sAllocList; friend class Singleton; GraphicBufferAllocator(); ~GraphicBufferAllocator(); alloc_device_t *mAllocDev; std::unique_ptr mAllocator; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BUFFER_ALLOCATOR_H