/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GRAPHIC_BUFFER_H #define ANDROID_GRAPHIC_BUFFER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct ANativeWindowBuffer; namespace android { class GraphicBufferMapper; using GraphicBufferDeathCallback = std::function; // =========================================================================== // GraphicBuffer // =========================================================================== class GraphicBuffer : public ANativeObjectBase, public Flattenable { friend class Flattenable; public: enum { USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER, USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY, USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK, USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER, USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY, USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN, USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK, USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK, USAGE_PROTECTED = GRALLOC_USAGE_PROTECTED, USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER, USAGE_HW_2D = GRALLOC_USAGE_HW_2D, USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER, USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER, USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK, USAGE_CURSOR = GRALLOC_USAGE_CURSOR, }; static sp from(ANativeWindowBuffer *); static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*); static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*); AHardwareBuffer* toAHardwareBuffer(); AHardwareBuffer const* toAHardwareBuffer() const; // Create a GraphicBuffer to be unflatten'ed into or be reallocated. GraphicBuffer(); // Create a GraphicBuffer by allocating and managing a buffer internally. // This function is privileged. See reallocate for details. GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, std::string requestorName = ""); // Create a GraphicBuffer from an existing handle. enum HandleWrapMethod : uint8_t { // Wrap and use the handle directly. It assumes the handle has been // registered and never fails. The handle must have a longer lifetime // than this wrapping GraphicBuffer. // // This can be used when, for example, you want to wrap a handle that // is already managed by another GraphicBuffer. WRAP_HANDLE, // Take ownership of the handle and use it directly. It assumes the // handle has been registered and never fails. // // This can be used to manage an already registered handle with // GraphicBuffer. TAKE_HANDLE, // Take onwership of an unregistered handle and use it directly. It // can fail when the buffer does not register. There is no ownership // transfer on failures. // // This can be used to, for example, create a GraphicBuffer from a // handle returned by Parcel::readNativeHandle. TAKE_UNREGISTERED_HANDLE, // Make a clone of the handle and use the cloned handle. It can fail // when cloning fails or when the buffer does not register. There is // never ownership transfer. // // This can be used to create a GraphicBuffer from a handle that // cannot be used directly, such as one from hidl_handle. CLONE_HANDLE, }; GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride); // These functions are deprecated because they only take 32 bits of usage GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride) : GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount, static_cast(inUsage), inStride) {} GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride, native_handle_t* inHandle, bool keepOwnership); GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage, uint32_t inStride); GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage, uint32_t inStride, native_handle_t* inHandle, bool keepOwnership); GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage); // create a buffer from an existing ANativeWindowBuffer GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inUsage, std::string requestorName = ""); // return status status_t initCheck() const; uint32_t getWidth() const { return static_cast(width); } uint32_t getHeight() const { return static_cast(height); } uint32_t getStride() const { return static_cast(stride); } uint64_t getUsage() const { return usage; } PixelFormat getPixelFormat() const { return format; } uint32_t getLayerCount() const { return static_cast(layerCount); } Rect getBounds() const { return Rect(width, height); } uint64_t getId() const { return mId; } int32_t getBufferId() const { return mBufferId; } uint32_t getGenerationNumber() const { return mGenerationNumber; } void setGenerationNumber(uint32_t generation) { mGenerationNumber = generation; } // This function is privileged. It requires access to the allocator // device or service, which usually involves adding suitable selinux // rules. status_t reallocate(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage); bool needsReallocation(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage); // For the following two lock functions, if bytesPerStride or bytesPerPixel // are unknown or variable, -1 will be returned status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr, int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); // For HAL_PIXEL_FORMAT_YCbCr_420_888 status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr); status_t lockYCbCr(uint32_t inUsage, const Rect& rect, android_ycbcr *ycbcr); status_t unlock(); // For the following three lockAsync functions, if bytesPerStride or bytesPerPixel // are unknown or variable, -1 will be returned status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect, void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr); status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr, int fenceFd); status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect, android_ycbcr *ycbcr, int fenceFd); status_t unlockAsync(int *fenceFd); status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const; ANativeWindowBuffer* getNativeBuffer() const; // for debugging static void dumpAllocationsToSystemLog(); // Flattenable protocol size_t getFlattenedSize() const; size_t getFdCount() const; status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); GraphicBufferMapper::Version getBufferMapperVersion() const { return mBufferMapper.getMapperVersion(); } void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context); private: ~GraphicBuffer(); enum { ownNone = 0, ownHandle = 1, ownData = 2, }; inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; } inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; } uint8_t mOwner; private: friend class Surface; friend class BpSurface; friend class BnSurface; friend class LightRefBase; GraphicBuffer(const GraphicBuffer& rhs); GraphicBuffer& operator = (const GraphicBuffer& rhs); const GraphicBuffer& operator = (const GraphicBuffer& rhs) const; status_t initWithSize(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, std::string requestorName); status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride); void free_handle(); GraphicBufferMapper& mBufferMapper; ssize_t mInitCheck; // If we're wrapping another buffer then this reference will make sure it // doesn't get freed. sp mWrappedBuffer; // numbers of fds/ints in native_handle_t to flatten uint32_t mTransportNumFds; uint32_t mTransportNumInts; uint64_t mId; // System unique buffer ID. Note that this is different from mId, which is process unique. For // GraphicBuffer backed by BufferHub, the mBufferId is a system unique identifier that stays the // same cross process for the same chunck of underlying memory. Also note that this only applies // to GraphicBuffers that are backed by BufferHub. int32_t mBufferId = -1; // Stores the generation number of this buffer. If this number does not // match the BufferQueue's internal generation number (set through // IGBP::setGenerationNumber), attempts to attach the buffer will fail. uint32_t mGenerationNumber; // Send a callback when a GraphicBuffer dies. // // This is used for BufferStateLayer caching. GraphicBuffers are refcounted per process. When // A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes // problems when trying to implicitcly cache across process boundaries. Ideally, both sides // of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer // would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the // GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger // must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's // process, the client side cache will get this callback. It erases the buffer from its cache // and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer. std::vector> mDeathCallbacks; }; }; // namespace android #endif // ANDROID_GRAPHIC_BUFFER_H