/* * * Copyright 2009, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BUFFER_ALLOCATOR_H #define ANDROID_BUFFER_ALLOCATOR_H #include #include #include #include #include #include #include #include #include namespace android { class GrallocAllocator; class GraphicBufferMapper; class GraphicBufferAllocator : public Singleton { public: static inline GraphicBufferAllocator& get() { return getInstance(); } /** * Allocates and imports a gralloc buffer. * * The handle must be freed with GraphicBufferAllocator::free() when no longer needed. */ status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, std::string requestorName); /** * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have * been imported. This function is for advanced use cases only. * * The raw native handle must be freed by calling native_handle_close() followed by * native_handle_delete(). */ status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, std::string requestorName); /** * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. */ status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, std::string requestorName); status_t free(buffer_handle_t handle); uint64_t getTotalSize() const; void dump(std::string& res, bool less = true) const; static void dumpToSystemLog(bool less = true); protected: struct alloc_rec_t { uint32_t width; uint32_t height; uint32_t stride; PixelFormat format; uint32_t layerCount; uint64_t usage; size_t size; std::string requestorName; }; status_t allocateHelper(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, uint64_t usage, buffer_handle_t* handle, uint32_t* stride, std::string requestorName, bool importBuffer); static Mutex sLock; static KeyedVector sAllocList; friend class Singleton; GraphicBufferAllocator(); ~GraphicBufferAllocator(); GraphicBufferMapper& mMapper; std::unique_ptr mAllocator; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BUFFER_ALLOCATOR_H